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Guide The History Of Wynncraft (2021 Edition)

Discussion in 'Wynncraft' started by WithTheFish, May 18, 2021.

  1. WithTheFish

    WithTheFish you are amazing CHAMPION

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    Minecraft:
    This is the 25000th thread in the Wynncraft section!

    In honor of this, I have decided to release a thread chronicling the history of one of Minecraft's largest servers. Threads like this have been made in the past, but this one aims to be both more concise and the most up to date. What this thread will not cover in significant detail is every feature added or removed over time, as that info is already on the version history page in the wiki. Instead, I aim to focus on how the playerbase has been affected by each update, as well as covering some more obscure stuff. Additionally, if you want to hear the history of Wynn in video format, I highly recommend checking out @Kmaxi 's excellent video on the topic, even though it does only cover history up to 1.19.

    This guide will be split up into multiple spoilers so it is less of a wall of text. Enjoy.

    Early Era:
    Before we cover Wynn's history, we need to talk about CraftedMovie, the previous Minecraft project Salted had a hand in.

    CraftedMovie (abbreviated as CM from this point on) refers to either a server or a youtube channel. The youtube channel began uploading Minecraft videos around 2011, and you'll spot a lot of familiar faces (and builds!) in their videos. Their more iconic projects include "Mirrors in Minecraft?", "Lion King in Minecraft (circle of life)", and the 3-part Misadventure on the Sea series. The channel amassed hundreds of thousands of subscribers, but sadly, CM isn't really a thing anymore, with their last video being released in 2015.

    The CM server was a whitelisted survival server with a very tight-knit community. It's also how Wynn's admins met many of their eventual builders and mods. Sadly, the server isn't really a thing either.

    Eventually, Salted got the idea to make a MMORPG in Minecraft, and he decided to drag his friends Grian, Jumla, and Crunkle along for the ride. Rounding out this initial team of admins was Tama63 and HiMyNameIsAJ, two web developers who have sadly left Wynn.

    Wynncraft wasn't built in a day. The secret "Project W" was built and coded over almost six months, and it grew from a plains city named Ragni to a large map featuring three dungeons, five cities, and several smaller towns and points of interest. Wynn was ready for release.
    Wynn launched to a decent amount of fanfare. It was no Mineplex for sure, but it had a fair amount of players, some of whom were willing to donate to both keep the server running and for some OP perks. The server's playerbase scale was best reflected in the lobby, which only let you join 3 or so different servers. But while the playerbase was small, it was tight-knit. You probably knew who every high-leveled player was.

    [​IMG]
    The original lobby

    Getting to a high level was an insane feat. Grinding mobs was the only sources of XP, and despite the level cap being 70, there was no content past level 40. The true content here were dungeons, exploring, and of course the social aspect.

    Needless to say, early Wynn was very lacking, but the admins were committed to improving and growing the server. More dungeons and cool features (like identifying) were added in the coming months. Eventually, Wynn had it's largest update yet in 1.5. It was titled The Pet Update due to adding pets to the store, but that was such a minor new feature in comparison to other additions like swarms, higher-level "content", and a new lobby. In comparison to modern major updates it isn't that much, but at the time this had to have been pretty cool.

    Fun Fact - Some of the earlygame areas (the desert and taiga) were donator-exclusive until 1.5.
    The first major event in Wynn's history was the release of an official trailer. It attracted many new players, causing the playerbase to the levels seen in modern times.


    Despite this though, Wynn still managed to maintain a group of well-known players, primarily consisting of high-leveled players. Wortho27 obtained fame by being the first person to ever hit max level. They did so on Assassin, which meant that the other 3 classes still had vacant spots for the first max level person. Those spots were later filled by EgyptianSDS, Acer78, and AbandonedBank. A common thread between all these players were that they were donators - grinding to level 70 without VIP's double XP perk was a madman's task.

    During this era, the greatest completionist of all had to be samabizzle. They did the unprecedented feat of reaching level 70 on ALL 4 classes. While that's beyond hardcore in it's own right (the highest-leveled area at the time was the level 50 jungle), sama then went on to get a class to level 71. Level 71 wasn't even intended to be in the game, it was basically a glitch. Getting to it required sama to get all the xp needed to get from levels 1-70. Sounds familiar? This was almost certainly the inspiration for today's bonus final level.

    Fun Fact - In what's now the Iboju village, there used to be a mob referencing Wortho named Worthington.
    The Quest Update may just be the most important update in Wynn's history. It's what added skill points and quests to the game, along with true endgame content in the form of grinding for level 70 legendaries and fighting the Corruptor of Worlds, Wynn's first superboss. CoW was hyped up as a level 100 monstrosity but was soloed day 1.

    Early Wynncraft quests were pretty robust. They mostly amounted to getting items and maybe fighting a boss. The following update, 1.10 (The Ocean Update) did ramp stuff up however, with more lore-focused quests, some of which featured Bob himself. Bob's Reincarnation was also added in this update, and was beaten as quickly as CoW was. Those who bested him (a lot of people) were granted one of his mythic items, the strongest weapons in the game until Gavel.

    As its name suggests, the Ocean Update also significantly expanded the ocean, boosting it from two islands to about a dozen. Interestingly enough, the website map wasn't updated at the time, meaning everyone had to find the new islands on their own. 1.10 also raised the level cap to 75, which wasn't too hard to grind at this point since ToL was a really good grinding spot at the time.

    Fun Fact - Prior to Gavel, the absolute strongest armor pieces in the game were Blue Mask, Adamantite, Crystal, and Stalagmites! They were strong due to their defense boosts, the only defining trait of an armor piece besides maybe xp bonus.
    Prior to 1.11, all of the updates in the game had focused on adding new features, not adding old ones. But the spell update changed that trend, as it was dedicated to revamping the spells of every single class, and even replacing some of them. In terms of content, The Spell Update didn't have much, although it did revamp the nether and added the long-requested Skill Point Scrolls.

    The Nether revamp in particular was interesting, as it made it so skill points and equipment didn't affect your stats, meaning the nether would be fair no matter what endgame gear and build someone had. This, combined with the fact that the Nether was changed to give Gold Coins (removed store feature), made the Nether THE endgame content of Wynn. Some players such as Francis12qwasyx and Yzzero managed to rack up tens of the thousands of kills in this part of the server.

    What makes the Spell Update especially interesting is how divisive it was on release. People were annoyed at stuff like all the balance changes for classes, the fact that a level 21 quest (the removed Tower of Amnesia) made you go to Troms, the fact that there was no new level 60+ quest, and even the nether revamp. Despite this, we all take today's spells for granted. This goes to show that parts of the community will always be upset at changes upon release, despite the fact that they may end up well-received in the far future.

    Fun Fact - Ice Snake used to be a spell called Ice Barrier that was a ranged AoE freeze attack, and Arrow Shield used to be the particle-heavy Stone Shield.
    Official Events:
    • Forum Revamp - Wynncraft's forums switch off of its previous host and moves to Xenforo, today's host.
    • The Wynncraft Wiki is created.
    • Craftsmas - Wynncraft has it's first seasonal update, adding an exclusive snowman pet and now-removed christmas quest.
    Community Content
    Classical Era:
    The wait between 1.11 and 1.12 was the longest in Wynncraft's history, with only two new quests and a Gavel door tease being added to help us during the wait for the mysterious upcoming update. That's not to say Wynn was any less active though, in fact, this time period featured many of the server's most well-known historical event.

    Wynn was notorious for being laggy in its early years, but the lag incident of February 2021 was unlike anything seen so far. They had to cut the amount of available servers from 18 to 9, and even that didn't help much. Turns out Jumla planned on fixing it, but a power outage hindered those plans.

    The lag was fixed around March, and soon after, by pure coincidence, several famous Minecraft youtubers such as inthelittlewood made videos on Wynncraft, which caused the playerbase to hit numbers seldom seen. I'm talking around 4000 players online at once! This was the first instance of a big youtuber making a video on Wynn, causing many new players to come to the server. Unfortunately, not all of the community was too pleased to see an influx of newcomers. By this point, Wynn had lost it's feeling as a tight-knit community, for better or worse.

    Other events during this time period included an April Fools joke where everyone had a pet named Squiggles the Squid following them around, and Grian posted a thread to get people hyped about the eventual Gavel update. Applications for the build team and the gm team opened up, with the later team being rather mysterious at the time. New builders and gms were definitely needed though, as the upcoming update would be Wynn's biggest yet!
    The Mob Update was Wynn's largest update yet. As people had gleaned from its many teasers, it revamped almost all of Wynn's builds, but it's other main focus turned out to be additions such as better mob AI and mob spells. This was also teased, albeit in cryptic posts by the @King of Ragni forums account. There was also just a lot of general QoL and miscellaneous improvement changes. All in all, a lot of testing was needed, and the VIP-exclusive beta testing went on for over three weeks, with the update finally releasing on August 1st.

    Some of 1.12's most iconic features actually weren't planned. They were added in the final days due to changes in Minecraft's EULA. Features such as double XP and damaging pets that gave players advantages were removed, and to compensate, mainstays of today's store like VIP+ and Bombs were introduced.

    Overall, 1.12 ended up being pretty well-received despite changing so much. Some other standout features include more quests beyond level 60, cooler dungeon bosses, the Rymek region, and easter eggs. Easter eggs may have been 1.12's defining feature, as there were tons of them, most of which are now removed. The community certainly had a lot of fun trying to discover all of them, and member Jamdoggy made an entire website to catalogue them.
    With 1.12 here, the community turned its excitement towards the eventual addition of the Gavel province. The admins knew Gavel was anticipated, and hosted an event called Gavel Week to boost this hype. Every day that week, Grian would host building streams and would post a screenshot of Gavel on the forums. Hide-and-seek events would be hosted too, with winners getting the Seeker's Aid helmet. But the highlight of the event arrived on the final day, with the addition of the MINIGAME known as Wizard Fortress.

    Wizard Fortress is now removed, and it's such an outlandish feature that it could honestly warrant its own section here. It was an FPS Capture the Flag minigame made in minecraft with no true ties to Wynncraft's lore and world. It was fun for a while but slowly died out, but not before some members of the community worried the server was heading in the direction of becoming a minigame server.

    Afterwards, it turned out Gavel wouldn't be coming out as soon as we thought. Fortunately however, we would be getting 1.13, The Wynnter Update, in the meantime. It added higher-level content, including the "iconic" Tower of Ascension, the now-removed Relic Shrines (which technically came a month later), Armor Skins, and Guilds. Guilds should be well-known among the community in terms of its features and effects on the community, but Armor Skins are way more obscure and were as interesting as Wizard Fortress. Armor Skins made it so that every piece of armor was actually a modification to your minecraft skin, not a texture. The picture below should explain it better.

    [​IMG]
    Various Armor Skins (From JuicedBananas)

    After 1.13, there really wasn't much that happened (outside of the community and guild politics, of course). Grian released some teaser videos for Gavel, such as an Aldorei build timelapse and a playthrough of An Iron Heart Pt. 2. Salted began teasing a new item system, which went through a lot of changes throughout 2015. The Wynncraft twitter teased some cool stuff, and we also got a super cryptic unveiling of the Wynnic language. Still, it wasn't enough. The community wanted Gavel, but months had gone by without it. Would the wait be worth it in the end?

    Fun Fact - There used to be rule that stated you couldn't reveal where relics were.
    9/7 refers to an event where a user named Admintest1 joined, and as their name suggested, they ended up with the red admin rank. Around that same time, every single thread started disappearing before the forums eventually closed down for a few hours. When they returned, all threads were gone. The forums got a fresh start, and 9/7 went down in history. No one knows what truly happened, but everyone joked that Jumla spilling his coffee ruined everything.

    [​IMG]
    Admintest1. Note that Tantibus has more posts pre-9/7 than he does now.

    Around that same time, we also got the famous Gavel teaser trailer, and a quick watch will show you that a lot of its features never made it get into the game. We never got Ragnar, or that chat system, or a main storyline (not mentioned in the trailer, but had been hinted at elsewhere). It took 5 more years to get the grootslang boss too. Despite this, I think the trailer did a great job at hyping up Gavel, as it showcased all of the update's highlights. It certainly got the community excited at the time, but Gavel was still a long ways away.
    Official Events:
    • 1.11.1 - Arrived in March 2014, added new quests and the door to Gavel.
    • Featured Wynncraftian - Summer 2014 was when the popular forums series of mods/admins interviewing notable players began. Check out the series here!
    • Hallowynn Update - Added Macabre Masquerade, the first halloween quest.
    • 1.13.1 - Arrived in June 2015, concluded the WynnExcavation questline started in 1.13.
    Community Content
    Gavel Era:
    As some may know, 1.14/Gavel released in late December, and the weeks leading up to that were filled with unprecedented amounts of hype. Beta testing began in November, and given how many secrets Gavel would have, those testers were either hand-picked or winners of official giveaways. Everyone else had to rely on lore teasers and an AMA from Salted to be satisfied. We also got a livestream in the final fews days which really showed just how massive the update was. And then, at long last, The Gavel Update arrived on December 21st.

    Gavel did not have a perfect spot. Bugs were prevalent and many hotfixes occurred in the first few days, and class balance was definitely out of wack too. But that really didn't matter, since Gavel seemed so GOOD. There was so much to see and do, and features like a texture pack, quest cutscenes, and human mobs made the world so much more immersive.

    However, there was a group of players who didn't really focus on exploring, but rather speedrunning to level 100. After all, the level cap had been raised for the first time in years, and a first level 100 had to be crowned. Eventually, the contest was won by veteran player J6Unlimited/Zuikaku_, who reached that level after many sleepless nights. Players TheDollarBill, DodoBird, Kokaga, SeanThomas2, Gartato, and Hanky soon followed in their place. Not many people got to level 100 for a while though, and that's because leveling used to be VERY tedious due to a lack of grind spots and the fact that the highest-level was Fantastic Voyage.

    Fun Fact: The best grind spot upon Gavel's launch was a cave filled with trolls visited during The Thanos Vaults quest.
    Apart from well, Gavel itself, the most prominent feature added in 1.14 was a new item system. Prior to Gavel, there were no elements, no more than seven different identifications, and armor gave defense rather than health. The update opened up a lot of potential for build variety, but upon launch... that really didn't exist. + Attack Speed (which affected SPELLS) and Raw Spell were the tyrants of the meta, with the latter being nerfed way sooner than the former. This thread perfectly captures the early Gavel "meta". It definitely took a long time in Wynn's history for the meta to reach the diversity it has today,

    Gavel also added Mythics, and between this and the addition of items that required good roles, the economy evolved significantly. Players now had things to spend their money on apart from white horses and the same four pieces of armor, leading to a much larger market community.

    It took a while, but over time, a class builds community popped up as well, with a forums and discord channel for the gameplay aspect eventually popping up. Today, class building has a thriving subcommunity that has changed as much as the item system has, and they can be credited with discovering and calculating a lot of buildmaking aspects (such as how damage is calculated, Effective HP, and how often mana/life steal triggers)
    The golden age of easter eggs may have ended, but Gavel had a lot of secrets to offer, including one hidden in the quest book! ??? was a quest so obscure that mentioning it publicly was against the rules, but it definitely wasn't perfect. It eventually got reworked in 1.14.1, which I'll talk about later. We also got the hunt for Gale's Tomb, a secret relating to a boss created by Selvut. This massive hunt spawned a thread with thousands of replies, and it turns out a patch was needed to actually make the tomb obvious to the public. And there was also the Clock Mystery, where it turned out that eight clocks scattered around Gavel could lead to hidden boss-fights and items.

    The greatest secret at all wasn't even found until April 1st (unfortunate timing for sure), and it was the existence of the hidden level 101. Moderator Broettinger somehow got all his quests reset, and he found out that he was still getting XP past level 100 upon doing them. It turns out there was a secret level 101 that required all the XP you needed from levels 1-100. Player motoki1 later got to level 101 legit a few weeks later, and few others followed soon after. But unlike the bonus levels of today, 101 was a pretty rare achievement.
    If there is a "dark age" in Wynn's history, it is either the time period after Gavel or 1.18. But what led to this? Wynn had just released a big update, so why did it seem like the community was more gloomy than usual after a few months? For one, Gavel was not perfect. I already discussed the lack of content past level 90, but there were also annoying cactus builds (AFK thorns builds), and a very annoying glitch that reset your skillpoints sometimes when you logged back in, causing you to potentially lose items with skill reqs. There were also delays in features like powders and the main storyline (which never came out, but that's more than understandable in my personal opinion)

    The summer of 2016 also introduced the closest thing Wynn had to a rival MMORPG server: Zentrela. It was relatively new, but it attracted a lot of active community members who had grown frustrated with the state of Wynncraft. This coincided with the opinions of a multiple active forumers who generally frequented the Shoutbox (removed forums chatbox), who believed the community, server, and staff team had all gone downhill. All of this culminated in a thread being posted to criticize the community and moderators. It actually sparked a lot of good discussion and became maybe the most active thread of all time, but eventually had to be deleted.

    The thread may not have lived for more than a day, but it forever changed the network. The community started to improve for the better, and it's partially due to the introduction of the Community Manager rank. The rank first belonged to Pretzule, a veteran moderator. It led to a true mod manager outside of the admin team, a voice to relay feedback to the admins, and a host of community events. Nothing lasts forever though, and after a good 2-year run Pretzule resigned and passed his various powers to three trusted mods, with Salkasm and JuicedBananas becoming Mod Managers and Pepo becoming the event manager (not all of them have kept their ranks).
    Post-Gavel Powders were promised a few weeks after Gavel, but things didn't go as planned. They ended up being roped up with a cornucopia of miscellaneous features in The Gameplay Update. It added todays modern dungeons, the seaskipper, boss altars, QoL stuff, level 80+ quests, and more stuff that I probably can't think of off the top of my head. The crown jewel of 1.14.1 was a revamp to the ??? quest, which the community had to collectively figure out how to solve together. It took over a week for a group to finally complete the quest, and I'm honestly not sure how the managed it.

    The admins didn't hit the breaks after 1.14.1, and cool updates kept coming! First we got another corrupted dungeon, then about a month later we got The Hallowynn Update. In terms of content, it didn't add more than a few hours of stuff, but it really shook the server due to its store changes. The minecraft EULA had actually changed again in September 2016, so Wynn's store had to change too. It did so by adding the HERO rank, mob totems, and crates. Said crates capitalized on Wybels, cute creatures introduced in 1.14.1 that had become super popular among the community.

    Next up came 1.15, titled The Wynnter Update (not to be confused with the OTHER wynnter update). It really didn't add much apart from a seasonal Wynnter fair event that's only returned once, as well as a quest and some coastline improvements. The update pretty much only served as a tease for Corkus, which brings up to the next part of this thread.

    Fun Fact: Mob Totems were really, really busted at first, leading to a spike in grind parties and level 101s.
    Corkus was a suggestion writted by MrCoffeeTime, and for some reason the Content Team loved it. This led to an official April Fools thread by gamemaster Tantibus, which claimed Corkus was coming to the game. What no one could have predicated was that Corkus is actually real, it got officially hinted at in 1.14.1! 1.15 then added the island, which had only the coastline accessible. And then in April was got the full thing, The Corkus Update, complete with four quests, many secrets, and a new dungeon!

    MrCoffeeTime's suggestion mentioned a place known as Legendary Island, and that's a name you probably recognize. Legendary Island became THE endgame content, and is just as popular today as it was back then (although it took a while for the challenge runs to catch on). The other huge addition of 1.16 was the Corrupted Sand-Swept Tomb. Prior to its revamp two years later, the dungeon could be completed very quickly. Still, it wasn't a huge source of XP... until dungeon bombs were added a month later. This led to the rise of CSST parties, which allowed players to level up in groups ultra-rapidly. It became quite common to see players who had never done a quest past level 71 just because they ran CSST so much.
    Unfortunately, after the frequent string of update releases, there ended up being quite a large content drought after Corkus. Many believed the was due to work on the "refractor", aka code improvements. Much like after Gavel, people acknowledged that the game had flaws and hoped the next update would fix them. Interestingly enough, Wynncraft was saved less by the next update, and more by somewhat unrelated events.

    Around November, the admin jpresent (who had been around for a while but never seemed to do much) started doing a TON of bugfixes. Needless to say, the community was really happy about this. He fixed lag apparently! The other cool thing around this time was mythic balancing (finally), and the introduction of the Item Team. Yes, only Salted and Selvut were able to change items before 1.17 came out! The ways IDs were rounded was also changed to what it was today, and this decision was a bit more controversial.

    Of course, all of these events should discount the impact of 1.17, which was a very cool update in it's own right. The Dungeons and Discoveries Update added true discoveries, a lot of new quests, and some long-awaited suggestions: a better quest book and more bank space!
    Official Events:
    • Departures - Admins Crunkle (who later returned), HiMyNameIsAJ, and Tama63 (left later than the others) depart the admin team.
    • Livestreams - Grian's livestreams briefly returned to showcase Corkus.
    • Item-Naming Contests - IM Selvut hosted two community contests where people would submit names for items, with winners getting one of their suggestions added to the game.
    • Discord - Wynncraft switched from Teamspeak to Discord in later 2016.
    • Mod Apps - Wynncraft finally opened up mod applications in 2017.
    • World Record - Wynncraft sets the world record for the largest Minecraft MMORPG in 2017!
    • AFK Grinding - A massive rise in AFK-grinding Shadow Amadel in late 2017 leads to the addition of a rule against farming bosses and their minions.
    Community Content
    • The Mythical Gear Thread (by RemRin) - Originally used as a thread to compile all newly discovered mythics, it eventually expanded into a place to share the best mythics in the game.
    • Build Server Best Moments (by Lotem / Jack Jackson) - Wynncraft’s build server has had… some interesting scenarios, and CT members would always post them here. This is the old thread, which got locked since the thread got... out of hand.
    • Mini-Events (by Pretzule) - In addition to larger events like secret santas and hide-n-seeks, Preztule hosted a bunch of smaller events, which would be announced here.
    • Wynncon - A grand Wynncraft convention hosted on a 3rd-party server, complete with minigames and guest speakers.
    • Item Locks (by thatswhatido) - Everyone hates losing items, so thatswhatido suggested a solution. It gained a ton of support, and item locks were implemented in many unofficial Wynncraft modpacks. As of 1.18, Item Locks are an official feature!
    • Better Quest Books (by Lotem) - Another suggestion that rose in popularity much like Item Locks. It was also added to the game, but a year earlier than Item Locks.
    • Void Rift (by Exhivius) - A forums RP unrelated to Wynncraft, and the most replied-to thread.
    • Skill Point Perks (by Nepeta Leijon) - Another very popular suggestion, but it has yet to be added.
    • How Damage is Calculated (by motoki1) - It was never publicly revealed how damage was calculated in Wynncraft, so Motoki decided to find the answer himself.
    • Wynndata (by dukioooo) - Multi-purpose website most commonly used to make class builds.
    Professions Era:
    After 1.17, Wynncraft entered its largest content drought since Gavel. But the community didn't mine. The game was in the healthiest state it maybe ever has been in, the community was doing well, and Pepo entertained us with a community event called The Factions that never really took off. We also started getting some teasers for 1.18 in the summer, and they were initially VERY cryptic, they eventually progressed to more normal stuff like a teased Detlas revamp.

    Eventually, a trailer confirmed what some people suspected: Wynncraft was adding professions to the game! It was also adding new builds, many more armorstand models, new quests, and just a lot of cool stuff. This seemed like a neat beginning to a new era of Wynncraft, and everyone was excited when the beta dropped... although reception wasn't entirely positive when people saw what professions were like, but I'll get to that later. Around the end of the beta (which went on for a very long time), the update's "secret feature" was unveiled, and it was the ingame marketplace! The Economy Update launched soon after in early 2019, making the wait between 1.17 and 1.18 the largest in the server's history thusfar.

    Fun Fact - Sometime after The Factions were discontinued, user jptheflip started a trend on discord of saying "the factions..."
    Professions are called optional by many and you'll frequently see people on discord recommending new players to avoid them, but they've had quite the history and impact on the game. By history, I mean a history of more and more sources of prof XP being added. Prof XP and Speed bombs actually weren't even a thing until late 1.18 beta. That was all we had for a while, but then 1.19 added Hunted Mode and Prof miniquests, while 1.20 added gathering XP/speed ingredients and guild boosts. What's interesting is how willing the community is to work together in order to alleviate the prof grind, with players making discord servers and entire guilds to collectively hit the max prof levels.

    The age of players hitting combat level achievements died a few years before 1.18, but the economy update led to an age of prof-related achievements. Karen_Kujou became the first person to hit level 100 in any profession (woodcutting), and what's most impressive is that they did so less than 48 hours after 1.18 dropped! awesommme then took things a step further, and got to level 132 in a profession, which is a true completionist achievement given that profs didn't give you any benefits past level 100 at the time. And then, a year later, Pododang took it even further by getting to level 132 in ALL 12 PROFESSIONS.
    You know how I mentioned that Wynn's darkest months could've either been before 1.14.1 or after 1.18? It's time for me to fully explain why. To start off, 1.18 began with the controversial move of not boosting level 101 players with a ton of leftover XP to level 104, but rather to level 102 at most. Some players had spent hundreds of hours grinding XP with the expectation that they would instantly be max level again if the level cap was raised, and naturally most of those players quit.

    Then, former IM bloww made a thread titled "Wynn isn't what it used to be", where he pretty much discussed his gripes with the server and community. A lot of players agreed with him and the thread sparked some great discussion. Salted himself ended up replying to it, and cleared up some other stuff in Wynn's history too. Things should've been fine after that, right?

    No, a few days later, the shoutbox was removed. The shoutbox was basically a small forums chatroom that also showed which new threads were made, and it was at the heart of most of the forums history. Sure, it wasn't used much partly due to discord, but it was a useful tool for seeing what threads were added and had a lot of value to many of the more active forum-users. Member Moss made a thread asking for the shoutbox back, and the thread has been kept alive for two years with still no return of the shoutbox.

    Things then got even worse. In late March, the market shut down, and that just happened to coincide with the release of Wynncraft's Trailer, which is actually super cool but just came out at an unfortunate time. The trailer was promoted by Grian, who if you don't know, was a super famous youtuber at this point, and Wynn reached an obscene number of players. This led to them needing to close down guild war servers (guild wars were done on separate servers prior to the 1.20 rework), meaning that the market and guilds, two of the main endgame features, were gone.

    [​IMG]
    This is how popular Wynncraft got.

    Oh yeah, and around the time those two things went down, jpresent seemed to go inactive around early April. He's no longer and admin and never seemed to have returned to the network, even as a normal player. This meant that guilds and the ingame market were down through april and half of may. Who would get the server out of this predicament? Turns out a serpentine savior returned when we needed him most...

    After original admin Crunkle left the server in 2016, I'm not sure if anyone expected him to return. So everyone was surprised when he not only came back to Wynncraft in may 2019, but he also brought back guild wars and added 1.14 (the minecraft version) support. Was this a sign of better times? The answer was yes. The market also returned in 1.18.1, a patch that also added the much-liked /skiptutorial command.
    Let's jump back two years now. In 2017, Grian teased the Troms revamp that was added in 1.17, but in that same thread, he mentioned 1.18 would be the "Road to Dern" update. As you already knew, that wasn't the case in the end. On September 2nd, 2018, Grian made an announcement saying 1.18 hadn't ended up as planned, and the priorities for it had shifted away from the Road to Dern to presumable professions. This was a very controversial announcement, as everyone had been anticipating content with ties to the fabled land of Dern. However, it was clear RTD wasn't being shelved completely, but merely put on hold. And judging by some teasers in the latter half of 2019, it seemed as though it might be arriving next update.

    But the community wasn't focused on RTD in terms of possible 1.19 content for much of 2019, they were focused on a different upcoming feature - The Elemental Revamp. This was a rebalancing of almost every item in the game, and most items would be modified to fit ten tri-elemental archetypes. The thread about it would do a better job explaining all the changes than I could... and it also does a good job showing just how controversial this change was. Yeah, this was probably the most divisive idea for changing a part of Wynn that was shown to the community. In fact, the Elemental Revamp was most scrapped in the end, although some of its aspects like Hive Armor changes did make it into the game.
    It's time for another major update! In October, we got our RTD - I mean The Silent Expanse - trailer, and like always, the teasers had only touched the surface of what was being added. For the first time in Wynn's history, a new class was being added in the Shaman! This is honestly one of the most insane additions to Wynncraft, and it did take a lot of balancing on the 1.19 beta before it was in a "good spot".

    1.19 also had some class rebalancing, adjusting the four other classes to roughly their power levels today. There was also the addition of the Hunted Mode, which led to a rise in people doing professions more thanks to its XP bonus, as well as the HICH challenge (I'll discuss that a bit more later). Another "small" feature added was loot quality, which made mythics more common if you had more loot quality. This led to a significant spike in mythics being discovered, and also elevated lootrunning to more of a prominent subcommunity. And we can't forget the Eldritch Outlook either, a new endgame challenge that added the Eye, a powerful foe that had been hinted at for years.

    Fun Fact: There was also a very popular class suggestion on the forums made by xKindredKinesis about a shaman class!
    We're now up to the more recent parts of Wynncraft's history. As many may know, 1.20 launched in January 2021, making 2020 the only year to not have a 1.XX update. So, what happened during that year? Well, we pretty much got the usual. 1.19 got some patches, one of which actually added back the Wynnter fair for a bit. People did all the new content until they got bored, and right as that happened, teasers for 1.20 started trickling in.

    This time, the admins did something different: monthly news threads about the update. Most of them showed simple stuff like a build revamp, but the first teaser actually laid out what the eventual update would be about. It hinted at no new regions but more mid/late game content as well as general improvements. The teaser also mentioned the admins planned on releasing an update before 1.20, which would add a new feature and update the store. Both of those things ended up being delayed until 1.20 however.

    As more teasers arrived, it became obvious that 1.20 was possibly larger than we originally thought. The teasers had minimal common links beyond (general revamp), and the timeframe between 1.19 and 1.20 was growing to be one of the largest between Wynn's history. By late 2020 Wynn also had four game devs (Jumla, colin350, Apollo, and HeyZeer0), the most it ever had in history.
    Official Events:
    • HIC - A patch in mid-2019 added the Hardcore, Ironman, and Craftsman challenge gamemodes. It only took a few months before player YYGAMER completed all content with all 3 restrictions active at once. He later went on to beat the similar HICH challenge too after 1.19 dropped.
    Community Content
    Modern Era:
    Many had speculated that 1.20 would include a Gavel revamp. But no one predicted that The Gavel Reborn update would also include housing, raids, and a guild update, three of the most highly-requested additions/changes in recent years. Due to this, 1.20 seemed like it could surely become an instant classic, but all of those cool things were overshadowed by the elephant in the teaser: the Champion rank.

    It makes sense that another rank was added. After all, server hosting costs and developers needed to be paid. Still, all of the forums discourse in the first few days after the 1.20 trailer focused on the champion rank, as it added several controversial features such as the bomb bell and champion slots - both of which still get some criticism to this day.

    Despite the trailer's release in early november, it was obvious that a lot of work still needed to be done on the update, as was evident when beta testing finally began in december. Two raids and several quests were missing, and while most of them were eventually added in beta, the Nexus of Light raid didn't arrive until a while later after 1.20's release.

    Fun Fact: Champion Rank may have ended up as a subscription base rank, as was possibly hinted at by a survey sent out during beta.
    2021 was not a great start for Wynncraft. Days earlier, a massive dupe glitch had struck, causing mythic prices to skyrocket. It was so bad that players actually were clamoring for a rollback, but due to logical reasons, it couldn't really happen. This meant that the trade market was down until 1.20 dropped, but launch week had it's own problems - beta testing naturally can't squash every bug.

    1.2o honestly had one of the roughest launches ever. Only 2 of the 3 raids were in the game, housing was missing a lot of cool features it had, and guild changes were not well received, at least initially. In addition to all this, some of the hotfixes for 1.20 had issues of their own. I'm not just talking about introducing new bugs - I'm talking about hotfix 6, a notorious event that changed how damage was calculated, causing players to deal WAY more damage in the past. The change was put on hold the day after hotfix 6 until items could be rebalanced, but not before a little trolling had been done.

    Was Wynn entering a third dark age? Lets find out.
    1.20 was definitely not without its flaws, but the admin team clearly showed that they wanted to make the update its best for the community. 1.20.1 added the Nexus of Light raid and fixed some of the community's problems with guilds, while 1.20.2 added improvements to housing, early-game changes, and raid-reward buffs. 1.20.3 came out not long after, this time focusing on improving guilds and adding Guild Seasons. That's not to mention all of the smaller hotfixes in between.

    In the Summer, Wynncraft had its second limited-time event, which played out much differently than the Wynnter Fair of long ago. Instead, it added limited-time crates with unique cosmetics, with 27 crates being available for free provided you logged in daily and did your objectives. According to Salted the event was successful, so personally I don't think future events like this are out of the question.

    Fun Fact: In hotfix 1.20.2.6, Salted joined in on making hotfix 6 memes, and jokingly stated that they were adding a feature that would let people set 200 skill points in one skill.
    Right now, I truly think Wynncraft is heading in a positive direction. But as for what exactly the future holds for Wynn... no one really knows. Much like after 1.19, the future of Wynn is very much uncertain. But I feel like the recent updates have given us some clues.

    Between 1.20.2 adding special minibosses you fight once a day, the addition of weekly guild objectives, and the Bonfire Festival encouraging daily log-ins, it seems like Wynn could be switching gears from essentially being an action/adventure RPG with multiplayer elements, to something players log onto daily for. And this shift makes sense - in the modern age of gaming, multiplayer games seem to be vying for attention. Many modern multiplayer games have been updating very frequently, and the amount of smaller updates that have release this year compared to all the others makes me wonder if Wynn will join that trend too.

    Either way, no matter what happens, Wynncraft is as popular as ever and is here to stay.

     
    Last edited: Aug 21, 2021
  2. Yae Miko

    Yae Miko Gacha Fanatic and Galaxy Devourer HERO

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    Minecraft:
    The WithTheFish era:

    Everything smells, looks, tastes, sounds, and feels like cheese. How.

    It is awful. Wynncraft is ruined.
     
  3. froge

    froge Skilled Adventurer CHAMPION

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    25k hype :)

    It's fun to reminisce about the old times while also realizing that the server has improved so much since the old days.
     
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  4. Mac N Cheese Man

    Mac N Cheese Man First Official Member Of The Mac N Cheese Club

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    Awful?...
    I'm in paradise!
     
  5. Yae Miko

    Yae Miko Gacha Fanatic and Galaxy Devourer HERO

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    It is old moldy mozzarella cheese
     
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  6. Furry

    Furry Travelled Adventurer

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    Too few mentions of the wonder of Bear Zoo
     
  7. Viridian

    Viridian The Moviegoer Staff Member Moderator CHAMPION

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    Amazing thread - great to see/reminisce about old Wynn!

    I have been looking for this thread for a LONG time - I remember peering through it way back (as an accountless lurker) when I was trying to see what type of build I'd make.
     
  8. PlasmaWarrior

    PlasmaWarrior Fishomancer VIP+

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  9. oinuk

    oinuk c lown

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    HF6 getting a note lfg
     
  10. Kmaxi

    Kmaxi Well-Known Adventurer Media CHAMPION

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    Very nice thread! Good job putting it all together
     
  11. thepicferret

    thepicferret Send help wynncraft addicted HERO

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    Omg another withthefish thread!!!
     
  12. DogeTennant

    DogeTennant Famous Adventurer CHAMPION

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    This is so well organized and awesome, I've been playing since the Mob Update in 2014, and though I was quite young and I didn't know English that well, so I wasn't in the community and I also left for a while, this still made me very nostalgic
     
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  13. Eris Greyrat

    Eris Greyrat w̶̜̩̥̜͓̞͕̲̝̯̝̥̞͊̊̾͛͋̀͠ CHAMPION

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  14. ThedumbOX

    ThedumbOX Likes pog? VIP

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    Gaming thread
     
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  15. HoboMaggot

    HoboMaggot . ę̸͚̳̙̳̠͖̳̓̇̄̓͂̂̆ VIP+

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    But Fruma and Dern?
     
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  16. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    fishe thread is back
     
  17. Minitinipower

    Minitinipower just a guy

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    The happy ending :)
     
  18. ThedumbOX

    ThedumbOX Likes pog? VIP

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    Bump also please work on essays instead of useless Wynn threads please don’t sacrifice life for Wynn
     
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  19. oculism

    oculism penguin gang QA Modeler HERO GM

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    this is a very cool thread but you need to do your homework instead of writing thread you unfunny little fish
     
  20. WithTheFish

    WithTheFish you are amazing CHAMPION

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