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World Suggested Improvements To Rise Of The Quartron

Discussion in 'General Suggestions' started by Da Homeboi, Apr 3, 2021.

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Which suggestions do you agree with?

  1. Mining Annex being a World Event

    8 vote(s)
    88.9%
  2. Quartron Improvement

    6 vote(s)
    66.7%
  3. Quartron Improvement, but in a different way (How?)

    2 vote(s)
    22.2%
  4. None

    0 vote(s)
    0.0%
Multiple votes are allowed.
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  1. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki

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    So Rise of the Quartron is one of my favorite reworked quests in 1.20, yet I feel like a few things are missing and might need a rework. So here are some that I kind of want in the quest.

    To start, remove the Mining requirement of this quest. It is only used for the end just to be in a 'bonus' segment. Just make the part where after you escape, you get all of your rewards (They remain unchanged except for the Mining Annex) and then you get the ability to toggle a World Event, the opening of the Mining Annex. The World Event will instead get a Mining requirement of 20. And Nasea says this line of dialogue at the end of the main quest:
    • Manager Nasea: Oh, by the way, that Core you gave me, it turned into a ring. Pretty high-tech, but I think someone in Corkus can make something more advanced, so you take it.

    So don't get me wrong, the fight against the Quartron is a pretty good fight, however, one thing kind of feels a bit rushed and empty to me - why does killing the legs defeat the whole thing? I think there needs to be three more phases against the Quartron - killing the arms, fighting the head of it, and then add a fourth phase (Although it's not really a huge phase) which pits you against Harnort Quartron.

    Here are the phases I'm suggesting and what they will look like:
    Dialogue (Phase 1 -> Phase 2)
    • The Quartron: Leg Core Alpha Power: Unresponsive, Leg Core Beta Power: Unresponsive
    • The Quartron: Commencing Leg Detachment
    The Quartron now has only the top half, and you need to defeat both of the arms - Arm Core Delta and Arm Core Gamma.

    Arm Core Delta:
    HP: 15,000
    Level: 50
    AI: Burst Ranged (Only 3 Projectiles)
    Elemental Stats: Water - Damage, Earth - Damage

    Arm Core Gamma:
    HP: 15,000
    Level: 50
    AI: Ranged
    Abilities: Flamethrower, Meteor
    Elemental Stats: Water - Damage, Air - Damage

    There will also be minimal minions throughout the fight, so you can focus on the arms. The fact that the Delta Core is Burst Ranged to me makes up for that.

    Dialogue (Phase 2 -> Phase 3):
    • The Quartron: WARNING: All Attack Units Unresponsive. Commencing Arm Detachment
    • Harnort: Come on, this cost me thousands to make! MILLIONS EVEN!
    The Quartron's Head:
    HP: 12,500
    Level: 55
    AI: Rapid Ranged
    Abilities: Flamethrower, Meteor
    Elemental Stats: Water - Damage

    Dialogue (Phase 3 -> Phase 4):
    • The Quartron: Critical Damage to all Units, commencing ejection and self shut-down.
    • Harnort: You... You have destroyed me! Destroyed Llevigar! DESTROYED THE PROVINCE OF GAVEL!
    • Harnort: You stupid, no-for-good, HUMANS!! YOU ARE FAR WORSE THE ORCS! BURN IN HELL FOR YOUR CARELESSNESS!
    • Harnort: ... Heh. You know what? With you destroying my precious, this whole building will collapse soon. Only one will leave from here alive, and it's going to be ME!
    You will then fight against Harnort Quarton, Mastermind of Quartz. He is very easy to defeat.

    Harnort Quartron:
    HP: 500
    Level: 49
    AI: Melee
    Elemental Stats: Earth - Damage
    Drops: Main Quartron Core

    Dialogue:
    • Harnort: No... I can't... Die here... You... You'll die someday... And I'll be smiling down on you for that...
    • Harnort: At least if you can't die for me... That useless pile of Quartz over there will finish the job...
    The Escape segment is unchanged.

    What are your thoughts on these?
     
    luckeyLuuk likes this.
  2. aaaaaaaaaaaaaa

    aaaaaaaaaaaaaa Well-Known Adventurer VIP

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    10charr
     
  3. Samsam101

    Samsam101 Star Walker GM

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    Doesn't need to be a world event, just make the gravel wall require level 1 mining and boom
     
    Nukewarmachine and Melkor like this.
  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    I don't think the fight really needs an extension, and Harnort's not strong. It'd be like the punching bag Maxie phase. I think it would turn into much more an unnecessary ordeal due to the way the Quartron would fall over as you described. It'd basically be the same fight but again.
     
  5. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    In my opinion the head and Harnort phases are pretty unnecessary (see Selvut's response), but the current battle is still a bit too short imo, so I support adding the arms as a second phase.

    I'm not one of those people who think that the mining req at the end of the quest is stupid, but I support cutting out professions from the quest entirely (full profession quests when???).
     
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