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Tool (version 2.1! Now Has Spell Calculations!!!) Exact Damage, Dps, And Crits. (23 Supporters)

Discussion in 'Your Work' started by ItsFreakinHarry, Oct 24, 2016.

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How would you rate this spreadsheet?

  1. Amazing! +1

    87.5%
  2. Good, but needs some tweaking. +1

    12.5%
  3. Okay, but still needs more work to be viable.

    0 vote(s)
    0.0%
  4. Bad, does not help and is too confusing to use.

    0 vote(s)
    0.0%
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  1. orange0404

    orange0404 corkus is actually here HERO

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    it goes up to uhh... 150... so uhh... i can give u stats for em...
    [skill points]
     
  2. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Feel free to post them here :D
     
  3. ethanoot

    ethanoot The Fruman Prince

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    Im not an archer and im not sure what even is the problem but I think it means that each arrow in that spell does a third of a regular arrow damage (e.g if a simple arrow [right click] does 10 damage then an arrow that is shot from the spell will do 3.33 damage, hope that made sense cause idk if this is what you meant
     
  4. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    I'm pretty sure most people don't understand what I meant by that, so I will try my best to explain my original thought process

    Each arrow in Arrow Storm does 30% of the damage that a normal right-click would do. So, if your bow did 100-200 Damage per shot, each hit of Arrow Storm would do anywhere from 30-60 damage. However, 10% of the damage in Arrow Storm is Water Damage. What I was confused on is if that 10% comes from the right-click normal attack, or it comes from the already reduced damage of 30%. Since it comes from the reduced 30%, as 10% of 30% is 3%, 27% of your normal right-click damage is just what it already is, while 3% is converted to Water damage.

    I apologize if this doesn't make sense, as it can be difficult to describe something in a paragraph or so, but I hope this clears things up. If you still do not understand, it's really not a major problem, as I have already figured it all out.
     
    ethanoot likes this.
  5. valvoid

    valvoid Build/CMD Hybrid HERO

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    Love the idea! I think it needs to take into account ID's though
     
  6. orange0404

    orange0404 corkus is actually here HERO

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    Skill points
    102=65.7
    103=66.1
    106=67.3
    109=68.4
    110=68.7
    111=69.1
    112=69.4
    113=69.8
    114=70.1
    115=70.5
    116=70.8
    117=71.2
    118=71.5
    119=71.8
    120=72.2
    121=72.5
    122=72.8
    123=73.1
    124=73.5
    125=73.8
    126=74.1
    127=74.4
    128=74.7
    129=75.0
    130=75.3
    131=75.6
    132=75.9
    133=76.2
    134=76.5
    135=76.8
    136=77.1
    137=77.3
    138=77.6
    139=77.9
    140=78.2
    141=78.4
    142=78.7
    143=79.0
    144=79.2
    145=79.5
    146= undetermined
    147= undetermined
    148=80.3
    149= undetermined
    150= undetermined
     
  7. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Thanks for the help! Updated the spreadsheet and added you to the credits :D
     
  8. TheGreenDS

    TheGreenDS A Person VIP+

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    Does the spread sheet account for +attack tier?
     
  9. UniversalJustice

    UniversalJustice Zhight Lord

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    If you're asking that since you think +attk tiers will increase spell dmg too, it doesn't.
     
  10. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Not entirely sure what you mean by that. Sorry ._.
     
  11. TheGreenDS

    TheGreenDS A Person VIP+

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    I have +5 teir attack speed and I'm using an Alkatraz Build, when I put in Very Fast attack speed the numbers seemed too high but when I put in super slow the numbers were too low so...
     
  12. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Like I said in the main post, I do not have access to all the calculations and numbers done behind the scenes, but I can take a guess.

    From what info I have actually gathered in-game myself, the +Attack Tier attribute doesn't seem to completely increase to the next attack speed tier. I am not 100% sure if this is the case, but if you really want to figure out what to put in the Attack Speed box, just hit some town citizens as many times as you can over a certain amount of seconds. Then simply divide the number of hits by the amount of seconds you spent killing an innocent citizen. I know this isn't something most people want to do, but I simply do not know the solution to that problem. Sorry I can't really help you there ._.
     
  13. Thom_Com

    Thom_Com A Yoshi HERO

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  14. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    This seems great but it needs to take into account dmg ids: all the +/-x% elemental dmg, raw melee and spell dmg and the +/-x%melee and spell dmg for it to be accurate. It also needs poison and life steal
     
  15. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    I could have sworn I put Poison on the sheet already. My bad, I will try and get around to re-adding it. However, I already did mention in an earlier post about how Poison works, so you can find that post if you need to get poison calculations. I do not fully understand how all the attribute ID's impact the total DPS, so I can't really add every single one until I can make sure I am fairly accurate with them. Life Steal is something I am currently planning out, and will most likely get around to eventually.

    Thanks for the feedback! Much appreciated!
     
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