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Why Does Sprinting Costs Mana?

Discussion in 'Wynncraft' started by Overload, Dec 22, 2015.

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  1. Cubie

    Cubie VIP+

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    It was heavily nerfed. And it's harder to get.
    You could technically get a whole set dedicated to mana steal and it would probably be like it used to be though.
     
  2. O_O

    O_O Hi

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    I think it still should take away mana when you sprint but WAYYYY less than it does right now
     
  3. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    Well, for some reason, every poison hit has a 100% chance of triggering Mana Steal and Life Steal, and I actually don't have very good Mana Steal (I think 2/1s) and the strategy worked so well, I went from Llevigar to Cinfras, while being able to sprint the entire time. (Apart from the parts where I had to use escape, obviously.)
     
  4. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    I fully support this suggestion, let's all change our status to #SprintingShouldn'tTakeMana!
     
  5. Francis12qwasyx

    Francis12qwasyx Hacker Extraordinaire VIP

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    I understand the annoyance of sprinting costing mana, but i also dont think you should be able to sprint all the time.
    If there was a possibility of a third bar to show you for how long you could carry on sprinting - and make this one similar to the mana bar while sprinting now - i could get behind that idea.
     
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  6. Joeri

    Joeri Lone Wanderer VIP

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    I think it should cost mana/stamina. But it drains way to much at the current moment.
    It's annoying for archers and assassins because they got inbuild speed buffs. Like if i run on my Hunter with my speed from Spider Jump and some walk speed %, i'll be out of mana after 10-15 seconds. that's a huge amount lost considering there are also mobs to fight against
     
  7. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Meanwhile I'm just here with 97 intel, spamming teleport.
     
  8. SoCool21

    SoCool21 Well-Known Adventurer HERO

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    Losing mana has been nothing but an annoyance to me; it doesn't add to the game at all and makes travelling when lag makes your horse too slow very tedious.
     
  9. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM CHAMPION

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    Keep in mind that with the lag, mana is about twice as slow to regen than it should.
     
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  10. Overload

    Overload Well-Known Adventurer

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    Do you think that this lag will someday be 100% gone? And does this means health regenaration is originally faster, too?
     
  11. Lesliep

    Lesliep Lazy Wynn Mage

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    Lel I'm only using 70.
     
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  12. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I'm a water air mage, 97 intel, 68 agi, 5 str, 5 dex, 5 def
     
  13. Lesliep

    Lesliep Lazy Wynn Mage

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    Ok

    I'm an earth/water/fire mage
     
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  14. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I don't think I could pull that off, you must be so slow at movement and attacking!
     
  15. Lesliep

    Lesliep Lazy Wynn Mage

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    Not at all, just gotta set it up right.

    The final endgame I chose has a total of -10% movement speed (which I don't notice)

    My build will be exactly 70 strength, 70 intelligence and all excess possible points in defence, probably around 80, 90-ish (essentially I'll use as many strength, defense and Intel skill point buffs from rings, amulets and bracelets, along with the armor)

    My weapon will be either Bob's mythic or the hive wand. I'll probably find a better wand somewhere along the path, just not yet
     
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