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Guilds The Guild Expansion: Alliances [+65 Supporters] V1.4 Released: Added Territory Trading, Achievements

Discussion in 'General Suggestions' started by Alexicon1, Sep 8, 2015.

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  1. Alexicon1

    Alexicon1 Director of IPPL (Pigball) + Wynn News Reporter VIP+

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    Hi everyone, Alexicon1 here. I am here to talk about a possible addition to the Guilds system, arriving in the form of Alliances. For those that don't know, the alliances would pretty much be a guild of guilds that team up to do stuff together. So, without further ado, let's get to it.

    Alliances
    Alliances would be groups of guilds, that could attack and defend like any other guild. Alliances would have a limit of 5, as Alliances would have levels, but not receive an updated guild cap. The leveling would be used for unlocking new mobs to defend with, also as a status symbol. Only Chiefs and Owners in the guilds that part of an alliance, can initiate commands, such as attacking, defending and the like. Territories held by an alliance would split the XP and rewards between the guilds, encouraging teamwork. They would have their own money pool separate from the individual' guilds. Alliances could be created by going to the Alliance Master, beyond the Guild Master area.

    Alliance Commands
    These are some of the commands that the Chiefs and Owners of the guilds in an alliance can use, although
    there are a few that can be used by others in the alliance. First up.
    /a This is very simple, as well as a guild chat (/g), this is an alliance chat, therefore it is possible to talk to all members of the alliance. This command can be used by all players.

    /alliance attack This is to attack territories, all members of the alliance standing in the territory when the timer ends are teleported to a war server. To compensate, I suggest the mob cap in a territory be raised to around 1250-1300. Only Chiefs and Owners can initiate alliance battles.

    /alliance defend Once again, this is self-explanatory, Owners and Chiefs can defend the alliance territories, from a separate alliance money pool. Once a certain level is reached, Alliances will unlock new mobs to defend territories with, but it will be harder than guilds to level. Can only be used by Owners and Chiefs.

    /alliance contribute Pretty simple, any player in an alliance can contribute an amount to the alliance that they see fit. Any player can use this.

    /alliance turnover This is a new one. If a Chief or Owner is standing in their guild-owned territory, they can turn it over to the alliance, instantly sharing the remaining up among the alliance. All mobs defending are instantly transferred, without loss to the now alliance-owned territory

    /alliance list Lists all guilds in alliance

    /alliance log Same as a guild log. Shows all activities undergone by an alliance

    /alliance xp [amt] Will contribute a percentage of the xp already being contributed to your guild. E.g. Say I am contributing 50% xp to my guild. Then if I /alliance xp 15 ,it will take 15% of that 50% xp and contribute it to the alliance

    /alliance invite Invites a guild to the alliance. Can only be done by Owner that created the alliance.

    /alliance kick Kicks a guild from the alliance. Can only be done by Owner that created the alliance.

    /alliance reclaim The opposite of /alliance turnover, if the player that turned over the territory to the alliance stands in that territory once more, and it hasn't been attacked, the player can reclaim the territory for his guild.

    /alliance contribute Same as the /guild contribute command, contributes a set amount of emeralds to the guild. Can be done by all players

    /alliance transfer Transfers a certain amount of emeralds from the guild bank, to the alliance bank. Can only be done by Owners and Chiefs

    /alliance leave The guild immediately leaves the alliance. 1/5 of money donated to the alliance by that guild is immediately returned to their guild bank. To prevent spending all of your money, then leaving with nothing. Can only be done by Owner



    Alliance Master
    This is an NPC that does exactly the same that a guild master does, but obviously, for alliances. It will cost 5 LE once more. A window will come up where you can enter the alliances full name, then initials. E.g. The new alliance Legio Praetoria. Its initials would most likely be LGP. Which would be displayed when the alliance has taken the territory and the like. Now, for the Dialogue.
    [1/5] Oh, you wish to forge an alliance, do you.
    [2/5] I can help you with that, but it will cost you
    [3/5] How much? Let's say, 5 LE. Yes, bring me 5LE and will craft an alliance that will go down in history
    [4/5] Thank you very much. So what would you like to name your Alliance
    Player then enters the alliance name, and tag. Also is granted the rank of Warchief, (*****) which is like Alliance Owner, the owners of the other guilds are still owners, and so forth.
    [5/5] Farewell, I wish you luck in the fields of war.
    In-Game Dialogue
    Upon taking a territory: Congratulations! Your alliance has taken control of [_______] from [_____]. Your guild and alliance will receive a portion of all XP and Loot dropped by all creature slain in that territory

    Upon defending a territory: The alliance has successfully defended [______]. [_Guild_] has lost

    Upon purchasing mobs: Alexicon1 [TNA] has purchased 1000 mobs for City of Troms, costing [A] 7720 emeralds.

    Upon contributing emeralds: Alexicon1 [TNA] has contributed 4096 emeralds to the alliance.

    Territory Bar
    An example of the bar at the top of the screen, modified to show alliances
    [​IMG]

    Ranks
    Commander/Warchief (*****): Creator of Alliance, has the power to dissolve the Alliance
    General(****): Owners of participating guilds, also one chief from Commander's guild
    Chief (***): Chiefs of participating guilds.
    Captains(**): Captains of participating guilds
    Recruiters(*): Recruiters of participating guilds
    Recruits: Recruits of participating guilds

    Territory Trading
    [​IMG]
    This is a function that allows guilds and alliances to exchange territories, for either emeralds or other territories. Only Chiefs, Generals and the Warchief can do this. If a member of another guild wants to territory trade with you, you will receive this message Alexicon1 [TNA] would like to trade territories with you. Type /alliance trade Alexicon1 to continue.Above is the menu for trading territories, as you can see it is much like the trading menu. You can also go to your inventory to grab emeralds to pay for the trading, if you want to. This would change collecting territories forever. Enjoy


    If you have got this far, and haven't closed this in disgust, I salute you. If you have any suggestions, feel free to comment below. Thanks for reading

    Changelog
    v1.1: Original Thread released
    v1.2: Fix of grammatical errors
    v1.3: Added ranks and additional commands
    v1.4:(coming soon) Adding territory trade and achievements
     
  2. 3DSMate

    3DSMate The shadow assassin VIP+

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    Kewl 1+
    (.....)
     
  3. blankman

    blankman Wynncraft Boomer VIP+

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    Definately, but who can accept an alliance invite?
     
  4. Teh Sweg Lord

    Teh Sweg Lord Travelled Adventurer

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    A very good idea. +1 Supporter
     
  5. Tyler4011

    Tyler4011 wicked wowza HERO

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    +1, this sounds like an awesome idea!
     
  6. Alexicon1

    Alexicon1 Director of IPPL (Pigball) + Wynn News Reporter VIP+

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    Um, the owner of the guild being invited
     
  7. blankman

    blankman Wynncraft Boomer VIP+

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    oh that wasnt clear. EVERYONE LEAVES LITTLE HOLES IN THEIR IDEAS FOR ME TO CRITICIZE I LOVE IT
     
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  8. Olebra

    Olebra Well-Known Adventurer HERO

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    Thoughts on thread:
    -Like Legio Praetoria wasn't unbeatable enough to begin with
    -Probably not gonna be used by any other alliance(if there even is others)
    -Good idea
     
  9. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I suggest that you will make an option to make the 5 guild owners have the same status and title, (Have the five leaders be teleported to a room and each will have to pay an le [this will be nice for alliances of equal guilds]) and make an option to make one guild an official subguild of the other.
     
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  10. Inceptus

    Inceptus Silent forums lurker

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    AWESOME! THIS IS BETTER THAN POTATOES!!!
    Seriously though, this is awesome!! Great job!
     
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  11. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    The only thing that bothers me with guilds/alliances is that they are only a social feature atm and don't offer any in game advantage at all.
     
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  12. yellowscreen

    yellowscreen Certified Lurker

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    Good idea (+1 support)
     
  13. Alexicon1

    Alexicon1 Director of IPPL (Pigball) + Wynn News Reporter VIP+

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    Bump seeing as more alliances are appearing
     
  14. Roamyn

    Roamyn Well-Known Adventurer CHAMPION

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    I think that the guild allowed per said alliance should be raised- just an opinion. You shall still receive a (+1).
     
  15. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Where did the 65 supporters come from?
     
  16. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    Rip wynncraft. Guilds became OP and everyone died.
     
  17. Paladin A'renos

    Paladin A'renos High Grand Master of the Ordo Malleus HERO

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    Only 5 guilds per alliance a dangit
    Ordo Malleus has over 10... in it
     
  18. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    to add onto this "Guild Expansion" suggestion, ill simply add a spark to the flame of creation...

    Guild Battles

    meaning players fight it out in #v# but not for territory since thats stupid
     
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  19. McFuzzyChipmunk

    McFuzzyChipmunk Knights of Gavel Guild Master

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    Supported my friend
     
  20. Alexicon1

    Alexicon1 Director of IPPL (Pigball) + Wynn News Reporter VIP+

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    Before the 9/7 (The Wipe)
     
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