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World The Shielder/defender (class)

Discussion in 'General Suggestions' started by llllllllllllll, Jan 26, 2017.

?

Do you want this is Wynn?

  1. Yes!

    34 vote(s)
    54.0%
  2. I'm confused about what it does. (What part are you confused about?)

    5 vote(s)
    7.9%
  3. This seems OP, but I like the concept! (Which part is OP?)

    7 vote(s)
    11.1%
  4. No, I don't see this class fitting in. (Why?)

    17 vote(s)
    27.0%
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  1. llllllllllllll

    llllllllllllll Famous Adventurer

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    SALTYPHOX DAMMIT SHIELDS ARE 1.9

    but i dont want to use shields

    WHAT THE F BUT ITS A SHIELD USER CLASS

    but i-

    WHAT IS WRONG WITH YOU M8

    i just wanted to make a-

    THIS IDEA IS GON BE TOTAL SHIT IM WRITING A HATE COMMENT WITH NO FEEDBACK

    READ THE FUCKING THREAD GODAMMIT YOU DISRESPECTFUL PIECE OF SH-

    Ok dun hurt me pls ;-;

    Shielder / Defender (Reskin)

    Damage - 3/5
    Defense - 5/5
    Range - 2/5
    Spells - 4/5

    Fighting in the front lines of Wynn are Shielders, with roots of strength and boosts of energy, these soldiers can withstand multiple hits and still be able to strike or support their teammates.

    Shielders specialise in the earth element, along with Mage for water, Warrior in fire, Archer in air and Assassin in thunder.

    Shielders will use retextured 'shields' (so clay or something). Shield designs may vary, but the most basic would be a V shape, a grip on the back, and using the pointy and sharp underside blade as a weapon. They are specialised supporters and will boost damage and defense in the following spells.

    Earth's Resign - Level 1

    Appearance -
    Green particles (happyvillager) fire from the 4 directions (North, South etc.) for 3 blocks and then connect up to make a square. Then, it rises 3 blocks high and and makes critical hit particles on enemies.

    Grade 1 - 9 Mana
    Temporarily boost all elemental damage by 50% for three seconds. When cast, anything in a 3 block radius takes 150% total damage. The damage consists of the following-
    75% Earth
    50% Fire
    5% other (plus neutral)

    Grade 2 - Level 16 - 8 Mana
    Tyranical Roots -
    Instead of being knocked around, you are rooted in place for 1.2 seconds.
    100% Earth damage
    55% Fire damage
    10% other (plus neutral)
    Extra damage from other elements 5%
    Range - 4 blocks

    Grade 3- Level 36 - 7 Mana
    Magnitude -
    The ground shakes below, slowing and bleeding opponents 2% of their health a second until the spell has been fully castand applies -15% walkspeed for the duration of the spell.
    130% Earth damage
    20% other (plus neutral)
    Range - 5 blocks

    Earth's Desire - Level 11
    Appearance-
    The user has blue particles (light blue splash potion) and makes the magic crit particle when mob struck.

    Grade 1 - Level 11 - 6 Mana
    The user gains speed 2 for the next 30 seconds and the next mob struck will be rooted/stuck to the ground for 3 seconds. Makes this ideal when combined with certain classes (assassin smoke bomb, mage meteor).
    Does 50% neutral damage when rooting a mob.

    Grade 2 - Level 26 - 5 Mana
    Wounding Blow -
    Any poison is multiplied by 1.5x and does bleeding and poison effect as long as it's rooted with Earth's Desire.
    Earth damage 75%
    Neutral 75%
    Rooting Time - 4 seconds

    Grade 3 - Level 46 - 4 Mana
    Thorned Vines -
    The damage that it takes in the next 15 seconds is multiplied by 1.5x and reflection damage from user has a lifesteal component for the duration.
    125% Earth damage
    100% Neutral

    Earth's Tremor - Level 26
    Appearance -
    Green particles (happyvillager) appear in a triangular cone in front of the user while charging and activation. This stays until the spell is finished casting.

    Grade 1 - Level 26 - 12 Mana
    The user charges up for 1.3 seconds and then unleashes a cone of effects in front of the user. Any players standing inside will gain a buff of +15% ws, 35% damage and resistance. Enemies standing inside are granted poison for 10 seconds, as well as Earth damage.
    Earth damage 230%

    Grade 2 - Level 36 - 12 Mana
    Blast Magnet -
    Enemies in the blast are now pushed away, onto the outer edge of the cone and rooted for 2 seconds.
    Earth Damage 250%

    Grade 3 - Level 56 - 12 Mana
    Atom Quake -
    Now applies slowness instead of negative ws. Also does Fire damage.
    Earth Damage 280%
    Fire Damage 50%
    Slowness 2

    Earth's Rage - Level 31
    Appearance -
    A small explosion effect (same as uppercut) rises above the user for 5 blocks. The user has a stormcloud particle (angryvillager) for the whole duration of the spell after the explosion effect is done. Allies effected by this also have stormclouds.

    Grade 1 - Level 31 - 8 Mana
    When cast, after the explosion effect has faded, players within the 5 block radius are given an elemental damage buff by 50% for every element but the user is stuck in place for the effect duration after the explosion effect. If the user grants at least 3 players the buff, the user then gets a debuff of negative 50% on all elements and neutral damage.
    50% Damage buff
    -50% User debuff
    Effect time - 15 seconds

    Grade 2 - Level 46 - 9 Mana
    Mystical Vortex -
    When cast, mobs and players are pulled closer to the user, when successfully pulled 3 blocks, mobs gain slowness I.
    75% Damage Buff
    -65% User debuff
    Effect time - 20 seconds

    Grade 3 - Level 66 - 10 Mana
    Verging rift -
    Mobs close to the perimeter of the spell (3 blocks away but less than 6 blocks) can't move and are pulled towards the player. While being pulled, the mobs gain any poison percent of damage. The amount of players in this pull amplify the damage by 0.2x per player (maximum of 1x extra).
    85% Damage Buff
    -75% User Debuff
    Effect time - 30 seconds

    Reskin -
    Will do later.

    v1.1
    Fixed a few mistakes in detail
    Added more detail to spells
    Fixed mana scaling of some spells
    Buffed and nerfed damage

    So what do you think? This is my first class suggestion but I think this might be a bit op but I'm not exactly sure. I will provide more detail later. Please leave feedback if you voted no or I'm not sure. Remember to change your vote if I changed your mind!
     
    Last edited: Feb 17, 2017
  2. Lex!

    Lex! :] CT Manager QA GM CMD CHAMPION

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    Huh, didn't know Wynncraft had a grass element. Good to know.
    yes i know you meant earth lol
    ________________________________
    Anyways, I actually read the full suggestion this time, and it seems like a good class! I mean, I might not be the best judge on that since, um, I'm not the best player on Wynn...
    what were we talking about again?
     
  3. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    While it sounds good, Earth is the strength element and not the defense element, and I am confused on this.
     
  4. _Freed

    _Freed Well-Known Adventurer

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    I read this and thought catherine xD any other vainglory players here?
     
    captainarcani and llllllllllllll like this.
  5. llllllllllllll

    llllllllllllll Famous Adventurer

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    Welp, fire's gone, taken by warrior. But Earth's Tremor tier 3 does have the fire damage. Although, Earth's rage does buff themselves and anyone else around them.
    This class is literally based off of Catherine, it's pretty obvious. Blast Tremor is the same as Earth's Tremor, her A (I forget what it's called) is pretty much Earth's Desire. Even the shield design is the same, to allow players a way to attack.
    ________________________________
    WHO TF VOTED NO AND DIDNT TELL ME
     
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  6. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Good idea m8 even if maybe a bit overpowered in terms of like decent damage, godly defense good spell but bad range?
     
    llllllllllllll likes this.
  7. Mouse :)

    Mouse :) cicetil is no longer a slave VIP+

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    Im confused about what hair they have
     
  8. llllllllllllll

    llllllllllllll Famous Adventurer

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    Bumping this
     
  9. AnotherCleverIGN

    AnotherCleverIGN Proud Hero l Proud Wynner l Proud Knight HERO

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    Oh come on! Not another improved warrior class thread....

    Could anyone spare the warrior.... please....

    This is more offense than defense too...
     
  10. llllllllllllll

    llllllllllllll Famous Adventurer

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    Well what can I do to change that?

    It is more offense because it's based around the Earth element. Although it looks like warrior, these are really hard to play and requires a lot of strategy with your team.
     
  11. llllllllllllll

    llllllllllllll Famous Adventurer

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    Bumping diss
     
  12. Untitled Doc

    Untitled Doc 1 man robotics team

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    This class seems like ONLY earth will be viable.
    No thunder, water, or air will likely to be viable, since this relies so heavily on earth buffing.

    My opinion:
    Too narrow.

    Also the mana scaling is confusing.
    In my opinion it should go down (like 6-5-4) stay the same (5-5-5) or go up (4-5-6)
    It should not go something like (5-4-4)
    ________________________________
    Also 4% of the HP per second? hella OP.
    Just get one or two of these to shred the higher tier bosses hp in the beginning, and spam the other spells after you get the boss down like 50%
     
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  13. llllllllllllll

    llllllllllllll Famous Adventurer

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    Thanks for the feedback!
    What can I do to change the Earth buffing part? I'm really not sure, this is my first class syggestion.

    The mana scaling, I thought it would be OP if spammed, so I kept it high, do you think I should lower it still?

    How low should I go? Or should I change the whole spell?
     
  14. llllllllllllll

    llllllllllllll Famous Adventurer

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    FIVE PEOPLE VOTED NO AND ONLY 2 OF THEM TOLD ME WHY
     
  15. Yorn91

    Yorn91 Well-Known Adventurer VIP+

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    Is this 14 points?? 13 is the normal amount. Also I like the more spell focus twist on warrior. We didn't need it but it is okay I guess. Spells are good. Support spells in the start and later some more offensive spells. Also the focus lies on earth. A melee element. This has more defence and spell.
    So bad? No.
    That means good? No.
    It is a more decent class suggestion than most others are.
     
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  16. Untitled Doc

    Untitled Doc 1 man robotics team

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    If you want the end tier to be 4 mana for the spell,
    Then just change it to 6-5-4 for the tiers (to make it linear)
    5-4-4 is a bit strange
    ________________________________
    as to the earth part,
    I guess you should incorporate other elements into the class, such as fire for some abilities
    While it won't solve the "earth dependency" part of the class, it will be a step in the right direction
    Perhaps add fire as a sort of "volcano lore type of thing" since volcanos are associated with some earth aspects and stuff
    ________________________________
    I would say make it % of the user's own (current) health.
    You can make it pretty high in that case

    Would make it more balanced.
    If you use the enemies' health, then the effect on bosses will be much greater than on normal mobs and players.
    The player's own health will be more consistant across all enemies
     
    Last edited: Jan 29, 2017
    Academyfail and llllllllllllll like this.
  17. Dr Zed

    Dr Zed Famous Adventurer HERO

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    The name isn't that good. Idk any other names that have not already been taken, but I think the class could use a better name.
     
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  18. llllllllllllll

    llllllllllllll Famous Adventurer

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    Thanks! I'll do this and reskins tonight.
    Well, they do use shields.
     
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  19. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Maybe Paladin, but that's overused and already suggested. Scout maybe? Never heard that one b4, but it doesn't go along with the defensive aspect of the class. My point is that the class could use a better name.
     
  20. Untitled Doc

    Untitled Doc 1 man robotics team

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    Triggered
    There can never be enough Paladin suggestions
     
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