1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Tool [unofficial] Wynn Expansion V0.027.c (a Continuation Of Shsupercm's Wynncraft Mod)

Discussion in 'Your Work' started by EHTYCSCYTHE, May 16, 2017.

Thread Status:
Not open for further replies.
  1. Edin61265

    Edin61265 Well-Known Adventurer HERO

    Messages:
    31
    Likes Received:
    16
    Trophy Points:
    49
    Minecraft:
    yeah, i know. my only real issue with this mod is that it's 1.11.2 while enhanced is 1.10. if they were both the same version, i'd just take the minimap file from enhanced and plop it into this.

    anyways, im all up for a enhanced-style minimap. hopefully the next big feature.

    voxelmap just doesn't cut it
     
    CringeAura likes this.
  2. CringeAura

    CringeAura Guest

    Although its style is not the same as Enhanced, I use Xaero's Minimap (Fairplay Version). I find the waypoints very useful.
     
    Edin61265 likes this.
  3. Edin61265

    Edin61265 Well-Known Adventurer HERO

    Messages:
    31
    Likes Received:
    16
    Trophy Points:
    49
    Minecraft:
    off topic- is there a way to have waypoints automated in like we would have if we used enhanced?
    with enhanced, the second you load the mod, you had all the waypoints. is there a way i can do that with xaeros or voxels?
     
  4. CringeAura

    CringeAura Guest

    If I understand right, I think you just need to keep them enabled for them to activate automatically in Xaero's.
     
  5. Edin61265

    Edin61265 Well-Known Adventurer HERO

    Messages:
    31
    Likes Received:
    16
    Trophy Points:
    49
    Minecraft:
    no no; i'm having trouble putting together my words here:
    you know how when you played a playstation 2 game, you'd need to save using memory cards? well, if you took a friends memory card and played on his save game, you would have his stuff, not yours.
    this is somewhat synonymous with what im trying to say. with voxelmap, i need to go to every single town and make a waypoint for it. with the wynn enhanced map, i did not have to make the waypoints because the waypoints already existed. is there a way to download some sort of wynn edit for voxelmap where i have all the waypoints?
     
    CringeAura likes this.
  6. CringeAura

    CringeAura Guest

    If you're asking for a premade configuration file with all the major waypoints of Wynn in the file, I don't know of any.
     
    Edin61265 likes this.
  7. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    For some reason i cant see the items tag on the ground if it is a weapon or armor, i started throwing random things such as powders and dungeon keys, and they have a tag above them. Is there a way to fix this from my end, or is there something wrong with this? i have everything enabled from the questbook. Also, the grass is an untextured block for me.
     
  8. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

    Messages:
    275
    Likes Received:
    445
    Trophy Points:
    70
    Minecraft:
    Currently i have no plans to make a minimap for WynnExp. But there are plenty of other minimap mods out for 1.11.2 that you can use, admitetly none of them will have the same aesthetic as the Enhanced one.

    As for the automatic loading of waypoints on booting with the mod i plan to add support for this (and a few other secret things) when JournyMap 6 comes out (techbrew has stated in the JournyMap discord that JournyMap 6 will have API support for mod managed waypoints). As for other minimap mods ill look into adding support for them when i look at adding support for JournyMap. (JournyMap is my personal minimap of choice pluss its really easy to work with which is why ill prioritise it)
    ________________________________
    Doubble check that on page 8 of the options you have the appripriate settings enabled for the armours and weapons you are throwing on the ground. If you do and they still dont get nameplates let me know what items you are testing with and ill see whats wrong.
     
    CringeAura likes this.
  9. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    Tested with every type of armor and wep that i could. nothing works if it is a wep or armor. i have everything on page 8 green, and still nothing. mainly testing with Post-Ultima, Morph-Steel, and Red Candle and many different unid items. Also just checked, accessories dont work either
     
  10. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

    Messages:
    275
    Likes Received:
    445
    Trophy Points:
    70
    Minecraft:
    Just doubble checking, do you also have the item names turned on on page 1 of the options? (should be the top one)
     
  11. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    yes i do, imma redownload the mod and see if it works then
    UPDATE: doesnt work
    i also am using a mac, so that could prob be a reason why it doesnt work
     
    Last edited: Aug 5, 2017
  12. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

    Messages:
    275
    Likes Received:
    445
    Trophy Points:
    70
    Minecraft:
    Hmmm wierd. I know of a few people running the mod fine on a Mac, but i have no idea why items arnt getting nameplate for you :/
     
  13. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    ok i will keep trying to figure it out from my end, thank you very much
     
  14. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

    Messages:
    275
    Likes Received:
    445
    Trophy Points:
    70
    Minecraft:
    Im sorry i cant be of much help, and i hope you can figure it all out
     
  15. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    i just dont get how half the mod works, and the other half is not, driving me insane xD i would be perfectly fine if it was the complete other way around
    ________________________________
    Figured it out, my Java was outdated, xD
     
    Last edited: Aug 5, 2017
    EHTYCSCYTHE likes this.
  16. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

    Messages:
    275
    Likes Received:
    445
    Trophy Points:
    70
    Minecraft:
    Ahhh, wouldnt have ever thought about doing that XD
    Glad youve got it all fixed up now!
     
  17. runawaybob27

    runawaybob27 Well-Known Adventurer CHAMPION

    Messages:
    9
    Likes Received:
    5
    Trophy Points:
    45
    Minecraft:
    for some reason, my minecraft launcher runs 1.6 java, so i have to go into my game dir and launch it manually from there, only then will it run 1.8 java
     
  18. Jaymon

    Jaymon best on server VIP+

    Messages:
    1,324
    Likes Received:
    1,013
    Trophy Points:
    115
    Minecraft:
    better than the other ones :P
     
    CringeAura likes this.
  19. Dankeus

    Dankeus Well-Known Adventurer

    Messages:
    12
    Likes Received:
    9
    Trophy Points:
    46
    Minecraft:
    Hey, sorry for being kinda nitpicky on this, but can you move the xp bar on the vanilla xp bar anywhere else? sorry i just don't like my screen being all scrambled :c
     
  20. CringeAura

    CringeAura Guest

    It's all good, we, humans, have preferences in the way things looks. :)

    If I understand right, you don't want your XP bar to look like this: https://prnt.sc/g66usd
    To change this, go to Page 1 of settings and disable the option "Use the classic way of showing XP" (https://prnt.sc/g66vb6)
     
Thread Status:
Not open for further replies.