Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Guide What materials to use for leveling your mounts

Discussion in 'Wynncraft' started by creature, Jul 2, 2026.

  1. creature

    creature Uncorrupt, so possibly serving Dern

    Messages:
    798
    Likes Received:
    1,451
    Trophy Points:
    146
    Minecraft:
    Figuring out exactly what materials to use to level your mount the fastest is pretty difficult and I couldn't find a good tool so I made one.

    upload_2026-7-2_14-59-15.png
    Mount Feeding Calculator ยท Streamlit

    With this tool you can input your mounts current limits and max values, and the tool will find the most optimal* food to feed to your mount.

    Feed the low level materials first so that it reaches a high limit in one stat quickly so that you can use later level materials.

    As a quality of life bonus, if you wat to gather yourself but don't want to fully level your gathering bonusses, adjust the gathering levels to your own so you can see what materials you can use and how many materials it'd save if you used the highest level materials instead.

    The problem of choosing which materials to use is essentially an integer covering problem.

    Given your limits, currently edible materials, and maxes, find out a food plan: The way to give the least amount of materials and reach the maxes with the limits.

    The problem lies in the fact that after a limit reaches a certain level threshold, it becomes possible to feed it a better material for each max. Making it an adaptive integer covering problem for which afaik no perfect algorithm can be found and easily integrated.

    My solution was as follows:
    First select a stat that will be easy to level and has a high max on your mount. This defaults to speed.

    Then if the generated food plan for the current tier of materials contains items that give this stat, prioritise the material that gives the most of that stat. This way you start by hyperleveling a stat using a material you were gonna use anyway.
    If you reach a new tier of materials after the mount eats one, generate a new feeding plan with those new materials, again focussing on gaining a higher max amount of stats.

    This way you turbo-level one stat to get access to better materials.

    As soon as one stat is turbo-leveled, it follows the food plan normally.

    This is technically not a perfect calculator because I'm making the assumption that if the most ideal food plan at a certain material tier has the material we want to eat, that material is the best material to have eaten if we make the next food plan with the new possible materials. But to be frank that's such a huge headache to calculate properly that y'all are gonna have to deal with the very small chance of 6 more hours of waiting somewhere in the food plan.
     
    Berry likes this.
  2. culpitisn'taword

    culpitisn'taword Famous Adventurer

    Messages:
    1,050
    Likes Received:
    719
    Trophy Points:
    128
    They're called Adasaurs, although I don't know who'd bother using them.

    This does seem very useful.
     
    Last edited: Jul 2, 2026
  3. Biff

    Biff The Bird Man & Fledgeling Day Counter

    Messages:
    240
    Likes Received:
    310
    Trophy Points:
    67
    You might wana rethink that third tag because there is a pretty central word that pops out that you definitely didn't mean