Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Uth Shrines Rebalance

Discussion in 'General Suggestions' started by Takaragomy, Mar 28, 2019.

Thread Status:
Not open for further replies.
  1. Takaragomy

    Takaragomy Well-Known Adventurer HERO

    Messages:
    10
    Likes Received:
    9
    Trophy Points:
    48
    Minecraft:
    So as a mage, and I assume it would be similar for an Assassin, Uth shrines can be a huge pain. The flying enemies (which take several meteors each to kill, and usually dodge them anyway) will teleport you, or send you flying around the shrine, with no realistic way to kill them alone. At least 2/3 of the time I get thrown out of the arena instantly ending the event and despawning the boss, but all the annoying flying things stay there anyway, so I have to either /class, or leave the area to despawn them before even starting another one. Please do something about these annoying flying enemies.
    Suggestions:
    1. Take away their ability to send you flying, and give them more damage.
    2. Ground the enemies with player movement abilities to be fair for all classes.
    3. Reduce the spawn chance of these enemies
     
  2. yellowscreen

    yellowscreen Certified Lurker

    Messages:
    2,512
    Likes Received:
    3,602
    Trophy Points:
    209
    Minecraft:
    Naw, they are easy. All you need is some elemental defence.

    Source: did it with assassin morph, without helmet.

    Also, I have never been thrown out of the arena, and have fought the thing like 8 times
     
  3. Shots

    Shots Yellow Rose Enthusiast HERO

    Messages:
    2,459
    Likes Received:
    8,267
    Trophy Points:
    209
    Guild:
    Minecraft:
    You can just ride around on a horse until the arena walls despawn, leaving just the boss. Sometimes it'll glitch out leaving some of the mobs left or making the boss disappear, but it hasn't happened much. Keep in mind that there's 5 different Uth guardians you can fight, meaning the difficulty will vary no matter what anyway.
     
    trex1611 likes this.
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,887
    Likes Received:
    11,469
    Trophy Points:
    217
    Guild:
    Minecraft:
    Uth shrines are hard, but the flying mobs basically just have to be avoided until they despawn. Kill all the ground mobs while keeping distance from the Guardian, then kill the Guardian while avoiding attacks from the flying mobs. Don't try to kill the flying mobs, it's a waste of time.
     
  5. Muchwag

    Muchwag Don’t call me Poliwhirl! VIP+

    Messages:
    942
    Likes Received:
    1,863
    Trophy Points:
    148
    Guild:
    Minecraft:
    I have never died at an uth Shrine what are you talking about. Just wear a decent build
     
  6. Takaragomy

    Takaragomy Well-Known Adventurer HERO

    Messages:
    10
    Likes Received:
    9
    Trophy Points:
    48
    Minecraft:
    Dying wasn't even an issue that was brought up? The mobs don't do that much damage. The issue is the boss consistently despawning because the flying enemies that you can't kill fling you out of the arena. EDIT: Also is there a difference between the one in corkus and the one in gavel, because I have only ever used the one by Cinfras.
     
  7. H0Y

    H0Y H0Y HERO

    Messages:
    2,335
    Likes Received:
    3,599
    Trophy Points:
    209
    Guild:
    Minecraft:
    basically everyone's response

    git gud
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

    Messages:
    5,887
    Likes Received:
    11,469
    Trophy Points:
    217
    Guild:
    Minecraft:
    The Aldorei and Avos Uth Shrines have slightly different edges, although it's usually inconsequential. The mobs shouldn't be able to fling you out of the arena though? Even if they use Pull, that should only take you upward because of the barrier column around the entire shrine, and the boss will only despawn under the same conditions as normal mobs (i.e. too far away horizontally). Is there a problem with the barriers?
     
Thread Status:
Not open for further replies.