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The Southern Earth <The Forum MMORPG> V1.5.1 Season 2 Super-Bosses

Discussion in 'Forum Games' started by Jackkoh, Jul 13, 2021.

?

Will you play this game if it's "fully made"?

  1. Yea

    14 vote(s)
    60.9%
  2. meh

    6 vote(s)
    26.1%
  3. nay

    3 vote(s)
    13.0%
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  1. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    1 month anniversary of Southern Earth!
    It's time to celebrate!
    Enabling all the bombs except double damage. (Double Damage will likely be removed at V1.4 as it just makes the game way too easy.)
     
  2. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    I HATE YOU AAAAAAAAAAA
     
  3. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    why
     
  4. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Also, 25 hours is the uh, record for the longest grind right? I SHALL BREAK IT LATR OR SMTHN
    ________________________________
    YOU PLAN TO REMOVE DOUBLE DMG!1!1!1!!1!
     
  5. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    wait are you grinding rn
    waht
    also the record is 3 days by @HappyMcDoodle
     
  6. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    what. Aw man, i have to wait until sunday now >:<
    Also, i started grinding in wednesday in i think 4pm in utc +8 time
     
  7. Skylaar

    Skylaar erm VIP+

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    grind at rainbowoak
     
  8. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    grind started.
    i'll also msg on discord just for extra safety
     
  9. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    hey @Tsurumi , did you quit this game?
     
  10. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    I'M BORED AF, I WANT TO STOP GRINDING

    Oops caps
     
  11. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
    ok a bit later
    ________________________________
    alright, what class did you use while grinding?
     
  12. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    I think mage or archer
     
  13. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    choose
     
  14. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Mage
     
  15. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    k
    Grind Done
    Rewards:
    2x Normal Wand (Level 8): COMMON(12.5%/hr)
    3x Mediocre Staff (Level 11): COMMON(12.5%/hr)
    2x Common Wand (Level 13): COMMON(12.5%/hr)
    2x Charming Wand (Level 9): UNCOMMON(7.5%/hr)!
    1x Hard Staff (Level 11): UNCOMMON(7.5%/hr)!

    1x Experienced Wand (Level 12): RARE(5%/hr)!!
    1x Fiery Staff (Level 11): EPIC(3%/hr)!!!!
    1x Wand of Decay (Level 13): EPIC(3%/hr)!!!!

    11,760 Gold
     
  16. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    *The recommended theme is Dark.

    Yep! The biggest Forum Boss-Battle Game there is! Also is a MMORPG game.
    This game has many, many, seriously many items, and lots of bosses for you to hunt! Want to join? Check out our Tips on How to Play section for more info!

    Need to say this one first, this is inspired by [USER=96540]@Wommby[/USER] .
    If you want to join this game, then leave a comment. We really, really need more players in this game so please join. Having you will make this game more fun.
    Reading every spoiler is recommended.
    *Note that all the "random" things are calculated by a custom program.

    Current Content Max Level: 15/16
    [SPOILER="What is Content Max Level?"]
    Content Max Level is the maximum level of Boss Fights, Grind Spots, and Weapons.
    [/SPOILER]
    Current Max Level: 20

    Today's Topic:
    Give me ideas for ANY armor piece. Struggling to add more right now.
    Contact me on the forums.

    What you can expect from later updates:
    Skills (Skill Points, not Skills you have to level up; Guaranteed Version 1.4)
    Armor (Guaranteed Version 1.4)

    [SPOILER="Tips on How to Play"]
    Items:
    There is so many items in the game, that it lags when I try to type with them in here. That's why there is no "weapon list" or anything related to that in the thread. Anyways,
    There is 8 types of Rarity in the game: Common, Uncommon, Rare, Epic, Legendary, Treasure, Mythic, and Supreme. You will start with a Common weapon closest to your level. For the detailed information check the Info section below.

    Classes:
    Currently in the game, there is 3 Classes. Warrior, which has lots of Defensive capabilities and decent Damage, Archer, which has superior Damage but low Health, and Mage, which has great spells and healing capabilities, but lack Damage.
    As you progress, you will unlock the ability to choose different Classes. You will start out as Warrior.

    Contents:
    There is mainly 3 types of things you can do in the game:

    The first is Bosses. You can fight bosses with up to 3 players. Bosses are the most common thing you will be doing in the game, and there is a boss every 3 - 4 levels. Just comment which boss you want to fight, then I will reply to the comment. Then, there will be further instruction.

    Second is Grinding. You don't have to do anything to Grind, contrary to Wynncraft. Just tell me which Grind Spot to grind with, then you can be AFK while your character Grinds loot. When you get back, tell me to end the grind, then I'll calculate the loot. I don't recommend doing it when you can to Bosses or Raids, as Grinding loot is not as great as those two.

    And the last is Raids. This is a team-based challenge, but is solo-able. When you initiate a Raid, there will be Waves of enemies attacking. Splash is very beneficial with Raids. You will want to use Classes with crowd-controlling abilities to do Raids quickly. Raids may take a long time to complete.

    There is also Gathering as a side activity to do. Gathering can make a lot of gold and make you explore the world more. Crafting Items will probably be added soon, so leveling up Gathering might be a good thing to do.

    Want to join now? Leave a comment down below, then I'll reply to you and give you the "all-mighty" spear and start your journey.
    [/SPOILER]

    [SPOILER="Info"]
    Rarity Colors:
    Common: 150% from raids, 75% from bosses, 12.5%/hr from grinds
    - Quite Bad. Very cheap on the shop. (Considered very common)
    Uncommon: 90% from raids, 45% from bosses, 7.5%/hr from grinds
    - Decent. No Bonuses. (Considered rather common)
    Rare: 60% from raids, 30% from bosses, 5%/hr from grinds
    - Damaging. 1 Bonus. (Considered uncommon)
    Epic: 36% from raids, 18% from bosses, 3%/hr from grinds
    - Strong. 1 Bonus. (Considered rare)
    Legendary: 18% from raids, 9% from bosses, 1.5%/hr from grinds
    - Destructive. 2 Bonuses. (Considered very rare)
    Treasure: 8% from raids, 4% from bosses, 0.7%/hr from grinds
    - Catastrophic. 3 Bonuses. Sometimes has a custom ability. (Considered extremely rare)
    - If triggered but couldn't get because of the level range having no Treasure rarity items, the system will refund 5,000 Gold into your bank regardless of bank caps.
    Mythic: 2% from raids, 1% from bosses, 0.17%/hr from grinds
    - Demonic. 4 Bonuses. Always has a custom ability. (Considered ridiculously rare)
    - If triggered but couldn't get because of the level range having no Mythic rarity items, the system will refund 30,000 Gold into your bank regardless of bank caps.
    Supreme: 0.4% from raids, 0.2% from bosses, 0.034%/hr from grinds
    - Absolute Power. 5 Bonuses. Always has a custom ability. (Cannot be even considered)
    - If triggered but couldn't get because of the level range having no Supreme rarity items, the system will refund 180,000 Gold into your bank regardless of bank caps.
    [LIST]
    [*]Defense decreases the physical damage taken, but it does not decrease the magical damage taken.
    [*]Resistance decreases the magical damage taken, but it does not decrease the physical damage taken.
    [*]Combat is Turn-based. You get the first turn, if you attack (write a comment following this frame: I will attack <BossName>.), then you can use a spell. and then the boss will attack (I will reply to your comment, note that it might take a long time for me to react.). Then you get to attack and vice versa.
    [*]Grinding is different to Boss Fights, as you can do them as you are afk.
    [*]You can only use one spell per turn if there is no exceptions.
    [*]If you die, then you will lose half of your Gold. This does not take your Bank gold though.
    [*]If you die during a Grind, then you will not get the loot from the point of your death.
    [*]Auto-fighting (or AutoCombat) is only possible when Me or the Player is about to go offline for a long time. Ex) sleeping, going for a trip, etc
    [*]Gadgets are one-time use items with powerful bonuses. They can be bought at the System Shop.
    [/LIST]
    [SPOILER="Combining Weapons"]
    Combining weapons requires the same weapon and gold.
    Gold costs vary a lot by the rarity of the weapon and the level of the weapon.
    [SPOILER="Damage Bonuses"]
    [SPOILER="Common, Uncommon, Rare"]
    * - 12.5%
    ** - 25%
    *** - 50%
    **** - 100%
    ***** - 200%
    [/SPOILER]
    [SPOILER="Epic, Legendary"]
    * - 40%
    ** - 80%
    *** - 160%
    **** - 320%
    ***** - 640%
    [/SPOILER]
    [SPOILER="Treasure"]
    * - 100%
    ** - 200%
    *** - 400%
    **** - 800%
    ***** - 1600%
    [/SPOILER]
    [SPOILER="Mythic"]
    * - 300%
    ** - 600%
    *** - 1200%
    **** - 2400%
    ***** - 4800%
    [/SPOILER]
    [SPOILER="Supreme (when it releases)"]
    * - 800%
    ** - 1600%
    *** - 3200%
    **** - 6400%
    ***** - 12800%
    [/SPOILER]
    [/SPOILER]
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Events"]
    Events are temporary bonuses, which can give you tons of different effects.
    CURRENT EVENT:
    Double Experience, Double Gold, Double Loot! - Ends at August 14th, 0:52 AM.
    [/SPOILER]

    [SPOILER="XP Chart"]
    List of all the experience requirements.
    [SPOILER="Units"]
    K = 1,000
    M = 1,000,000 (I hope the time comes when I have to use this unit lol)
    [/SPOILER]
    Level 1 - 2: 50 XP
    Level 2 - 3: 100 XP
    Level 3 - 4: 200 XP
    Level 4 - 5: 320 XP
    Level 5 - 6: 470 XP
    Level 6 - 7: 670 XP
    Level 7 - 8: 930 XP
    Level 8 - 9: 1,260 XP
    Level 9 - 10: 1,670 XP
    Level 10 - 11: 2,180 XP
    Level 11 - 12: 2,820 XP
    Level 12 - 13: 3,620 XP
    Level 13 - 14: 4,620 XP
    Level 14 - 15: 5,870 XP
    Level 15 - 16: 7,440 XP
    Level 16 - 17: 9,340 XP
    Level 17 - 18: 11.7K XP
    Level 18 - 19: 14.5K XP
    Level 19 - 20: 18.0K XP
    [/SPOILER]

    [SPOILER="Trade Market"]
    Trade goods with other players!
    Click each spoiler to see what items players are selling.
    [SPOILER="Trade Market Info"]
    [LIST]
    [*]If you are trying to sell an item, comment below what item you are trying to sell, and at what price.
    [/LIST]
    [/SPOILER]
    [SPOILER="Seraphine_Pawn"]
    Agile Sword (Level 7)
    Price: 999 Gold
    Brutal Spear (Level 2)
    Price: 100 Gold
    Shielding Spear (Level 2)
    Price: 100 Gold
    [/SPOILER]
    [SPOILER="HappyMcDoodle"]
    This player isn't selling any items.
    [/SPOILER]
    [SPOILER="Slpc"]
    This player isn't selling any items.
    [/SPOILER]
    [SPOILER="Hungurr"]
    This player isn't selling any items.
    [/SPOILER]
    [SPOILER="melon"]
    This player isn't selling any items.
    [/SPOILER]
    [SPOILER="Skylaar"]
    This player isn't selling any items.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Bank"]
    This is where all of your Gold is stored. Provided that your bank isn't full, of course.
    *Note that for Interest, you have to ask for it daily.
    [SPOILER="Bank Cap"]
    Level 1 - 1,000 Gold
    Level 3 - 2,000 Gold
    Level 5 - 3,500 Gold
    Level 7 - 6,000 Gold
    Level 10 - 10,000 Gold
    Level 13 - 15,500 Gold
    Level 15 - 20,000 Gold
    Level 18 - 28,000 Gold
    [/SPOILER]
    [SPOILER="Seraphine_Pawn"]
    Bank Cap: 28,000 Gold
    Gold: 28,000 Gold
    Next Bank Cap Increase: -
    Current Interest: 2% per day
    -> In Gold: 560 Gold
    [/SPOILER]
    [SPOILER="HappyMcDoodle"]
    Bank Cap: 10,000 Gold
    Gold: 10,000 Gold
    Special Gold: 10,000 Gold
    Next Bank Cap Increase: Level 13
    [/SPOILER]
    [SPOILER="Slpc"]
    Bank Cap: 10,000 Gold
    Gold: 10,000 Gold
    Special Gold: 6,500 Gold
    Next Bank Cap Increase: Level 13
    [/SPOILER]
    [SPOILER="Hungurr"]
    Bank Cap: 1,000 Gold
    Gold: 0 Gold
    Next Bank Cap Increase: Level 3
    [/SPOILER]
    [SPOILER="melon"]
    Bank Cap: 1,000 Gold
    Gold: 200 Gold
    Next Bank Cap Increase: Level 3
    [/SPOILER]
    [SPOILER="Skylaar"]
    Bank Cap: 6,000 Gold
    Gold: 6,000 Gold
    Special Gold: 60,000 Gold
    Next Bank Cap Increase: Level 10
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Shop"]
    The Shop is a place where random items are sold by Me!
    The Shop is refreshed once in a while. It's not gonna be completely regular though.
    ITEMS:
    #1
    [Warrior] Plain Blade (Level 11): 28 Damage
    Price: 1,200 Gold
    #2
    [Archer] Normal Crossbow (Level 15): 44 Damage
    Price: 2,500 Gold
    #3
    [Mage] Experienced Wand (Level 12): 27 Damage*
    *Increases XP earned by 35%.
    Price: 3,800 Gold
    #4
    [Mage] Wand of Decay (Level 13): 37 Damage*
    *Decreases Max Health by 50.
    Price: 5,800 Gold
    #5
    [Archer] Thunder-Charged Bow (Level 9): 33 Damage*/**
    *50% Chance to hit twice (the second hit deals 50% damage).
    **50% Chance to deal double damage.
    Price: 9,000 Gold
    #6
    [Archer] Golden Shortbow (Level 9): 41 Damage*/**/***
    *+3 1st Spell Cast Limit.
    **Increases spell damage by 30%.
    ***Increases XP earned by 30%.
    Bought by [USER=157268]@Seraphine_pawn[/USER]
    #7
    [Warrior] Andúril (Level 15): 48 Damage*/**/***/****
    *Increases XP earned by 40%.
    **+3 2nd Spell Cast Limit.
    ***Increases spell damage by 40%.
    ****35% Chance to dodge attacks.
    [SPOILER="Custom Ability"][/SPOILER][SPOILER="Custom Ability"]
    Burning Strike
    Cast Limit: Replaces Furious Strike.
    Ignites the Flame of the West, dealing 300% Damage with the next attack.
    [/SPOILER]
    Price: 110,000 Gold
    GADGETS:
    You can only buy up to 2 per item.
    #1: Energy Drink
    Price: 100 Gold, 3 in stock
    #2: Electric Whip
    Price: 100 Gold, 5 in stock
    Bombs:
    Same as Events. All of the players get the bonus, only one have to pay.
    #1: Double XP (1 Day)
    Price: 16,000 Gold, 3 in stock
    #2: Double Gold (1 Day)
    Price: 11,000 Gold, 3 in stock
    #3: Double Loot (1 Day)
    Price: 16,000 Gold, 1 in stock
    #4: Double Damage (1 Day)
    Price: 14,000 Gold, 1 in stock
    [/SPOILER]

    [SPOILER="Classes"]
    A list of all the classes and their abilities!
    Weapon data has been moved to a spreadsheet, so if you have any questions about weapons, just ask me.
    Only the selected class' weapons can be obtained from loot. Ex) If you are playing Archer, you will only get Archer weapons.
    [SPOILER="Warrior"]
    The Warrior is, just like in Wynncraft, really tanky and defensive. Although it doesn't have much damage output, it can survive for much longer than other classes.

    Unlocked Level: 1
    Damage: ■■■□□
    Defense: ■■■■■
    [SPOILER="Advanced"]
    Starting Health: 100 (Great)
    Health Increase (per level): 40 (Great)
    Defense: 30% (Great)
    Resistance: 0% (None)
    [/SPOILER]
    Spells: ■■□□□
    Utility: ■■■□□
    Difficulty: ■■□□□
    Splash: 4 Enemies
    [SPOILER="1st Spell"]
    Guard
    Unlocked Level: 1
    Cast Limit: 4
    You block the next attack with your shield, increasing your whole party's Defense by 50% for 1 turn.
    Upgrade #1 (Level 10) Thorn Guard:
    You sharpen your shield, and it now deals 100% of your weapon's damage when you block.
    Upgrade #2 (Level 20) Iron Guard:
    You harden your shield, and it now increases the Defense by 75% for 1 turn.
    [/SPOILER]
    [SPOILER="2nd Spell"]
    Furious Strike
    Unlocked Level: 5
    Cast Limit: 3
    Concentrating your strength, the next attack deals double the damage.
    Upgrade #1 (Level 15) Stunning Strike:
    You increase your strength, and the Strike now has a 30% chance to stun the enemy.
    Upgrade #2 (Level 25) Enraged Strike:
    You get experienced at Striking, and now the Strike deals triple the damage.
    [/SPOILER]
    [SPOILER="3rd Spell"]
    Battle Cry
    Unlocked Level: 10
    Cast Limit: 2
    Splash: 1 (0)
    With the power of justice, you shriek at your enemy, stunning them at a 30% chance. Your whole party get 10% extra Defense for 5 turns as well. This spell does not get counted for the single spell per turn rule.
    Upgrade #1 (Level 20) Battle Shriek:
    Your voice is louder, increasing the chance of stunning the enemy to 60%.
    Upgrade #2 (Level 30) Strengthening Shriek:
    You become a skilled warrior, and the Battle Cry now increases the Damage by 10% for 5 turns as well.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Archer"]
    The Archer deals a lot of damage. It has a lot of damaging spells, too. But, it will die more easily than other classes.

    Unlocked Level: 3
    Damage: ■■■■□
    Defense: ■□□□□
    [SPOILER="Advanced"]
    Starting Health (Level 1): 60 (Low)
    Health Increase (per level): 20 (Low)
    Defense: 10% (Low)
    Resistance: 10% (Medium)
    [/SPOILER]
    Spells: ■■■■□
    Utility: ■■□□□
    Difficulty: ■■■■□
    Splash: 2 Enemy
    [SPOILER="1st Spell"]
    Burst
    Unlocked Level: 3
    Cast Limit: 4
    Splash: 4 Enemies
    You shoot a bunch of arrows in a cone-shape, dealing 250% of your weapon's damage.
    Upgrade #1 (Level 13) Double Burst:
    You increase the quiver's size, and you are now able to shoot two rounds of arrows, each dealing 150% damage for a total damage of 300%.
    Upgrade #2 (Level 23) Enchanted Burst:
    You enchant your arrows, and the Burst now weakens the enemy's next attack by 50%.
    [/SPOILER]
    [SPOILER="2nd Spell"]
    Dodge
    Unlocked Level: 8
    Cast Limit: 4
    The quick reflexes of the archers give your whole party a 50% chance to dodge the next attack.
    Upgrade #1 (Level 18) Long Dodge:
    You train further, and now the dodge chance lasts for 2 turns, 50% chance on the first turn, and 25% on the second.
    Upgrade #2 (Level 28) Dodge of the Wind:
    You have learned the physics of gale itself, and now the dodge chance is 75% for the first turn, and 30% on the second.
    [/SPOILER]
    [SPOILER="3rd Spell"]
    Hail of Arrows
    Unlocked Level: 13
    Cast Limit: 3
    You make a request to the gods, hailing down arrows at your enemies. For 2 turns, arrows will rain on enemies, dealing 150% of your weapon's damage per turn. This spell does not get counted for the single spell per turn rule.
    Upgrade #1 (Level 23) Arrow Apocalypse:
    The hail becomes more lengthy, and now it goes on for 3 turns.
    Upgrade #2 (Level 33) Enchanted Hail:
    The hail now has a 25% chance to weaken enemy attacks for 50%.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Mage"]
    The Mage is the ultimate support, being able to heal others while dishing out a lot of damage using its spells. It lacks physical defense and damage, though.

    Unlocked Level: 6
    Damage: ■■□□□
    Defense: ■■■□□
    [SPOILER="Advanced"]
    Starting Health (Level 1): 80 (Medium)
    Health Increase (per level): 30 (Medium)
    Defense: 0% (None)
    Resistance: 30% (High)
    Splash: 4 Enemies
    [/SPOILER]
    Spells: ■■■■■
    Utility: ■■■■□
    Difficulty: ■■■□□
    [SPOILER="1st Spell"]
    Heal
    Unlocked Level: 6
    Cast Limit: 4
    You cast an aura of refreshment, healing everyone in your party for 20% Health.
    Upgrade #1 (Level 16) Boosted Heal:
    The healing is boosted, now healing 25% Health.
    Upgrade #2 (Level 26) Long Heal:
    The healing is lengthened, now healing 20% Health at the first turn, and 10% Health at the next turn.
    [/SPOILER]
    [SPOILER="2nd Spell"]
    Fireball
    Unlocked Level: 11
    Cast Limit: 3
    Splash: 6
    You cast a fireball, about to burn everything alive and destroy everything. The fireball deals 400% of your weapon's damage instantly.
    Upgrade #1 (Level 21) Burning Fireball:
    The fireball now lights your opponent on fire for a long time, dealing 50% of your weapon's damage every turn for 2 turns. This effect stacks.
    Upgrade #2 (Level 31) Strong Fireball:
    You cast the fireball with such force that your opponent has a 30% chance to get stunned.
    [/SPOILER]
    [SPOILER="3rd Spell"]
    Stunning
    Unlocked Level: 16
    Cast Limit: 3
    Splash: 1 Enemy
    You cast a electrocuting spell, stunning the enemy for 1 turn.
    Upgrade #1 (Level 26) Electrocution:
    The Stun now deals 200% of your weapon's damage as well.
    Upgrade #2 (Level 36) Shock:
    After the Stun, the enemy's damage dealt is decreased by 50% for 1 turn.
    [/SPOILER]
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Bosses"]
    The main challenge of the game! Fight bosses to gain loot!
    TIP: A boss does two Main Attacks and then a Super Attack.
    [SPOILER="The Zombie Captain [Level 1 - 4]"]
    Zombies arise, for the Zombie Captain has brought them to surface! The Zombie Captain shall summon them all, and bring you to your demise!
    Players Required: 1 - 3
    Minimum Level Required: 1
    Maximum Party Total Level: 12

    BOSS: The Zombie Captain
    Health: 50
    Defense: 0%
    Resistance: 0%
    [SPOILER="Main Attack"]
    Spear Swing
    Swings his spear at players, dealing 25 Physical Damage to up to 2 players.
    [/SPOILER]
    [SPOILER="Super Attack"]
    Arise, Zombies
    Summons 3 Zombie Minions, each having the following stats:
    *Note that if you attack the Zombie Captain, one will die. If you attack the Zombie Minions, all will die.
    Health: 1
    Damage (Physical): 8
    Defense: 0%
    Resistance: 0%
    [/SPOILER]
    [SPOILER="Passive Ability"]
    Leech
    If a Zombie Minion dies, they have a 50% chance to heal the Zombie Captain by 3 HP.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 1 - 4 Normal Weapon: 75%
    Level 1 - 4 Uncommon Weapon: 45%
    Level 1 - 4 Rare Weapon: 30%
    Level 1 - 4 Epic Weapon: 18%
    Level 1 - 4 Legendary Weapon: 9%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 90
    Gold: 200
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Fallen Knight [Level 4 - 7]"]
    The Knight who drives the Corruption, the Knight who brings Darkness, He shall bring Dark to your soul, and Corrupt it all!
    Players Required: 1 - 3
    Minimum Level Required: 4
    Maximum Party Total Level: 21

    BOSS: The Fallen Knight
    Health: 150
    Defense: 0%
    Resistance: 75%
    [SPOILER="Main Attack"]
    Dark Charge
    Charges at a single player, dealing 30 Physical Damage and 15 Magical Damage.
    [/SPOILER]
    [SPOILER="Super Attack"]
    Corruption
    Corrupts everyone's weapons, effectively weakening them for 75% for 1 turn.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 4 - 7 Normal Weapon: 75%
    Level 4 - 7 Uncommon Weapon: 45%
    Level 4 - 7 Rare Weapon: 30%
    Level 4 - 7 Epic Weapon: 18%
    Level 4 - 7 Legendary Weapon: 9%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 280
    Gold: 510
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Wild Alchemist [Level 7 - 10]"]
    She roams the earth, brewing her harmful potions as she looks for targets... She has recently found a new target...... You.
    Players Required: 1 - 3
    Minimum Level Required: 7
    Maximum Party Total Level: 30

    BOSS: Wild Alchemist
    Health: 220
    Defense: 0%
    Resistance: 25%
    [SPOILER="Main Attack"]
    Vial of Agony
    Throws a harmful potion, dealing 60 Magical Damage. Can hit up to two targets.
    [/SPOILER]
    [SPOILER="Super Attack"]
    Life Steal
    Throws another harmful potion, dealing 50 Magical Damage, and healing the Wild Alchemist for 50 Health.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 7 - 10 Normal Weapon: 75%
    Level 7 - 10 Uncommon Weapon: 45%
    Level 7 - 10 Rare Weapon: 30%
    Level 7 - 10 Epic Weapon: 18%
    Level 7 - 10 Legendary Weapon: 9%
    Level 7 - 10 Treasure Weapon: 4%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 800
    Gold: 1,500
    [/SPOILER]
    [/SPOILER]

    [SPOILER="The Super-Giant [Level 10 - 13]"]
    The Ground shakes near where he lives... Having a nickname "The Walking Death", he will not falter to stomp everyone who challenges him.
    Players Required: 1 - 3
    Minimum Level Required: 10
    Maximum Party Total Level: 39

    BOSS: The Super-Giant
    Health: 400
    Defense: 25%
    Resistance: 0%
    [SPOILER="Main Attack"]
    Me Stomp
    Stomps everything, dealing 90 Physical Damage to all players instantly.
    [/SPOILER]
    [SPOILER="Super Attack"]
    I Charge. Angry.
    Charges at a player, dealing 100 Physical Damage and stunning the player for 1 turn. (50% chance)
    [/SPOILER]
    [SPOILER="Death"]
    Death Earthquake
    When the Giant dies, he falls to the ground. Not lightly. Deals 100 Physical Damage to all players after death.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 10 - 13 Normal Weapon: 75%
    Level 10 - 13 Uncommon Weapon: 45%
    Level 10 - 13 Rare Weapon: 30%
    Level 10 - 13 Epic Weapon: 18%
    Level 10 - 13 Legendary Weapon: 9%
    Level 10 - 13 Treasure Weapon: 4%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 1,550
    Gold: 2,800
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Horrific Cyclops [Level 13 - 16]"]
    The one-eyed beast of The Lab, who once killed his maker... Has watched you for long... Now it is time to take action!
    Players Required: 1 - 3
    Minimum Level Required: 13
    Maximum Party Total Level: 48

    BOSS: Horrific Cyclops
    Health: 450
    Defense: 25%
    Resistance: 5%
    [SPOILER="Main Attack"]
    Log Smash
    The Cyclops grabs a very strong piece of wood, smashing up to 2 people with it. Deals 110 Physical Damage and 30% Chance to stun.
    [/SPOILER]
    [SPOILER="Super Attack"]
    Cannonball
    The Cyclops throws a hard rock, targeting the lowest health player. Deals 120 Physical Damage and 50% Chance to stun. Activated every 2 turns instead of 3.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 13 - 16 Normal Weapon: 75%
    Level 13 - 16 Uncommon Weapon: 45%
    Level 13 - 16 Rare Weapon: 30%
    Level 13 - 16 Epic Weapon: 18%
    Level 13 - 16 Legendary Weapon: 9%
    Level 13 - 16 Treasure Weapon: 4%
    Level 13 - 16 Mythic Weapon: 1%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 3,400
    Gold: 5,000
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Dead Scientist [Level 16 - 19]"]
    The one that made the Horrific Cyclops... And also killed by it... Has risen from the grave for revenge. On any that might see him.
    Players Required: 1 - 3
    Minimum Level Required: 16
    Maximum Party Total Level: 57

    BOSS: Dead Scientist
    Health: 600
    Defense: 10%
    Resistance: 25%
    [SPOILER="Main Attack"]
    Injection
    The Dead Scientist injects his old formula into his enemy. Deals 130 Magical Damage and weakens the enemy by 30% for 2 turns.
    [/SPOILER]
    [SPOILER="Super Attack"]
    Barrier
    The Dead Scientist uses his trick. For that turn, the damage he receives will be directed to the enemy. Activated every 2 turns instead of 3.
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Loot:
    Level 16 - 19 Normal Weapon: 75%
    Level 16 - 19 Uncommon Weapon: 45%
    Level 16 - 19 Rare Weapon: 30%
    Level 16 - 19 Epic Weapon: 18%
    Level 16 - 19 Legendary Weapon: 9%
    Level 16 - 19 Treasure Weapon: 4%
    Level 16 - 19 Mythic Weapon: 1%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon with the same boss.
    Experience: 6,120
    Gold: 11,000
    [/SPOILER]
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Grinding"]
    Grinding is a very simple way to gain loot, as you can do them while you are AFK.
    [SPOILER="Ruin of The Undead [Level 1 - 7]"]
    [SPOILER="Story"]
    It was a peaceful, fair village. Villagers of the town never had to fear for any surprises, or attacks. But at the age when the world was about a hundred thousand years old, something struck the town.
    "I see something in the horizon..." the Watchmen of the Village said.
    "Come on, let me see." His captain said.
    But what the captain saw shook him to the ground. The infamous Zombie Captain is come.
    "But... He should be in the northern areas of the World! Why is he bothering with the southern peoples?"
    But for the Zombie Captain and his undead army, borders were meaningless.
    "Captain, I think we should prepare for battle..." the Watchmen said, frightened for the first time in years.
    "Yes, we need to prepare for war! CLOSE THE GATES! PREPARE FOR WAR!!"
    The gates were closed, an uncommon sight in the Village. People were scared.
    "The Undead is coming! HIDE!!!"
    Arrows pierced the air. The walls boomed with the wall-destroying forces and machines of the Undead.
    Finally, everything exploded. The Undead have planned to strike the food storage of the Village. What's in the food storage? Oil. They fired flaming arrows, an entire part of the village exploded within seconds.
    The Zombie Captain entered the Village. No one he kept alive. He and his armies destroyed every house, and killed everyone and everything. Only the ones who ran before the attack survived. The Village was burnt to the point of ashes and the ground was red. The Walls were strengthened and today, it stands as a fort of the Undead, and a beacon of fear for the Villagers.
    [/SPOILER]
    Players Required: 1 - 3
    Minimum Level Required: 2
    Maximum Party Total Level: 21
    Currently Grinding:
    none
    [SPOILER="Loot Drops Per Hour"]
    Loot:
    Level 1 - 7 Normal Weapon: 12.5%
    Level 1 - 7 Uncommon Weapon: 7.5%
    Level 1 - 7 Rare Weapon: 5%
    Level 1 - 7 Epic Weapon: 3%
    Level 1 - 7 Legendary Weapon: 1.5%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon at the same time.
    Experience: 20
    Gold: 36
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Rainbowoak Forest [Level 7 - 13]"]
    [SPOILER="Story"]
    The Rainbowoak Forest. A place filled with wonder. The very trees grow rainbow leaves, and the animals peacefully run around. Until the arrival of the Fallen Knight, the place was completely peaceful. But, of course, one day, he arrived to the woods.
    Elves lived at the forest. They built houses on trees, and made their defense there. But one day, the Elves saw someone that is not clearly an Elf come to the borders.
    "Why did thee come to our woods?" an Elf cried at him. But there was no answer. The Elf cried again. But then, the knight looked at him, and unmasked himself. The Elf was stunned. The eyes of the knight can corrupt a person, animal, or Elf. Right after he corrupted the Elf, the fell armies of the Knight came on horses. The Forest stood no chance.
    Elves began to notice the sound of hooves on land. Some of them followed the sound, and was quickly corrupted. The Forest started to corrupt. The Elves saw the corrupted Elves in shock and left the Forest. The Forest began to rapidly corrupt because of the departure of the Elves.
    Now, the Rainbowoak Forest is not what it would seem. The Fallen Knight lives in it, and many of his dark armies reside. Elves have not set foot in the Forest ever since the Darkening. The Forest lies dead and dark.
    [/SPOILER]
    Players Required: 1 - 3
    Minimum Level Required: 7
    Maximum Party Total Level: 36
    Currently Grinding:
    none
    [SPOILER="Loot Drops Per Hour"]
    Loot:
    Level 7 - 13 Normal Weapon: 12.5%
    Level 7 - 13 Uncommon Weapon: 7.5%
    Level 7 - 13 Rare Weapon: 5%
    Level 7 - 13 Epic Weapon: 3%
    Level 7 - 13 Legendary Weapon: 1.5%
    Level 7 - 13 Treasure Weapon: 0.7%
    *Note that weapon drop percentages can stack. Ex) you can get a normal and epic weapon at the same time.
    Experience: 140
    Gold: 240
    [/SPOILER]
    [/SPOILER]

    [SPOILER="The Dark Lab [Level 13 - 19]"]
    work in progress :D
    [/SPOILER]
    [/SPOILER]

    NEW FEATURE! (Version 1.2.1)
    [SPOILER="Raids"]
    Raids are meant to be done with other players, but it is possible to solo them.
    You cannot attack the enemies that are further behind while the front ones survive.
    Your spell's Cast Limits are all doubled.
    [SPOILER="Rampage of Zombies [Level 2 - 10]"]
    Players Required: (1) 2 - 4
    Minimum Level Required: 2
    Minimum Solo Level Required: 8
    Maximum Party Total Level: 40
    Maximum Level Possible: 15

    [SPOILER="Waves"]
    [SPOILER="Wave I"]
    Zombie x 5
    Armored Zombie x 3
    [/SPOILER]
    [SPOILER="Wave II"]
    Zombie x 8
    Armored Zombie x 3
    Zombie Archer x 2
    [/SPOILER]
    [SPOILER="Wave III"]
    Zombie x 10
    Zombie Archer x 5
    [/SPOILER]
    [SPOILER="Wave IV"]
    Zombie x 8
    Armored Zombie x 8
    Elite Zombie x 3
    [/SPOILER]
    [SPOILER="Wave V"]
    Armored Zombie x 5
    Elite Zombie x 5
    Zombie Overlord x 1
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Enemy Stats"]
    [SPOILER="Zombie"]
    Health: 10
    Damage: 5
    Defense: 0%
    Resistance: 0%
    Splash: 1
    [/SPOILER]
    [SPOILER="Armored Zombie"]
    Health: 20
    Damage: 8
    Defense: 20%
    Resistance: 0%
    Splash: 1
    [/SPOILER]
    [SPOILER="Zombie Archer"]
    *Behind Zombies, Armored Zombies, and Elite Zombies.
    Health: 10
    Damage: 10
    Defense: 0%
    Resistance: 10%
    Splash: 1
    [/SPOILER]
    [SPOILER="Elite Zombie"]
    Health: 30
    Damage: 12
    Defense: 30%
    Resistance: 10%
    Splash: 1
    [/SPOILER]
    [SPOILER="Zombie Overlord: Boss"]
    Health: 500
    Damage: 40
    Defense: 30%
    Resistance: 30%
    Splash: 2
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Loot Drops"]
    Level a = Your current level minus 4.
    Level b = Your current level plus 4.
    Level a - b Normal Weapon: 150%
    [SPOILER="What is 150%?"]
    150% = Guaranteed one, 50% chance for double.
    [/SPOILER]
    Level a - b Uncommon Weapon: 90%
    Level a - b Rare Weapon: 60%
    Level a - b Epic Weapon: 36%
    Level a - b Legendary Weapon: 18%
    Level a - b Treasure Weapon: 8%
    Level a - b Mythic Weapon: 2%
    A Level-up not depending on your current level.
    3,500 Gold
    [/SPOILER]
    [/SPOILER]
    [/SPOILER]

    NEW FEATURE! (Version Pre-1.3)
    [SPOILER="Gathering"]
    Gathering shares the same XP requirements as the main XP Chart.
    You have to travel to the locations with the gathering nodes to gather them.
    If you want to gather a resource, comment which resource you want to gather.
    [SPOILER="Mining"]
    Level 1 - 5: Stone. Found at The Caverns, Rocky Plain, Grassy Fields, and Brown Forest. Gives 20 XP.
    Level 6 - 10: Copper. Found at Mt. Central, The Undead Mines, The Caverns, and Blue Lake. Gives 95 XP.
    Level 11 - 15: Iron. Found at The Mountains, The Deep, Mt. Central, Mystic Ravine, and The Caverns. Gives 280 XP.
    [/SPOILER]

    [SPOILER="Woodcutting"]
    Level 1 - 5: Oak. Found at Brown Forest, Rocky Plain, and Grassy Fields. Gives 20 XP.
    Level 6 - 10: Birch. Found at Riverside Forest, Brown Forest, Long River, and Blue Lake. Gives 95 XP.
    Level 11 - 15: Pine. Found at The Mountains, Riverside Forest, Lower River, and Light Passage. Gives 280 XP.
    [/SPOILER]

    [SPOILER="Farming"]
    Level 1 - 5: Wheat. Found at Grassy Fields, Brown Forest, and Polois. Gives 20 XP.
    Level 6 - 10: Corn. Found at Blue Lake, Grassy Fields, and Riniria. Gives 95 XP.
    Level 11 - 15: Barley. Found at Rich Farmland, Long River, Light Passage, and Miner's Haven. Gives 280 XP.
    [/SPOILER]

    [SPOILER="Fishing"]
    Level 1 - 5: Bass. Found at Calm River, and Grassy Fields. Gives 20 XP.
    Level 6 - 10: Trout. Found at Long River, and Blue Lake. Gives 95 XP.
    Level 11 - 15: Salmon. Found at Lower River, and Long River. Gives 280 XP.
    [/SPOILER]
    [/SPOILER]

    NEW FEATURE! (Version Pre-1.3)
    [SPOILER="Exploration"]
    Link to the Exploration thread:
    https://forums.wynncraft.com/threads/the-southern-earth-exploration.294491/
    [/SPOILER]

    [SPOILER="Gadgets"]
    This is a list of all the Gadgets in the game.
    Gadgets are one-time use items with powerful bonuses.
    [SPOILER="Energy Drink"]
    Increases the Damage dealt in this turn by 50%.
    [/SPOILER]
    [SPOILER="Weakening Potion"]
    Decreases the boss' Damage dealt in the next turn by 75%.
    [/SPOILER]
    [SPOILER="Electric Whip"]
    Stuns the boss for 1 turn.
    [/SPOILER]
    [SPOILER="Fart Bomb"]
    Bought at April Fools
    Makes the boss fart. Literally.
    [/SPOILER]
    [SPOILER="Ghost Kit"]
    Bought at Halloween season
    Scares the boss, instantly ending the boss fight, without rewards.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Current Players Stats"]
    A profile stats menu, storing all of the player's data, including what weapons they have!
    [SPOILER="Seraphine_pawn: VETERAN"]
    Joined: Pre-Beta
    Selected Class: Warrior
    Current Location: Polois
    Level: 20 (max)
    Max Health:
    Warrior 860
    Archer 440
    Gold: 91,525
    Inventory:
    Weapons:
    Spear (Level 1): 10 Damage x 3
    Mediocre Spear (Level 3): 14 Damage
    Mass-Produced Spear (Level 5): 18 Damage x 3
    Soldier's Spear (Level 8): 23 Damage x 8
    Plain Blade (Level 11): 28 Damage x 8
    Mass-Produced Dagger (Level 13): 32 Damage x 8
    Craftsmen's Spear (Level 4): 19 Damage x 2
    Average Sword (Level 8): 25 Damage
    Decent Blade (Level 10): 29 Damage x 7
    Lumberjack's Axe (Level 12): 33 Damage x 8
    Double Axe (Level 14): 36 Damage
    Brutal Spear (Level 2): 13 Damage*
    *50% chance to hit twice (The second hit deals 50% damage).
    Dagger of Dislike (Level 11): 33 Damage* x 4
    *+1 2nd Spell Cast Limit.
    Blade of Health (Level 13): 32 Damage* x 2
    *Increases Max Health by 50.
    Divine Spear (Level 6): 26 Damage*
    *Increases XP earned by 35%.
    The Pain Sword (Level 8): 35 Damage*
    *Decreases Max Health by 50.
    Striker (Level 10): 31 Damage* x 4
    *+2 2nd Spell Cast Limit.
    Discoverer (Level 12): 35 Damage* x 4
    *40% Chance to get double loot rolls.
    Firebrand (Level 14): 36 Damage*
    *10 Fire Damage per turn. Lasts for 3 turns, cannot be stacked.
    Aquatic Blade (Level 7): 25 Damage*/**
    *+1 2nd Spell Cast Limit.
    **Increases spell damage by 30%.
    Magical Defender (Level 10): 33 Damage*/**
    *Increases Defense by 30%.
    **Increases Resistance by 30%.
    The Biter (Level 13): 5 Damage*/**
    *14 Poison Damage per turn. Lasts for 2 turns, can be stacked.
    **50% chance to deal double damage.
    The Expert (Level 9): 36 Damage*/**/***
    *Increases XP earned by 30%.
    **50% chance to hit twice.
    ***Increases overall damage by 20%.
    Excalibur (Level 12): 41 Damage*/**/***
    *Increases XP earned by 35%.
    **+10 1st Spell Cast Limit.
    ***Increases spell damage by 30%.
    [SPOILER="Custom Ability"][/SPOILER][SPOILER="Custom Ability"]
    Divine Aura
    Cast Limit: 2
    Smites the ground with divine forces, dealing 250% of your weapon's damage instantly and healing the user for 50 Health.
    [/SPOILER]
    Plain Bow (Level 8): 31 Damage
    Military Bow (Level 11): 37 Damage x 3
    Common Bow (Level 13): 41 Damage x 13
    Common Bow** (Level 13): 51.3 Damage
    Average Bow (Level 10): 38 Damage
    Bow of the Weaponry (Level 12): 41 Damage x 2
    Normal Crossbow (Level 15): 44 Damage x 7
    Great Bow (Level 10): 40 Damage* x 3
    *Increases XP earned by 30%.
    Longbow (Level 13): 42 Damage* x 4
    *+1 3rd Spell Cast Limit.
    The Double-Shooter (Level 15): 41 Damage* x 4
    *50% chance to hit twice (the second hit deals 50% damage).
    The Dodger (Level 8): 35 Damage* x 2
    *+2 2nd Spell Cast Limit.
    Bow of Thickness (Level 11): 47 Damage*
    *-1 2nd Spell Cast Limit.
    Enchanted Bow (Level 15): 46 Damage* x 2
    *Increases spell damage by 30%.
    Golden Shortbow (Level 9): 41 Damage*/**/***
    *+3 1st Spell Cast Limit.
    **Increases spell damage by 30%.
    ***Increases XP earned by 30%.
    The Tsunami (Level 14): 52 Damage*/**/***
    *+2 1st Spell Cast Limit.
    **+2 3rd Spell Cast Limit.
    ***Increases spell damage by 30%.
    [SPOILER="Custom Spell"]
    The Tsunami
    Cast Limit: 1
    Casts a gigantic Tsunami, dealing 400% of your weapon's damage instantly and having a 50% chance to stun enemies.
    [/SPOILER]
    Normal Wand (Level 8): 19 Damage x 2
    Mediocre Staff (Level 11): 23 Damage x 3
    Common Wand (Level 13): 26 Damage x 2
    Mass-Produced Wand (Level 15): 29 Damage
    Charming Wand (Level 9): 22 Damage x 2
    Hard Staff (Level 11): 25 Damage
    Experienced Wand (Level 12): 27 Damage*
    *Increases XP earned by 35%.
    Fiery Staff (Level 11): 29 Damage*
    *+2 2nd Spell Cast Limit.
    Wand of Decay (Level 13): 37 Damage*
    *Decreases Max Health by 50.
    Gadgets:
    Energy Drink x 2
    Electric Whip x 4
    [/SPOILER]
    [SPOILER="HappyMcDoodle: VETERAN"]
    Joined: Beta
    Selected Class: Warrior
    Current Location: Polois
    Level: 14 (2,350/5,870)
    Max Health: (Warrior) 500
    Gold: 26,399
    Inventory:
    Spear (Level 1): 10 Damage x 5
    Mass-Produced Spear (Level 5) 18 Damage x 4
    Soldier's Spear (Level 8): 23 Damage x 9
    Plain Blade (Level 11): 28 Damage x 6
    Mass-Produced Dagger (Level 13): 32 Damage x 6
    Well-Sharpened Spear (Level 2): 14 Damage x 3
    Craftsmen's Spear (Level 4): 19 Damage x 3
    Knight's Spear (Level 6): 23 Damage x 3
    Decent Blade (Level 10): 29 Damage x 5
    Lumberjack's Axe (Level 12): 33 Damage x 4
    Pointed Fork (Level 4): 21 Damage* x 2
    *Increases XP earned by 10%.
    Agile Sword (Level 7): 25 Damage*
    *20% chance to dodge attacks.
    Venom Sword (Level 9): 5 Damage* x 2
    *12 Poison Damage per turn. Lasts for 2 turns, can be stacked.
    Blade of Health (Level 13): 32 Damage*
    *Increases Max Health by 50.
    Divine Spear (Level 6): 26 Damage*
    *Increases XP earned by 35%.
    The Pain Sword (Level 8): 35 Damage* x 5
    *Decreases Max Health by 50.
    Striker (Level 10): 31 Damage* x 5
    *+2 2nd Spell Cast Limit.
    Discoverer (Level 12): 35 Damage* x 3
    *40% Chance to get double loot rolls.
    Ancient Spear (Level 5): 17 Damage*/**
    *50% chance to deal double damage.
    **Increases overall damage by 20%.
    Aquatic Blade (Level 7): 25 Damage*/**
    *+1 2nd Spell Cast Limit.
    **Increases spell damage by 30%.
    Magical Defender (Level 10): 33 Damage*/**
    *Increases Defense by 30%.
    **Increases Resistance by 30%.
    The Biter (Level 13): 5 Damage*/**
    *14 Poison Damage per turn. Lasts for 2 turns, can be stacked.
    **50% chance to deal double damage.
    The Expert* (Level 9): 72 Damage*/**/***
    *Increases XP earned by 30%.
    **50% chance to hit twice.
    ***Increases overall damage by 20%.
    [/SPOILER]
    [SPOILER="Slpc"]
    Joined: Version 1.0
    Selected Class: Warrior
    Current Location: Polois
    Level: 12 (85/3,620)
    Max Health:
    Warrior 540
    Archer 280
    Gold: 7,747
    Inventory:
    Spear (Level 1): 10 Damage x 2
    Mediocre Spear (Level 3): 14 Damage
    Well-Sharpened Spear (Level 2): 14 Damage
    Craftsmen's Spear (Level 4): 19 Damage x 4
    Knight's Spear (Level 6): 23 Damage
    Agile Sword (Level 7): 25 Damage*
    *20% chance to dodge attacks.
    Divine Spear (Level 6): 26 Damage*
    *Increases XP earned by 35%.
    Ancient Spear (Level 5): 17 Damage*/**
    *50% chance to deal double damage.
    **Increases overall damage by 20%.
    Bow (Level 3): 22 Damage x 3
    Mass-Produced Bow (Level 6): 27 Damage x 5
    Plain Bow (Level 8): 31 Damage x 4
    Military Bow (Level 11): 37 Damage x 2
    Common Bow (Level 13): 41 Damage x 3
    Trusty Bow (Level 7): 32 Damage x 3
    Average Bow (Level 10): 38 Damage
    Bow of the Weaponry (Level 12): 41 Damage
    Cannon Bow (Level 4): 32 Damage*
    *Decreases Max Health by 30.
    Quick Bow (Level 5): 24 Damage*
    *50% chance to hit twice (The second hit deals 50% damage).
    Shortbow (Level 7): 34 Damage*
    *+1 1st Spell Cast Limit.
    Great Bow (Level 10): 40 Damage*
    *Increases XP earned by 30%.
    Longbow (Level 13): 42 Damage*
    *+1 3rd Spell Cast Limit.
    Epic Bow (Level 5): 29 Damage*
    *Increases XP earned by 25%.
    Bow of Thickness (Level 11): 47 Damage*
    *-1 2nd Spell Cast Limit.
    Elf-Made Bow (Level 6): 28 Damage*/**
    *Increases XP earned by 20%.
    **50% chance to hit twice (The second hit deals 50% damage).
    Thunder-Charged Bow (Level 9): 33 Damage*/**
    *50% chance to hit twice (The second hit deals 50% damage).
    **50% chance to deal double damage.
    Golden Shortbow (Level 9): 41 Damage*/**/***
    *+3 1st Spell Cast Limit.
    **Increases spell damage by 30%.
    ***Increases XP earned by 30%.
    [/SPOILER]
    [SPOILER="Hungurr"]
    Joined: Version 1.1
    Selected Class: Warrior
    Current Location: Polois
    Level: 1 (0/50)
    Max Health: (Warrior) 100
    Gold: 0
    Inventory:
    Spear (Level 1): 10 Damage
    [/SPOILER]
    [SPOILER="melon"]
    Joined: Version 1.1
    Selected Class: Warrior
    Current Location: Polois
    Level: 2 (40/10)
    Max Health: (Warrior) 140
    Gold: 0
    Inventory:
    Spear (Level 1): 10 Damage
    Well-Sharpened Spear (Level 2): 14 Damage
    Brutal Spear (Level 2): 13 Damage*
    *50% chance to hit twice (The second hit deals 50% damage).
    Spear of The Gods (Level 4): 20 Damage*/**
    *Increases XP earned by 20%.
    **Increases overall damage by 20%.
    [/SPOILER]
    [SPOILER="Skylaar"]
    Joined: Version 1.1.1
    Selected Class: Warrior
    Current Location: Polois
    Level: 11 (1,215/2,820)
    Max Health: (Warrior) 500
    Gold: 6,853
    Inventory:
    Spear (Level 1): 10 Damage x 9
    Mediocre Spear (Level 3): 14 Damage x 4
    Mass-Produced Spear (Level 5): 18 Damage x 5
    Soldier's Spear (Level 8): 23 Damage x 4
    Well-Sharpened Spear (Level 2): 14 Damage x 3
    Craftsmen's Spear (Level 4): 19 Damage x 2
    Knight's Spear (Level 6): 23 Damage x 2
    Average Sword (Level 8): 25 Damage x 2
    Decent Blade (Level 10): 29 Damage x 2
    Brutal Spear (Level 2): 13 Damage*
    *50% chance to hit twice (The second hit deals 50% damage).
    Shielding Spear (Level 2): 14 Damage* x 2
    *Increases Defense by 25%.
    Pointed Fork (Level 4): 21 Damage* x 3
    *Increases XP earned by 10%.
    Agile Sword (Level 7): 25 Damage*
    *20% chance to dodge attacks.
    Venom Sword (Level 9): 5 Damage* x 3
    *12 Poison Damage per turn. Lasts for 2 turns, can be stacked.
    Spear of The Gods (Level 4): 20 Damage*/** x 2
    *Increases XP earned by 20%.
    **Increases overall damage by 20%.
    Ancient Spear (Level 5): 17 Damage*/** x 2
    *50% chance to deal double damage.
    **Increases overall damage by 20%.
    Aquatic Blade* (Level 7): 35 Damage*/**
    *+1 2nd Spell Cast Limit.
    **Increases spell damage by 30%.
    Magical Defender (Level 10): 33 Damage*/**
    *Increases Defense by 30%.
    **Increases Resistance by 30%.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Lore of The World"]
    [SPOILER="Southern Earth"]
    The Southern Earth is the most prospering part of the entire World. It is also the most oldest part of the world as well. Many ore deposits and mines make the Southern Earth the best place for the miners. But, the evil of the world came to the peaceful realm, and took everything.
    Horrible experiments going on in the underground, villages being pillaged, entire forests being darkened... It is not a good time for the Southern Earth. Due to these events, the Kings and Queens of the Central Earth have sealed their borders, locking the villagers of the Southern Earth in the realm. The borders will not open until the evil has passed, and the world cleansed. The chief city of the Southern Earth, Riniria, has requested Knights to come. You are one of them. You need to cleanse the world of its vile Darkness, and open the borders of Central Earth.
    [/SPOILER]
    [/SPOILER]

    [SPOILER="Changelog"]
    [SPOILER="Pre-Beta Changelog"]
    July 13th, 2021: Added Warrior. Added the first Boss: The Zombie Captain.
    July 14th, 2021: Added loot drops to The Zombie Captain. Added Grinding. Added Grind Spot: Ruin of The Undead. Added the Trade Market. Players can trade their items there. 3 new spells for Warrior. Added Archer. Added the second Boss: Fallen Knight. 3 new spells for Archer. Added Events.
    [/SPOILER]
    [SPOILER="Beta Changelog"]
    July 15th, 2021: Added Bank. Balanced lots of things. Notably The Zombie Captain. Mana rework (to Cast Limit). Treasure rarity added, Gadgets added. First Treasure rarity item: The Expert.
    [/SPOILER]
    [SPOILER="Version 1.0"]
    July 16th, 2021: Added the third Boss: Wild Alchemist. Lots of new gear. Added Grind Spot: Rainbowoak Forest.
    July 22nd, 2021: Returned. Added a refund system for unlucky Treasure / Mythic drops.
    [/SPOILER]
    [SPOILER="Version 1.1 - Mage Update"]
    July 23rd, 2021: Added the third Class: Mage. Added fourth boss: The Super-Giant. Nerfed the amount of XP required to advance. Added Custom Abilities for Treasure / Mythic items.
    July 24th, 2021: Completed the fourth Boss/Mage abilities. Version 1.1.1.
    July 26th, 2021: Preparation for Version 1.2. Moved weapon data to a different spreadsheet. Added Ruin of The Undead's Story. Version 1.1.2.
    July 27th, 2021 - July 29th, 2021: Adding Weapons. Combining Weapons added. (Somewhere around this time)
    [/SPOILER]
    [SPOILER="Version 1.2 - Mage Update+"]
    July 29th, 2021: Weapons ~Level 15 released. Horrific Cyclops added. Mage is playable. Combining Weapons balanced. Version 1.2.0.1.
    July 30th, 2021: Raids added. First Raid: Rampage of Zombies. Version 1.2.1.
    July 31th, 2021: Buying Bombs added. Version 1.2.1.1.
    [/SPOILER]
    [SPOILER="Version Pre-1.3/1.3 - Gathering/Exploring"]
    August 1st, 2021: Game's name changed from Boss Battle Forum Game to The Southern Earth. Gathering added.
    August 2nd - August 4th, 2021: More work on Gathering & Exploring added. Version 1.3.
    August 4th, 2021: Configured Skills. Will be added in Version 1.4.
    August 5th, 2021: Adding Armor pieces, Started Discord server.
    ~August 12th, 2021: Adding more Armor pieces. Discord server improvements.
    [/SPOILER]
    [/SPOILER]
    ________________________________
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  17. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Minecraft:
    Ok. I want to grind again. Use mage class. ALSO HELP ME!!! LAG HELP
     
  18. Jackkoh

    Jackkoh Grass of the Realm VIP+

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    Minecraft:
    Grind started - Rainbowoak Forest.
    August 13th, 9:56 PM (on my timezone)
     
  19. Seraphine_pawn

    Seraphine_pawn Professional Weeb and Hypixel Forumer

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    Minecraft:
    when will you add armor pieces
     
  20. IcyDice

    IcyDice Well-Known Adventurer CHAMPION

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    Minecraft:
    I would love to join
     
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