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Reaction/Discussion The New Sp System Might Not Be As Bad As You Think!

Discussion in 'Beta Feedback' started by robincaiye, Aug 25, 2016.

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  1. What29

    What29 Not A savage VIP+

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    Just keep a stack of emeralds and rotten flesh on you at all times... Lol
     
  2. robincaiye

    robincaiye â™§ the local (broke) emerald dealer HERO

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    it's not only flesh :/ i lost the bone meals i was gonna sell
     
  3. Mettymagic

    Mettymagic she/her HERO

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    why are people trying to justify the change by saying 'git gud'? thats like saying hitler did nothing wrong because the jews were noobs.
     
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  4. px_1

    px_1 Famous Adventurer VIP+

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    i died with 7 sp, didn't lose much other than a couple powders i had, 3 emeralds, and more fucking rotten flesh ..., keep in mind i had 2 legendaries and most of my armor is rare
     
  5. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    I loved doing /kill to travel faster :"(
     
  6. px_1

    px_1 Famous Adventurer VIP+

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    it's the same as when people complain about losing all their items even though they went out to grind or quest with only 2 sp, in the end it's your decision if you wanna risk losing items, if you are not up for that then just afk somewhere where you know you are not gonna get attacked, swarms have not been added yet and have only been tested once in the beta, we have not had any confirmation that they will be added when the update is released, you can go an afk on top of a tree there are many places to afk grind for soul points other than just towns, (you can even do it on ternaves or elkrun)
     
  7. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    But now we're being forced to afk or risk our stuff at 5sp, rather than 2sp, which is just limiting our playtime and it's not gonna be fun for anybody.
     
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  8. px_1

    px_1 Famous Adventurer VIP+

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    using scrolls don't make you lose items, you can still use them to travel faster same as horses, i used /kill frequently because it was the cheapest way possible of transport, or try to get dungeon scrolls and tp to the dungeon that is closes to a town
     
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  9. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    I have a bank class with scrolls from nearly all towns so might be fine
    i have 3 bank classes
     
  10. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    This explains everything I've been trying to say but in a way that makes sense.
     
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  11. robincaiye

    robincaiye â™§ the local (broke) emerald dealer HERO

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    "TP Scrolling
    A very common scenario: a friend of yours sends you a Party Invite to go on a quest, do a big Boss Raid, etc. and you're nowhere near them so you use a TP Scroll to get closer and then have your fun. Well if for one reason or another your Soul Points aren't at maximum you gotta' tell your party"Oh I'm at 5 SoulPoints, sorry I'll get back to you in 50 minutes when I have more soul points!" With the current, er... previous system, you could be like "Ok I got two tries then I gotta' bail, let's go!""
    You don't lose items from scrolls. And you don't really lose good items. at 4-5 you usually have a chance of 0% of your IDed items.

    "Speaking of Boss Raids, "Hey let's wait until all 30 of our people are at Max Soul Points, and if they die a couple times they'll lose their stuff and not rejoin us 'till they have 10 again...""
    I said that 2 or less doesn't get all items, it just gets more of your items.

    "Getting STUCK:
    Alright this is where I really am having problems. I reiterate the concerns of my fellow players, and I am tempted pound this point into dust with my fists, but I'll keep it short; it's unfair to the players. Content Team: you're aware of the many bug reports of people getting stuck from Abilities or namely through "Coal Teleports." The fact that you're introducing new Quests now and new AREAS later, goodness, how many more situations of getting stuck could this create?"
    It's not a thing I can do, don't blame me for that.

    "Perhaps a player is about to fight the boss of a Quest but their game gets laggy as they use a "Coal Warp" and they get stuck in the ground. Oh boy, have to use /kill, and if I didn't wait to attempt this at FULL SP, I'm gonna' lose some stuff to no fault of my own! If I'm too afraid to do that I have to sit and watch a black screen for 13, 26, or more minutes until I'm satisfied with the losses I get and finally do /kill."
    Charge, Escape, and TP can free you.

    "In short I was really liking what I was seeing until I got to the Soul Points section, and then I was very disappointed. Sorry, I'd rather try something until I get 3 Soul Points and then occupy myself elsewhere 'till theyre restocked, rather than be afraid to even get myself close to that number before I step one foot out of city boundaries."
    The old system was a messy one, now you are more careful about fights, grinding and quests. In this game you are expected to survive a long time, not to easy travel by /kill.
     
  12. WilsonKry

    WilsonKry Well-Known Adventurer

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    Just make specific items such as legendaries and mythics protected from being lost, in every case possible of surviving and gitting gud, things eventually happen and someone quits the server. Not a fun day for that one guy.
     
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  13. Mettymagic

    Mettymagic she/her HERO

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    by making rng a thing it makes people not want to do ANYTHING potentially risky or even fun, such as new dungeons and boss altars. and how was easy travel a problem? not as though it hurt anyone (other than 2sp) and it made players happy. this isn't.

    i mean if you really wanted a 'challenge' in the old sp system you could have just tossed out your mythic yourself if you died

    then again i play vanilla with keepinventory every time because i dont find losing items fun. in vanilla theres only 4 tiers of gear with all of them being pretty simple to obtain, but losing your gear and getting it back is all determined by luck, which is the problem.
     
  14. Ophiocordyceps

    Ophiocordyceps Well-Known Adventurer

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    You won't lose mythics though because you should never be that low on soul points. They will regen faster than you die unless you continuously commit suicide over and over or go against the Hive or WynnXD.

    You gain at least 5 sp per day while offline assuming the player is sleeps only 5 hours a day and goes on Wynncraft the rest which is still enough since you also get 1 every 20 minutes while online and can even server hop to servers right before the day starts if needed which you probably don't need to.

    If you play with strategy you may still die every so often but you should be able to go 40 minutes without dying or you just end up getting them back while offline for 2 hours. Analyze your enemy first which shouldn't take long, then you know the spells and weakness, then you can go in for the kill using killing methods that you deem most efficient and you can easily remember that to finish off any more of whatever enemy you see.

    Don't bring up scrolls as a point, during the parts of the game where you scroll around I would end up scrolling between Wynn and Gavel all the time to do quests and since it takes 1 sp I'd always get that soul point back before scrolling again during the quest. Also I've only died on 4 quests that I can remember so I'll bump that up to 7 if I forgot any so the quests aren't that hard and thus since the risk of death in the first place is so unlikely you won't drain soul points from those.

    Don't bring up getting stuck as a point either as you almost always have soul points to spare if you are stuck you can wait too, maybe just go to bed or eat dinner if it's night and by the time it's mourning you will have a bunch more soul points. If you die you change your attack strategy unless you know you would have won if it wasn't for something playing a factor in the battle or you know what to do and just failed to do it that one time.

    Above 5 sp you only drop junk and emeralds, is that really a big deal? That's coming from me! Most people can't understand how some people actually have an entire stack of emeralds, yet alone 10+. Personally I use to carry all my money on me at a time but I ended up banking it to save space in my very full inventory so the only difference if you bank your money. As for junk items I guess if you are doing a quest which needs the stuff it's annoying but they aren't that hard to get. This doesn't effect much.


    In the end, you just need to play more strategically as running in recklessly is a great way to get brutally slaughtered. You need to pay attention, learn their abilities, dodge spells, strike with what is most effective and if you don't have effective items make sure not to use items that whatever stronger against. Results in you not getting killed as much and thus it's like soul points never existed.
     
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  15. Mettymagic

    Mettymagic she/her HERO

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    to the final paragraph:
    -every mob either melees or shoots a projectile
    -i have an az
    -i use a loot bonus set in which i am one shotted in

    to everything else:
    -why should i have to afk for 40 minutes in game for every time i die? like i just want to play fucking wynncraft not lose all my shit
     
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  16. Ophiocordyceps

    Ophiocordyceps Well-Known Adventurer

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    Well I don't have access to the beta but to quote Salted from the change log it seems that enemies will have more advanced attacks which I am quite exited about.
    Ok, you have an az, I don't really care, I have 0 mythic items and have gone under 10 soul points very rarely, I do not see how this effecting anything besides that you have a mythic weapon...
    Anyway I'll say something. Getting a good defense as well with offense works best, sure glass cannons can end up working well if you are good at avoiding damage but you really need to make sure you don't get hit.

    Well you are using that build which has low defense so, yeah you can expect to die if you have that low of defense.

    You don't need to afk for 40 minutes, you keep playing and if you don't commit suicide over and over it should regen by the time you die again, doesn't even matter. Most quests in Wynncraft aren't that hard so you shouldn't die that often and just generally exploring isn't that hard either since movement spells let you run if needed anyway. Salted has said self preservation is more important that getting another kill, good advice from the cow. Plus if your soul points do disappear faster than you gain them while playing, assuming you don't die at an astonishing rate you should be able to play for a decent amount of time, then when you finally go offline you get the rest back.
     
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  17. Invincitron2000

    Invincitron2000 Insomniac CHAMPION

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    Why are you trying to explain the game to him like it's his first time playing? He isn't bragging about having an Az, he's simply saying that he could possibly lose it if goes to 5 soul points. He's aware that he will get 1 hit wearing loot armor. What he meant was that loot armor would be pretty much unusable with the new soul point system since you will have will end up dying a lot doing high level loot runs so I'm not sure why you are telling him to expect that when he clearly stated he was aware.
     
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  18. Ophiocordyceps

    Ophiocordyceps Well-Known Adventurer

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    My point is that you won't go down to 5 soul points in the first place to lose that Az. You shouldn't get to 5 because of the rate you regen them. Does anyone even fall to 2 soul points and lose their items? Yes, it happens with both systems. All this means is that the number 2 is replaced by 5. There is one big difference, it isn't a 100% chance to lose the items so if you are a idiot person who takes the bet you can do that. If you pay attention you can't lose important items and you shouldn't be that low on soul points anyway.

    Also if he got one hit killed before this that doesn't change that fact and he will die just as much. Maybe the items got buffed but he'd probably need to re id them for that and I'm not sure the old items would be able to be re idable so yah. He will still take just as much damage and so this doesn't change much besides, like said, you lose item at 5 soul points now which is still 1 third of your max still giving you a lot of room and it's not taking all of them away.
     
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  19. Invincitron2000

    Invincitron2000 Insomniac CHAMPION

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    You still don't get my point and continue to act like I don't know how the game works… Anyways, I won't continue arguing since I don't want to start a flamewar lol
     
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  20. Mettymagic

    Mettymagic she/her HERO

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    exactly, the fact that we essentially have 3 less sp to work with is bullshit

    and im pretty sure you can lose items if you die while at 7sp, can anyone from beta confirm?
     
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