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Stop Nerfing Xp Spots

Discussion in 'Wynncraft' started by Bixlo, Jan 27, 2021.

?

Do you agree

  1. yes

    55 vote(s)
    61.8%
  2. no

    34 vote(s)
    38.2%
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  1. Fearlesscat369

    Fearlesscat369 Well-Known Adventurer

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  2. HoboMaggot

    HoboMaggot . ę̸͚̳̙̳̠͖̳̓̇̄̓͂̂̆ VIP+

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  3. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    In all honesty, I'm extremely happy that most grind spots were removed- granted most of the really good late game ones are still around (Herb Cave, Living Scrap, Futuristic Corkus Mechs, Mirror Cave, Witness Church)

    I've been playing this game for nearly eight years, and way back in the day, it was extremely grindy. It was fun, the game felt new and I made a lot of friends at the silverfish pit lol.
    Since then, I've leveled up another character for each class. I have a good chunk of quests done on one of those, and that's it. I have not even all of the quests that open up areas done on all five because I just power leveled via grind spots because it was just much more time efficient.
    And don't get me wrong, I absolutely love the quests in this game. They aren't lackluster or boring to me at all, it's just that they've always felt so inefficient compared to throwing down a totem at a grind spot.
    I just leveled my warrior in the past couple of days, and while I did use my totems at the grind spots, and did run some dungeons- dungeons got quite repetitive, so I went out and did quests, which felt extremely nice. I hope to experience more of the lower level quests again too, now that lower level grind spots have been cut down a bit-

    As for guild xp and grind spots, witness church is still insanely good. My guild leveled multiple times ~level 50 atm, today. Just a single friend grinding levels. If that isn't good enough for xp, then I don't really know what would be. From what people have said, it's better than old glowbulb

    Tldr: I think grind spots were brutally efficient compared to all other xp sources in the game, especially early-mid, and I'm glad they were cut down significantly to allow quests and exploration to be competitive again for leveling
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    It's the equivalent of removing all except the meta items instead of properly balancing them.

    There's still just as much grinding in the game, except now it takes longer, and is more boring because there are less options.
     
  5. Bixlo

    Bixlo Got drip like pablo HERO

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    fair point
     
  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    No, its not.
    Game Design is sadly not that simple.

    The amount of grind spots around the world also influence how players will interpret the way to play the game. Game Design tip: prevalence of content is equated to importance of content.
     
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  7. AIexxx

    AIexxx Well-Known Adventurer CHAMPION

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    Now I need 2716h of Church for 1Trillion overflow xp :(
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    This is only true if players actually see all of the grindspots. Which is why removing their icons from the map makes sense, but not having them does not.
     
  9. DogeTennant

    DogeTennant Famous Adventurer CHAMPION

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    I'm gonna say something probably extremely controversial, but this is my view... Mob grinding... is fun. Quests... are not.

    tl;dr: I'm bashing quests and simping for grind spots, I'm gonna get hated on ALSO CLICKBAIT(kinda) (maybe not) (idk)

    Great, now that I have your attention, let me expand. Quests are fun, of course! They are well made, they are not just fetch quests and they have interesting characters and stories. The problem is, that they are fun only the first time around, maybe the second time around if you give yourself a break. I'm a very specific case and probably less than 1% of Wynncraft player base, but I aim to finish all quests on all 14 classes, and it's incredible torture. More boring and grindier than anything I've ever done on Wynncraft in the 6 and a half years that I've been here and as I said I have 14 classes at lvl 106. Truth be told, I haven't done professions, that might be much worse, I have no idea. But professions are not the main content of this game, quests are. So sure, quests are fun, but do I really want to wait a year every time I do one class? For the last 3-4 months, I basically did nothing on Wynn, I was only chatting in Detlas and looking at random items on the market because that was more fun than doing the quests for the 4th time. And every time I tried to get back into it, I just quit. So here I am after 3-4 months and I haven't finished a single class.

    Now let's go over to mob grinding. Mob grinding? Yes, it's boring. When you don't know how to do it efficiently and when you do it alone. But most people who choose to do mob grinding over quests are already experienced players, who have done the quests and just want their next class to level up quickly. They may return to the quests once they get back in the mood for them, once they feel like it. I haven't met a single newbie who would skip content for mob grinding. If I go back in time and remember myself, the only time I ever did mob grinding was when I was missing a level for the next quest. So I don't see why the CT feels like their content is not being used, enjoyed, and played when it is. Just not as much by the experienced players. The veterans would rather have an easier way of leveling up than doing all the quests all over again. So I'm glad that you're trying to focus on the newcomers and showing them that the quests are a way to go and not the grind spots, but you basically didn't fix anything. If they survive and don't leave wynn until the endgame, they will realize that quests are not the way to go if they want to level another class. and that grind spots are more efficient and more fun.
    Now, I keep saying that mob grinding is more fun, let me give you an example. Of course, it's not fun when you're alone and you don't have the proper gear. It's slow, tedious, boring. But when you know what you're doing and you have a party. It's so much more fun than quests. I spent around 24-30 hours (clean time) in the glow bulb, leveling all of my classes to level 106. And that was more fun than doing HALF of the quests for just the 4th time. The reason why it was fun was because of the players. We chatted, we joked, the atmosphere was nice, you keep moving all the time so you are not really bored.

    Now the reason why Quests are NOT fun (after the 2nd or 3rd time). You would think that since it's quests, you would move a lot, you would be experiencing action and fun... but no. In fact, you probably do more of standing around listening/reading dialogue than actual questing. And that's great for the new players, once again! They read the awesome stories and the creations the CT has created and I read it too! But I don't want to read it for the 4th time, 5th time.. I just want to get on with it. And of course, you can say that you can skip dialogue. But then there's unskippable dialogue - a spawn from hell. As I said, mob grinding is fun because you move around, you are busy, you talk to other people very often. During quests, specifically unskippable dialogue, you just... stand. Is it over yet? Nope. Now? Nope. Oh cool the dialogue has ended I don't even know when since I wasn't paying attention. Ah look, the quest is over. You could probably complete some quests with unskippable dialogue before the dialogue ends if you could do both at the same time.
    Once again, so we don't get confused. I'm talking about experienced players doing the quests all over again, not newcomers who haven't seen the quests before.

    Now, some conclusion. The point of my post wasn't to try and solve my problems, since my problem is unsolvable by no other than me. I don't have a personal problem with mob grinding getting removed, I've already done all the grinding I needed, but I try to not be selfish, so I still care about it. The point of my post was, that newcomers don't skip content as you think and veterans want an easier way to level up and you keep removing this easier way with each update making it harder to level up, because (and maybe I'm speaking just for myself, but considering how many players just skipped quests on their other classes, I think I'm right), because you think that grind spots are not content and you don't want your actual content to be skipped. But the fact is that the only players that want to skip your content are the players who have already enjoyed it, but it's impossible to enjoy something 5 times over unless you give yourself a huge break each time. And the only reason I've included my journey with quests is to show you how incredibly painful they are once you have to do them more than a few times.

    Once again, I'm not complaining because of my problems. I gave myself this goal to complete all quests on all 14 classes. Removing grind spots did not affect that as I already had all the classes prepared. I'm torturing myself willingly. The only reason I made this long-ass post is that I care about the people that will have to go through this unwillingly every time they will want to try out a new class.

    Quests are a way to go for new players. Not for the Veterans. That's my view on this and I know that probably everyone will disagree with me and I accept that I will get shit on, but if you ever grinded in Glow Bulb and now you're telling everyone what a great decision it was to remove it, you're a hypocrite because you too wanted an easier way to grind as you probably already had quests completed on a different class, but now you're happy that others don't have the same option.

    Now, I'm going to bed, goodbye.

    edit: wow I really just typed over a 1000 words which will change nothing and will just get me hated on
     
    Last edited: Jan 27, 2021
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Full concurrence with the above.
     
  11. Bixlo

    Bixlo Got drip like pablo HERO

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    1. I agree hence why I said what I said abt grind spots2. Holy hell gg on the length
     
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  12. dr_carlos

    dr_carlos Morph Gang! VIP+

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    Sorry what?
    I levelled up about 1/3 of a level with Morph in about 10 mins
     
  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin. HERO

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    It's not, amount influences how often you will find something by a lot.
     
  14. Ichikaaa

    Ichikaaa woop woop CHAMPION

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    It's not so much that they're removing them completely. There's still the best grind spots at every level left in the game. Experienced players can absolutely use those.
    Often times though, I see new players asking what the best way to level is or where the best place to grind is, without even having explored the game's quests and lore and discoveries. A lot of that is probably due to how many grind spots there were, like was mentioned. Even on the emerald trail, when you finished the typical player's second quest, you had a grind spot directly right of you. It just doesn't make sense really. They've already put profs in the tutorial (and while I don't mind it whatsoever, it shoves a secondary focus of the game in your face right away). Grind spots are exactly that. Secondary focuses, which should be used when you've done the quests you can do and the dungeons you maybe need to.

    Of course, everyone plays the game differently too. There's absolutely nothing wrong with just wanting to level up first and then exploring more of the game's lore and content. But having the main focus for first time players be questing is much nicer.

    I do agree with the points you make about a lot of standing around in quests, and a much better atmosphere when you're with a party. Though, the community is huge, and if you're a new player, it is so easy to get involved with other new players to level up and quest with. As an experienced player, I often take that for granted because I'm not usually looking for help from others, so finding grind parties does come across as much easier for me and more lively, for sure.

    I don't think the game has changed much for experienced players at all, due to grind spots still technically being there. At least the bulk of the important ones. If there is honestly that big of a difference, I'm sure it won't take long for people to get acclimated to the changes. It usually doesn't. I can't say this is negative for the game whatsoever, personally
     
  15. Goden

    Goden Everlasting Excellency HERO

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    time to grind a now worse version of glowbulb for 30 billion worth of xp just so i can get the member slots my guild used to have back

    love having to fight for stuff my community already literally poured money into through bombs that was just taken away and is now harder to achieve

    funny really

    edit: 30b is just one lv and it's not even the lv we need, in order to BREAK EVEN on slots compared to pre-1.20 we'd to grind to lv93, which totals to about 150-170b.
    awesome.
     
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  16. Fearlesscat369

    Fearlesscat369 Well-Known Adventurer

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    oh lol I haven't even visited the refinery yet lol
     
  17. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    i understand the emerald trail zombies getting removes, almuj slimes are a little sad, llevi spiders are still ok.
     
  18. Lumia

    Lumia Making your potatoes since 2002. CT Manager HERO Builder

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    What ones do you think got nerfed? The xp gain from grindspots was not changed by much at all, and most of them got buffed. The only nerf to grindspots I made most of them more intricate/harder ish. But I also nerfed the health Regen of all grind spots mobs, they used to have stupidly high regen. I never tried to directly nerfed in terms of xp per hour any spot.
     
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  19. LiteralSatan

    LiteralSatan The Disco Charity accepts all contributions CHAMPION

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    YES. I completely agree with this.
     
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  20. Bixlo

    Bixlo Got drip like pablo HERO

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    It got nerfed for xp per hour from 10mill in 10 ish min to 8 mill in an hour (not my og source a friend told me)

    Exactly the issue my guild has been having. sorry it happened to you too :(

    Not really nerfed the old spots, I like how they are more intricate/harder, that makes grinding more fun and enjoyable, my sadness is in the areas like church that went from awesome end game xp that guilds use to great but now less. I like the removal of unused spots since they wernt used and just cluttered the areas. I also like early game ones being removed since it helps the player focus on early game quests over mob xp.
     
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