I've seen a colossal uproar lately of people wanting Wynn to add extra spells for every class. Not just on the forums, but also on the subreddit, and for all I know there may even be people suggesting it on Discord! I'm getting tired of seeing it, because, as cool as it sounds, it wouldn't really work. Here's why: Each class is tailored to fit a certain role in the gameplay, each of its 4 spells serving a certain specific purpose. From the classes I've played up until level 90: Mage is the healing tank, who isn't expected to attack much, hence the weak meteor spell and the short-lived Ice Snake for a little crowd control. Heal is for, well, healing yourself and allies, while Teleport is just a movement spell with no real meaning behind it. This class has the bare minimum it needs to solo bosses, with the huge bonus of instant self-healing. Shaman is the AoE glass cannon, who can spawn a damaging totem wherever they like (also being able to heal allies with it), send a wave of AoE damage through it with Aura as well as sort of disperse the mobs within it by doing so, and it has Uproot to move mobs, move the totem, and keep the totem alive. Its movement spell also depends on the totem. Archer is a DPS glass cannon, who can do absolute massive amounts of damage with its incredibly powerful bows, its amazing Arrow Storm spell and its Bomb Arrow. Escape is designed to get the Archer out of a desperate situation, and Arrow Shield serves as a defense that lets out a rain of arrows when depleted. For the remaining 2: Assassin is a melee DPS glass cannon, able to vanish to escape near-death situations, use smoke bomb for some extra damage, and use multihit and spin attack for damage. It does less than the Archer, but it also takes less damage. Warrior is a class I have never played seriously, but I know it's a DPS tank that is good at staying alive and doing lots of damage As you can see, their spells are pretty useful for their situations (except i didn't show warrior's spells because i don't know them). I couldn't find a single spell that could be interchanged for anything else. I think it'd be cool if you could use the spell interchanging idea to make, say for example, Archer go from a heavy DPS glass cannon to a defense class, but I don't see a way to do that without it being weird. Another thing I often see for these spell suggestions is some ideas for what the extra spells could be. They usually meet the class's specification. Here is an example of a mage spell for RLL Magic blast Send a laser from your wand to do tons of damage to any enemy touching it. It lasts 5 seconds The problem with a spell like this is that it would hugely overshadow Meteor. ''tons of damage'' implies that it would do heavy damage, which not only defies Mage's specification, but damages the Meteor's popularity as a damaging spell. Here's another example, this time for an Archer LLL spell: Super arrow Shoot 1 strong arrow that is 2* as strong as a regular arrow The problem here is that the ''new spell'' would be massively overshadowed by Arrow Storm. Nobody would use it, and it would be seen as an overall useless inclusion. Those ideas were hard to come up with, and they were intentionally bad, so can you imagine how difficult it would be for the Content Team to come up with more spells that are actually GOOD? To end it off, here's a note to you people who suggest this. If you want more spells, slap on Pandemonium and call it a day.