Discussion in 'Wynncraft' started by WilliamLin5, Apr 8, 2020.
What quest rewards should I keep that are worth it out of all the quest rewards?
Ummmm no not really, none
Just maybe those which have some use outside of combat or the order of the grook ones
Hey what about cosmic armor and altum spatium?
Order of the Grook accessories are all endgame viable. Royal Amulets are also decent substitutes for several strong endgame accessories.
Cosmic Set is... decent, if you're doing dungeon parties or grinding, though better XP sets exist. Pendant of Prosperity is an excellent loot bonus accessory until you can afford/craft accessories that give loot quality. Vindicator is also pretty interesting - enough to keep it.
Bob's Mythics are excellent for Levels 75-90, Hive items are all excellent (probably not the weapons, but it holds true for everything else), and all Ornate Shadow armor pieces (you can't wear multiple of them!) are well worth keeping.
And do keep these three items: Dodegar's Ultimate Weapon, Caissop's Masterpiece, Wealth or Knowledge. They sell for several LE, all of them. Their merchants are all in Gavel, in various places.
Throw the rest in the bin.
Keep rings, bracelets and neclaces and you'll be fine
I mean keep stuff like climbing helmet, helmet of light and stuff like that just in case for some reason you wanna go back there
Here are some specific ones that haven't been mentioned yet:
Chef Hamsey's Apron - good mr chestplate that is useful for mana slap and defense patch for some endgame spell builds
Ring of Rubies: cheap ring alternative for lootrun builds
Mummy's Rag: used in a few endgame tierstack melee builds and is also decent for early game melee builds
Olux weapons: cheap, decent weapons at level (you can sell on the market after you use)
Sodeta Boots: very good mana slap at level
Veekhat helmet: used in a few endgame earth melee builds
Greaves of Honor: good xp bonus
Breathing Helmet II: useful for diving for treasure at Seavale Reefs
Glaciate: good Thunder-Water leggings at level
Queen's Headpiece: decent Thunder-Air endgame helmet used in a few melee builds
Raging Wind: cheap walk speed rings
Generator Amulet: good spell slap at level
Quartron's Eye: decent damage slap ring to use at level IF you have nothing else
Dungeon keys: keep them if you want to run dungeons. If you get annoyed at them not stacking with your other keys then just put them on the market for a really high price and then take them off the market
Detective's Ring: good +intel ring used as a substitute in some spell builds (and sometimes just used to reach intel reqs)
Personally, I also tend to keep quest items I know I will use for the same quest on future classes (thus saving me some time when I repeat the quests on other classes): these items include Ghostly Cap, Black Veil (except I sometimes don't even do this quest), Climbing Helmet (which is actually also just a good damage helmet at level), Female Pirate Wig (way too costly to buy again every time I do the quest).
So yeah, I guess this is why I'm running out of bank space...
throw away everything.... just keep the stained bowl..please.
In terms of pure xp bonus, there's litteraly nothing better. The only exception is the boots, which can be traded out for a 40-42 xp bonus bad wolfs, which gives you a grand total of 2% more xp bonus.
I'm pretty sure Speaker/Papyrus/Trench Scourer/Bad Wolf beats full Cosmic by a few.
They buffed Trench Scourer
So even more than a few?
No, before it was weaker than full cosmic.
Sense they buffed it, it has 2% more xp bonus.
Avalanche (helmet) is amazing for when you get it. Actual top tier. Has a boatload of MR and xp bonus.
don't forget to keep the emeralds
That said, also keep the familiar essence ingredient from the Deja Vu quest. You can't get it anywhere else (besides the market I think), and it's a good addition for crafting gear if you wanna do profs.