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The New Update is NOT P2W (GOOD READ)

Discussion in 'Wynncraft' started by mav, Jul 24, 2025.

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  1. mav

    mav imagine not smokin cat

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    Brother. If there we no advantages, YOU wouldn't be playing this videoame because they would have ZERO money. I cant believe how stupid this community is. Believe me, they could of done MUCH worse.
     
  2. Melkor

    Melkor The dark enemy of the world

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    ...which doesn't make those advantages not pay-to-win.
     
  3. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    how about this novel idea. we add a new rank. CHAMPION++. for the low price of 289 dollars, or 550 silverbull shares, every month, salted will personally come to your house and knock you unconscious, erase your memories of Wynncraft, and put you in a Simulated reality of wynncraft back before 2014, where Nons only had access to wynn plains, and you would have access to everything. that way it FEELS as though you are superior to everyone else, but nobody else actually has to play with you
     
  4. mav

    mav imagine not smokin cat

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    i hope for the sake of the world's iq average that this is ragebait
    ________________________________
    yes pleased
     
  5. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    you are being crazy. you said that monetization is necessary for the server. melkor said that yes, you are right, but it is still pay to win. what is ragebaity about that
     
  6. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    But this already happened to me yesterday, Salted hit me in the head with a large bottle of Dove Men+Care 2-in-1 Shampoo & Conditioner.
    He smelled really nice
     
  7. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    My brother in Christ this is the opinion of the majority. Your stubbornness insisting that these features are not p2w or that p2w almost makes me feel like you are the one trolling.
     
    Elytry and Melkor like this.
  8. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    Both are the words of the Living Orphion, because the Wynncraft lore is not in Salted's basement.
     
  9. Melkor

    Melkor The dark enemy of the world

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    Ignoring the various insults to my intelligence you've been throwing out while entirely failing to understand any of the replies to this thread (assuming you're arguing in good faith, which at this point I have trouble believing), no one has said that Wynncraft does not need money. No one has said that every aspect of the update is bad. No one has implied that. No one has said that Wynncraft does not deserve money for putting out a good game. No one has said that QoL features are bad. No one has said that donations for ranks that give no perks are sustainable. No one has said that ranks shouldn't give perks. No one has even said that ranks shouldn't give perks that are objective advantages over other players. I actually said the opposite over on Jaydon's thread- I even said that I don't mind small pay-to-win aspects if it's necessary for Wynncraft to remain up. What I have said, consistently, is that features that give an advantage to players who pay are pay-for-advantage features. This is objective fact, quite literally by definition. This appears to be what you're having trouble with, so here is a brief explanation of why these features that people say are pay-to-win or pay-for-advantage are pay-for-advantage.

    Being able to get additional pulls on a loot runs still requires the player to complete a lootrun, yes. However, it means that a player who pays will get objectively more loot than a player who doesn't, all other variables held constant. Objectively, the player who pays more money has a measurable advantage.

    Being able to warp to a world event means that a player who is in the area will never be a few seconds late to a world event. A player who does not have a rank can and almost certainly will on occassion.

    Being on the priority queue for a server means that a player with a rank will be able to join those worlds faster. The "worlds are only full if there' a profession bomb" argument actually makes this more pay-to-win, not less. Players with a rank are prioritized when joining a world with a bomb, meaning they have more ready access to bombs. Objectively, if two players queue for a full world, assuming that priority queue system works the way any other priority queue system works, the player who pays will get in first, meaning they have an advantage in getting access to profession xp.

    Being able to have more market slots means a player with a rank can sell more items faster without having to take time to either sell them in person, or policing the market so that when a slot is sold they can refill it, meaning they can make more money from the same assortment of items in less time. Since items to sell are more common than market slots, this means they have an objective advantage in selling a large quantity of items.

    Being able to use profession totems gives players who get them an objective advantage in getting materials, giving them an objective advantage, as those materials can either be used to level up crafting skills faster or sold for money. If two player start grinding professions at the same time, the ranked player will get either a higher level or more money in the same amount of time.

    The existing mob totems are actually even more pay-to-win; they actively incentivize having a ranked player in your grind party. This means that ranked players are objectively better to have in your party because they can use mob totems to boost the xp your entire party gains. Because there are finite slots in a party, this means that excluding a free-to-play player in favor of a ranked player is objectively a better choice when forming a party.

    Buying a rank and getting an xp bonus for yourself means that if two new players start a character, the player who bought the rank will be higher level in the same amount of time from doing the same content. This is an objective way in which the paid player has an advantage over the free-to-play player.

    Having more class slots means that a paid player can do all of the content again, without having to sacrifice an existing class, thus gaining all of the rewards of a full playthrough without any additional waiting time or sacrificing a class that they enjoy playing. In practice, this is a fairly small disadvantage and people were mostly outraged because this took away an ability from free-to-play players and locked it behind a paywall.

    Speaking of which, even if the rank can be purchased with in-game currency, that is currency that goes from a free-to-pay player to a paid player in order for the free-to-play player to receive the same benefits as if they had paid. In short, the paid player makes more money in-game because of money they invested in the real world. while the free-to-play player loses that money. This means that players who buy shares to sell on the market get an objective advantage over players who do not, and that players who purchase a rank in-game using in-game currency are worse off, in-game, than if they had bought the rank with real money.

    You've already acknowledged that a paid player being able to finalize their skill tree over 20 levels earlier than a free-to-pay player is pay-for-advantage, so I won't explain that one.

    In practice, I don't mind most of these. I think that many give minor QoL upgrades that don't massively benefit a paid player over a free-to-play player. A few are pretty offensive; the ability points, fast-queuing, and class slots in particular stand out as being bad obnoxious, the first two because of the large advantages they give, and the latter because it was something free-to-play players have enjoyed for years that was suddenly placed behind a paywall, something that sets a dangerous precedent and is simply an objectively worse experience for a new player. However, whether or not I care about them, every single one of these gives an objective, measurable advantage to a paid player, making them all pay-for-advantage. The argument that you don't mind them, or that they're minor features, or that free-to-pay players can technically achieve the same results in most cases does not mean that this isn't the case.
     
    Spaghetti Man, Elytry, mav and 3 others like this.
  10. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    From the year 2014 (When Minecraft introduce the anti-pay-to-win cause in the EULA) until 2020 (After Mircosoft removed it) Wynn went without a single "Pay-for-advantage" feature.
    Not "they didn't add any" but they literally didn't have any. The closest we had back then was bombs, but bombs were a lot more fair then due to the lack of champion-slots/queue priority, /switch, and bomb bell.
    Wynn went 6 years without it.

    None of us are saying Wynncraft didn't need to update it's monetization model, but a lot of us remember the era where the most pay-to-win thing you could do was buy a double experience bomb that effected a whole server for 20 mins. A good number of people started playing the server specifically because it had good monetization practices, and a lot of us hold the server so dearly that we put it to a higher standard then we do everything else. Wynncraft isn't just a Minecraft server, it's where we met friends, spent a good amount of our lives, and a good number of us even helped build into what it is today, so when Wynn does things like this, it feels a lot more personal then when most other companies or servers do it.

    As my friend GlassJars said:
    "When anyone else does things like this, you can ignore it, when Wynncraft does it, it's like your best friend pulled out a knife and stabbed you in the back. It's a lot more personal."
     
  11. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    this is actually deep
     
  12. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    i generally agree with the points you make, but
    these (and early ability points) are egregious enough for people to get upset over. just because wynn isnt making money doesnt mean they should add more ways to give players, however slightly, gameplay advantages. it'd be fine if cosmetics were getting more paywalled, but for lootrun rerolls to get paywalled? hard pass
     
  13. mav

    mav imagine not smokin cat

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    huge sigh, this is an actual serious argument. i respond to trolls like a troll. it's all opinion, I think mine is right, you think yours is.
    ________________________________
    First argument with ANY basis. Major respect to you, I of course agree with your thoughts: the point im coming across with is people like Wintel, who I quote scuffly "Will quit the game and content creation if this update comes out" and all the other people who think so harshly of this update.
     
  14. OwOWater

    OwOWater Travelled Adventurer CHAMPION

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    How are Mythic re-rolls the same as exotics & dyes? Exotics are unobtainable, they're from an early point in development or a bug that allowed them to be dyed by vanilla methods (iirc Exotic Necron sets were the only bugged ones, everything else was pre-dye patch) Won't talk abt hsb much more beyond that because that economy is an absolute wreck

    You can still very well obtain a Mythic with whatever tracker you wish, and it's not as if someone who re-rolled theirs can say "I got mine legit too" because there's a big tag that shows its a re-roll, thus creating a difference between Original Rolled Mythics & Re-Rolled Mythics.
    I don't quite get the point of emphasizing them making more money for Fruma, like is that a good thing? bad thing? I'd say as long as it went TO Fruma (and the people making it) then I don't think it's a bad thing at all. Now if it's all being pocketed, that's a huge issue.
     
  15. mav

    mav imagine not smokin cat

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    It's exactly the same? If you re-roll your shinyID, there should be an indicator that shows it's been rerolled. Showing collectors that it's not rare. But on the OUTSIDE, it's that good ID Same with exotics and dyes: you can dye your armor, shows an indicator, to collectors it's fake but on the OUTSIDE it's dyed. Granted, you cant buy dyes: and they're super rare: but the principle is still the same.
     
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  16. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    This makes sense
     
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