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World The Lack Of Skill Points

Discussion in 'General Suggestions' started by HeckinGay, Jul 3, 2016.

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Do you think my choice of topic was relatable?

Poll closed Jul 23, 2016.
  1. I absolutely feel your pain!

    25.0%
  2. Madcuzbad ;P

    50.0%
  3. This is a topic that has been looked through too many times before...

    25.0%
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  1. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    Hello everyone! I would like to start myself on the forums by making a suggestion. I am a very opinionated person, so this should be a pretty good read ;P I am a pretty experienced player, my highest class is my Hunter, level 87. I do have a mythic that I use, and it is Az, and it is also partly the reason I write this post.

    Over my 2 years of playing Wynncraft, I have come to realize the importance of placing skill points strategically, and more-so recently because of the Gavel update. There are some armors and weapons that require such a massive amount in one category, that it becomes hard to use anything else at the expense of that one thing. I figured I should state this to start my argument off of since this is a well known fact. One of these items being my beloved "Az," A mythic bow with a Dexterity requisite at a whopping 80. Lemme tell you, its quite worth it! However, I cannot wear certain armors or use other weapons that I normally would have been able to use. This is because if anything requires over a 50 in another category and 30 in another, like most decent legendary armors or weapons, there is not enough skill points to satisfy all of those, which limits my possibilities a little more than I am comfortable with. This limits creativity as well, I cannot afford to splurge with options as much as I would like to. I have observed that with a slight shift in the amount of available skill points, we should be able to make almost any combination! I hate having to go all the way back to the Tower of Amnesia and wasting an LE on a reset scroll every time I want to use something different or outgrow an armor set I currently have. It wastes time I could use better, and it is very inefficient.

    Here is my proposal; there are several ways we can go about fixing this, and likewise many pros and cons. There is a whole slue of things that affect skill points, armor bonuses, weapon bonuses, leveling up, and accessories. While we have the bonuses from armor/weapons/accessories, we should tinker with the idea of the actual way we earn the points. If we messed with the values they already have for the armor, I feel it would ruin some of the strategical ways people get to use armor as it becomes available to them. So right now lets discuss editing the way we earn skill points. The effect we are looking for is somewhat of a bonus, we could either increase the earnings from 2 every level to 3-4 every level, or we could give a bonus based on a certain level reached, OR a bonus based on how many quests we have done. I feel as if it would be most ethical to provide extra skill points for those willing to do the quests that we normally do not have to do, because any of the other methods would just give the points away rather than provide them for players who work for them. It seems it would increase play time, and also provide a better bonus than xp for some quests that do nto give as much. So think of this as a dual-factored enhancement; more skill points for quests that dont give much xp, but less for those that you normally level up from doing! It is a very interesting concept! That way, we increase the amount of time people spend doing quests, which opens up popular farming areas more, also increasing play time, balancing out farming/questing a little more, and opening possibilities to expand the limits and boundaries a tad.

    That is all I have in favor of the concept, and with the way it works, I think I have eliminated all the bad effects of just giving away the points. Now, we should be able to breathe a little more when it comes to armor and weapons we can use! Please tell me if you like this idea as well, it was very fun to write a suggestion for other people to conversate about.
     
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  2. RamonaFlowers

    RamonaFlowers Legendary Adventurer CHAMPION

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    More skill points=More damage done in that particular element

    I don't think we want people doing ridiculous amounts of elemental damage, plus I think the current 2 skill points per level system is good enough. Also, what elemental build are you using? There shouldn't be a problem with wearing armor that's based off your current build, unless you're wearing every legendary armor you find.
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Good to see someone trying to spark meaningful conversation like this.

    Neutral.jpg

    Having restrictive skill requirements is one way to balance items, however. Az, in particular, is ridiculously powerful! Having such a steep skill requirement railroads you into a specific build, which means you'll have a lot of trouble against certain enemies, such as ones that resist Thunder damage. This is very much an intentional thing, though often this railroading leads to making your one strategy very very powerful. Again, taking your Az, the high Dexterity cost boosts your Thunder damage by...going offhand, I want to say about 55-60%. Again, not an exact, but pretty close, I'd wager, which means your 1-500 Thunder damage turns into 2-800! And since you've got such high Dexterity, you have to use Thunder items which will raise your Dexterity and give bonus Thunder damage, and that's going to rocket that even further!

    It forces you into a specific build, which has its pros and cons, but right now, the 200 skill points we get is a rather balanced amount. It means we can max out(or nearly, discounting Lv 100) exactly two skill categories, and skill points have very powerful effects, especially Strength, Defense, and Dexterity. As it were, everything is calculated and balanced around those values. If I may give a very light spoiler for the upcoming update, I've adjusted a lot of existing items already and let me tell you it's a heck of a lot more work than it sounds!

    Boosting the amount of skill points we get at base, even just to 3, is going to threw all that out of wack and cause a lot of issue for us, as well as the game's balance in particular. On the testing server, we have access to a /setlevel command, which means we can get as many skill points as we want while testing, and even just 300 is enough to steamroll most things with 3 skills maxed! I mean, this is the point of many multi-element builds; pump up your skill points and you suddenly turn from a master of none into a rounded powerhouse that can cover any and every situation! If we did that, we'd have to either nerf all the items, or buff up all the mobs, and lemme tell ya right now, that's a tall order.

    The "Gain skill points from questing" suggestion, though, is actually something I considered in previous projects before Wynn, and while skill points in other games don't seem to have -quite- as much an impact as they do in Wynn, games such as Diablo II have given skill points along the story quests. In fact, in my old RuniCraft project, each class started off with a special boost, and one of the class's advantages was a free 5 skill points extra for completing an exclusive starter quest, so perhaps this could be done, but in very very very VERY close moderation. Probably only up to 10 across every quest, but the other issue, as always, would be the coding involved. I don't know how it works, but it seems like skill points can only be given via gear and levels, so it'd have to be taken up to Jumla in order to work out the kinks in this, but it does seem interesting.
     
  4. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I am now just starting to realize all the pros and cons to file all my effort into one particular skill/element/build, but this is another reason I wrote. I hate being confined! I am not saying I want to do MASSIVE amounts of damage in every element, however, I want to be able to have a certain build that emphasizes the ability to be an all around threat to everything all at one time. The options for that ar every limited, since it seems popular to 'max out' certain skills, which also doesnt help the running to Amnesia every time we want to change. We would have to plan extensively, and I have my skill points spread very thin for my current build. If I didnt have armor that gave me some points, I couldnt wear any of it at all. It is all very meticulous. And by the way, my Az with my build always does around 1500 damage per hit ;P
     
  5. Poiu429

    Poiu429 yote VIP+

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    With a good build comes pros and cons. As you said earlier, you are working with an Az/Dexterity/Thunder build, and as Selvut said, "Az, in particular, is ridiculously powerful!" If you wish to use an OP bow like that, you will 1: have to put a large amount of skill points in a specific category (Dexterity, in this case), and the category you put your skill points in reduces your elemental defense in the category it is weak to (I think thunder is weak to fire, correct me if I'm wrong). But you already know this.

    I just recently saw a guy asking if he could do 30K bomb arrows with Az. So, this is what turned up:
    If you want to check out a guide for making a build (if you are unsatisfied with Az), then @Ironraptor3 has a good one here: https://forums.wynncraft.com/thread...ll-ultimately-be-6-parts.119883/#post-1322603
    If I'm right, there should be some multi-element as well as full elemental defense builds in there.

    Anyway, the point I'm trying to make is that if you use Az, and its subsequent Thunder/Dexterity builds, you will always be weak to one (or more) element(s) and there's nothing you can do about it.
     
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  6. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    I believe there is no lack of skill points at all. If anything, there is a lack of skills (but I think that is being worked on). the whole points of high skill point requirements is so that you CAN'T have all insane items together.
     
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  7. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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    quick off topic question: Why do you always post bunny faces?
     
  8. Bubbles

    Bubbles Yep, that one HERO

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    cuz he is a bunneh?
     
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  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    'Cause I do. It's just a thing now.
     
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  10. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    they're like emojis but 3000000000x better
     
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  11. JordanTheGuy

    JordanTheGuy I Mean.. HERO

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    Illuminati confirmed. "Bunnies" has 3 vowels. You know what else has 3 vowels? Double. This could mean Selvut is connected to an ancient cow worshiping religion known as Saltedus. How you may ask? It is believed that any time the word "double" is mentioned, everyone imagines double xp. And I think it's obvious that Saltedus was the creator of this mythic phenomenon. But along with this, double has 6 letters in it. a hexagon has 6 sides. 1/3 of 6 is 2. Two new mods were just added and we got double xp. 2 = double. This means we have two instances in which the number "two" is used. Selvut283 also has a two in their name. If you add 2+1, you get 3. There are 3 main owners of Wynncraft; Grian. Jumla, and Salted. It all comes full circle and it proves that Salted and Selvut are the creators of conspiracy to make us think that we will actually complete the game. They need more mods to contain the excitement that will ensue when someone reaches the "end" of the game. We have the nether and that is known. And we have the real world, which is also known. But what about the end? This is where Saltedus holds their meetings. Beware what future updates may tell you, because you may not be able to believe them.

    TL;DR:
    I got bored and wanted to make an Illuminati story about selvut because why not.
     
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  12. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    I...I don't even...
     
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  13. JordanTheGuy

    JordanTheGuy I Mean.. HERO

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  14. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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  15. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I remember someone was casting shame on wearing every legendary you see... that's toooootally not what I was doing....heh. Not at all ;-; Im not that kind of noob... *Looks at all the hoarded legendaries*
     
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  16. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    You need to be like me
    Get an alt
    Get VIP+
    Get VIP+ for your alt
    Make enough classes to be able to use all the items
     
  17. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    You know what I did to dodge skill point requirements?
    The story goes, I wanted to use a Libra as my battle chestplate, but I needed an ammount of skill points in each element, so I used a reset scroll and all that, but then I noticed that I had the requirements to wear the Libra (plus a few extra in intel, cuz water OP,) but not enough intel to use my Ethereal, so I bought a blue mask with the exact requirements.

    Now I can focus the rest of my build around what I wanted to originally use, Libra and Ethereal.
     
  18. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I wouldn't really say that is dodging the requirement, as it is using another natural way of alleviating some of the pressure. I understand this method, I have used it when I was merging between pre-gavel endgame armor and better armor.
     
  19. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    We can all agree tho, that blue mask can be very OP under certain circumstances.
     
  20. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    There's ONE way to do this, more quests, most people that are grinding HAVE NO QUESTS
     
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