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Game Design The Heart of Darkness, Chiropterror, and Raids in General

Discussion in 'Feedback' started by Elytry, Nov 6, 2023.

?

Do you agree that these things are flawed?

  1. Heart of Darkness and its room

    6 vote(s)
    50.0%
  2. Chiropterror and its room

    7 vote(s)
    58.3%
  3. Capture the bulb

    6 vote(s)
    50.0%
  4. The Giant Void Hole

    7 vote(s)
    58.3%
Multiple votes are allowed.
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  1. Elytry

    Elytry Spitballer of the Architects

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    I'd like to start this post by saying that I recently started playing Acrobat TNA. It was painful. While playing, I realized some of the flaws that exist with TNA. I don't know how many people are aware of them, but I want this thread to act as a sort of collection for these complaints regarding raids. (No "no" option in the poll so I can add stuff later.)

    First off, there's the Heart of Darkness: The problem with this miniboss is simply its large health total. This is the first room of the raid and they take forever to kill.
    Also in that room is the void holes themselves that cause the Hearts to spawn: They are just bad game design in my opinion. You might think you're just not killing them fast enough, but the real problem lies in the fact that they are:
    A) inconsistent with spawning locations.
    B) lacking time to kill them.
    C) extremely tough to kill in the amount of time you receive.

    Chiropterror:
    All I really have to say about this one is that it has a vertical push spell. It's very painful.
    Another problem with this room is disadvantaging parties with players who are bad at parkour. Sure, they've probably played through most of the game. But they still exist, and this room just insta-kills them in the parkour section. Also, there's the lag and although I've gotten pretty good at predicting lag spikes and where to move to during them, I still take a ton of damage.

    Capture the Bulb:
    Is really boring, if I'm being honest. You just wait on the rock and sometimes jump off and kill things.

    The Giant Void Hole Room:
    Is glitchy. So glitchy. (Like that one bug that multiplies the damage the Giant Void Hole takes.)
    Also like the previous, it is kind of a waiting simulator once you find all the void matter.

    As for the Berserker Berry Room and Soulroot Maze Room, I don't have many complaints/bugs to talk about here.

    Well, if you read all of that, then I thank you.
    Until my next wall of text.
    ________________________________
    Any thing to say about what I said or raids in general? Feel free to comment!
     
    Last edited: Nov 6, 2023
  2. point_line

    point_line Well-Known Adventurer

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    Remember when you said dps doesn’t matter at all lol
    Although I do agree with your capture the bulb and void matter room, both are just waiting games
     
  3. Elytry

    Elytry Spitballer of the Architects

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    I said people don't think it matters, otherwise no one would play mage. But what I said is irrelevant right now.
    The only person in all the parties I played with who was able to kill the void holes was a cata user. Not even our Idol user.
    Yea, they're boring, and void matter room is so glitchy. There's always a glitch with that room. (Like the current one where one monster can destroy the entire void hole.)
     
  4. point_line

    point_line Well-Known Adventurer

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    they must have been really bad lol, the void holes are like 500k? hp so thats asking 3 people to deal collectively 50k dps...
     
  5. Elytry

    Elytry Spitballer of the Architects

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    You have to spend around 2 seconds searching for them and then you have to kill them in like 7 seconds. Sometimes party members die as well.
    (Also keep in mind that none of them, barring the cata user, were using powerful builds. Most players play to have fun, not to have the most powerful builds all the time. Sure, powerful builds are fun at the start, but eventually they suck all of the fun out.)
     
  6. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    Heart of Darkness is an avoidable punishment
    ________________________________
    The void gather room is actively being changed. The glitch where the dog walks up and instakills the giant void hole might even be fixed by the time I am sending this message.
    ________________________________
    Capture the Bulb's issue comes entirely from the fact that the bulb keepers can spawn next to the bulbs. If it was changed so they spawn at the extremities of the arena then it'd be fun and more engaging, as it was before people realized you could just sit in place and wait.
    ________________________________
    I agree that chiropterror, the boss itself, has the issue of being able to throw you around wherever which can be lethal with the light mechanic of the room. I do not, however, agree that the parkour section of it is a "flaw". The jumps are all one block, there's dungeon parkour that demands much more precision.
     
    Last edited: Nov 8, 2023
  7. Elysium_

    Elysium_ Skilled Adventurer

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    This would be an amazing change actually, would love to see it in game one day

    It would also make it so that capturing a bulb is actually somewhat dangerous considering the lack of spells.
    Is it possible so that the bulb keeper will just drop a bulb that you can pick up instead of it automatically going to the person who dealt the killing blow? That way, it could be strategized for the tankier players to take the bulb while the damage dealers can defend them, and would encourage more tanks in TNA
     
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  8. Elytry

    Elytry Spitballer of the Architects

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    100% agreed, its just annoying because it is very hard to avoid.
     
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  9. Elysium_

    Elysium_ Skilled Adventurer

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    What if the timer only started once you hit the void hole?
     
  10. ChrisWildfire

    ChrisWildfire Sun Punk Ability Designer CMD

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    make void holes glow or give it a beacon effect or anything, just make it easier to find. looking for it is part of what takes a lot of time, particularly if you're not with any experienced players or players with optimized builds
    ________________________________
    ^referring to heart of darkness room btw
     
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  11. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    I prefer TNA to have a bias towards more dps/mobility oriented builds. TCC already prefers having a high ehp build. That does not mean that you can't run any other build.

    One of the few reasons why tank is generally considered suboptimal is because the boss (Greg) has lots of true damage sources that it is way better just to kill it/force phase change before it does anything nasty. Also, the person that gets the red bulb is not necessarily the person that dealt the killing blow to bulb keeper. Rather, anyone that killed the red bulb npc that spawns upon the bulb keeper's death.

    And if the party is bad at light parkour, that's on them. We ain't handing out training wheels. Also light skip exists if you hate doing parkour.

    As for platform room, the void holes have set locations they can spawn. So just memorize them. And 600k hp isn't that hard for today's dps standards, unless your whole party is lacking in dps and experience then well good luck, you are better off /party disband and find a new one, or don't stand on platform and get a high dps build to carry or just play fmonk. There is a reason why pfinder is called monkefinder/doomfinder.

    Otherwise, yes. Both 3rd rooms are just waiting simulators, both of which needs revamp in some form or another that involves player interactivity to speed up the room. The defend room already has the blueprints, just that it is not impactful enough. As it currently stands, it at best can only speed up by 25s max assuming you kill every single enemy the moment they spawn, which is NOT worth the effort considering the wait time.

    I also agree that the chiropractor push spell is complete BS even though the best solution is same as Greg (just kill it before it does anything funny).
     
  12. Elytry

    Elytry Spitballer of the Architects

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  13. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    Fun builds can also be powerful if you build it around tna. And if you expect tna to be completed with ease with fun put impractical build, just don't do it with randoms you can't trust 90% of the time. Form and create your own party at that point.
     
  14. Elytry

    Elytry Spitballer of the Architects

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    You say that like I (and other players) will always have enough friends who are high level to do TNA. I just don't like how certain parts of the raid are sort of designed to favor specific archetypes. (Acro is near impossible in dark room, mage is really bad at platform, and summoner is just sad for greg.)
     
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