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Win rates should be used to determine difficulty of contents !

Discussion in 'Wynncraft' started by Prisme, Sep 3, 2022.

?

Do you think a system like this should be implemented?

  1. Yes (Without any changes)

    15.8%
  2. Yes but with changes (Feel free to list them in this thread)

    31.6%
  3. I do not know

    13.2%
  4. No (You can also say why)

    39.5%
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  1. Prisme

    Prisme Well-Known Adventurer

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    I have made this categories while knowing that some wont be used for a while (o even will never be used), since well, most of wynn content is easy. I hope the dern raid (we had orphion as a raid so dern will probably be one) will be really hard, since it will probably be the end of the game. At the end game, you expect the content to be challenging or even hard (i do not think we will ever see either extreme or walk in the park, they just exist to indicate if the content is either too hard, or too easy), since you had an entire playthrough to master your class/archetypes. Having a tough fight will be the icing on the cake.
     
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