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Guide Spell Cost % Guide + Reference Chart

Discussion in 'Wynncraft' started by Saya, May 8, 2020.

?

Is 0 int spell cool

  1. yes

    147 vote(s)
    80.3%
  2. meh

    36 vote(s)
    19.7%
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  1. Saya

    Saya you win at uwynn HERO

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    upload_2020-5-8_5-18-51.png
    (the identification)​

    How spellcost is calculated:

    Method 1:
    1. Apply int
    2. Round result up
    3. Apply raw spell cost id
    4. Apply % spell cost id
    5. Round result down


    Method 2:
    1. Round down the int reduction amount
    2. Subtract it from the base cost
    3. Add raw spell cost id to result
    4. Round down the spellcost % reduction amount (sign = spellcost % sign)
    5. Add it to the result



    oh yeah don't forget, rounding down a negative means more negative


    -----------------------------------------------------

    Example:
    (probably outdated so just read below): https://www.wynndata.tk/s/zbuayx
    ok updated link
    Aquamarine/Soul Signal/The Ephemeral/Slayer
    Draoi Fair/Finesse/Sacramentalia/Contrast
    Pure

    68 int
    3rd Spell Cost +1
    3rd Spell Cost -71%


    Method 1:
    Meteor base cost is 8.
    You apply intelligence to that (68 int = ~50.3% reduced mana usage, so multiply by 100% - 50.3% = 49.7%) and get 3.976.
    Rounded up, that's 4.

    Raw spell is +1, so you get 5.
    Applying the spellcost % id (-71%) to 5, we get 1.45.
    1.45 rounds down to 1

    Final meteor cost: 1


    Method 2:
    Meteor base cost is 8.
    Int reduction amount (68 int = ~50.3% reduction) 8 * 50.3% = 4.024, rounds down to 4
    base cost 8 - 4 = 4

    Raw spell is +1, so you get 5.
    spellcost % result is -71% * 5 = -3.55, rounds down to -4
    5 + (-4) = 1

    Final meteor cost: 1



    Also since the spellcost after int and raw is 5, the spellcost threshold for a 1 cost meteor in this build is -61%.
    upload_2021-8-22_1-45-48.png




    -----------------------------------------------------​



    Use the spellcost you get after factoring in both int and raw spell cost. It is considered as the "base" for this chart.

    -spellcost % threshold chart:
    (Up to the absolute worst case, 18, which is a minroll Lower with 0 int):
    Code:
    1:   -1% = 0 (0 doesn't mean free, it still costs 1. It does affect repeat spellcasts though, you get another 1 cost cast.)
    2:  -51% = 0,  -1% = 1
    3:  -67% = 0, -34% = 1,  -1% = 2
    4:  -76% = 0, -51% = 1, -26% = 2,  -1% = 3
    5:  -81% = 0, -61% = 1, -41% = 2, -21% = 3,  -1% = 4
    6:  -84% = 0, -67% = 1, -51% = 2, -34% = 3, -17% = 4,  -1% = 5
    7:  -86% = 0, -72% = 1, -58% = 2, -43% = 3, -29% = 4, -15% = 5,  -1% = 6
    8:  -88% = 0, -76% = 1, -63% = 2, -51% = 3, -38% = 4, -26% = 5, -13% = 6,  -1% = 7
    9:  -89% = 0, -78% = 1, -67% = 2, -56% = 3, -45% = 4, -34% = 5, -23% = 6, -12% = 7,  -1% = 8
    10: -91% = 0, -81% = 1, -71% = 2, -61% = 3, -51% = 4, -41% = 5, -31% = 6, -21% = 7, -11% = 8,  -1% = 9
    11: -91% = 0, -82% = 1, -73% = 2, -64% = 3, -55% = 4, -46% = 5, -37% = 6, -28% = 7, -19% = 8, -10% = 9,  -1% = 10
    12: -92% = 0, -84% = 1, -76% = 2, -67% = 3, -59% = 4, -51% = 5, -42% = 6, -34% = 7, -26% = 8, -17% = 9,  -9% = 10,  -1% = 11
    13: -93% = 0, -85% = 1, -77% = 2, -70% = 3, -62% = 4, -54% = 5, -47% = 6, -39% = 7, -31% = 8, -24% = 9, -16% = 10,  -8% = 11,  -1% = 12
    14: -93% = 0, -86% = 1, -79% = 2, -72% = 3, -65% = 4, -58% = 5, -51% = 6, -43% = 7, -36% = 8, -29% = 9, -22% = 10, -15% = 11,  -8% = 12,  -1% = 13
    15: -94% = 0, -87% = 1, -81% = 2, -74% = 3, -67% = 4, -61% = 5, -54% = 6, -47% = 7, -41% = 8, -34% = 9, -27% = 10, -21% = 11, -14% = 12,  -7% = 13,  -1% = 14
    16: -94% = 0, -88% = 1, -82% = 2, -76% = 3, -69% = 4, -63% = 5, -57% = 6, -51% = 7, -44% = 8, -38% = 9, -32% = 10, -26% = 11, -19% = 12, -13% = 13,  -7% = 14,  -1% = 15
    17: -95% = 0, -89% = 1, -83% = 2, -77% = 3, -71% = 4, -65% = 5, -59% = 6, -53% = 7, -48% = 8, -42% = 9, -36% = 10, -30% = 11, -24% = 12, -18% = 13, -12% = 14,  -6% = 15, -1% = 16
    18: -95% = 0, -89% = 1, -84% = 2, -78% = 3, -73% = 4, -67% = 5, -62% = 6, -56% = 7, -51% = 8, -45% = 9, -39% = 10, -34% = 11, -28% = 12, -23% = 13, -17% = 14, -12% = 15, -6% = 16, -1% = 17
    
    spellcosttable1.png

    Note: -raw cost that makes your spellcost "negative" means you get to cast it that many times at 1 mana, basically.

    Quick references to base spellcosts:
    Archer: 6/3/8/10
    Assassin: 6/2/8/8
    Warrior: 6/4/9/6
    Mage: 6/4/8/4
    Shaman: 4/1/8/6


    thanks @iTechnically, @hppeng, @Bart (MC), @Druser, @Wxhlf for messing with my brain
     
    Last edited: Sep 21, 2021
  2. Aiyria

    Aiyria sad HERO

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    hmmmm
    interesting...
    no int spellspam time
     
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  3. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO

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    epic calculator; you might want to mention briefly why -1% spell cost lowers the entire cost by one (kinda borked tbh). (Or maybe I missed it, it's 2:30 and I'm basically forcing my eyes open by having to look at my god-awful pfp to re-instill a fight or flight response to keep me awake)
     
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  4. ccccccccccccccc

    ccccccccccccccc horse failure

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    -34% nerd
     
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  5. Saya

    Saya you win at uwynn HERO

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    whoops my brain died doing the higher mana costs which were really pointless

    thanks
     
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  6. Bleiiz

    Bleiiz The Hole Finder HERO

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    I'm just gonna pretend I know what any of this means and roll with it
     
  7. Saya

    Saya you win at uwynn HERO

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    fake it till you make it
     
  8. TheSilverTide

    TheSilverTide Well-Known Adventurer VIP

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    Cool guide, how does cost change if spell cost % increase it?
     
  9. Endercomet

    Endercomet HongKonger

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    It would not be that important cause you shouldn’t be using them if you are using spell build but if you aren’t using spell build the costs don’t rly matter anyway
     
  10. TheSilverTide

    TheSilverTide Well-Known Adventurer VIP

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    But what if i would like to reduce the +spell cost %? it would be useful to know values
     
  11. Endercomet

    Endercomet HongKonger

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    The -ve spell cost would additively balance it out
    If you get a +10% spell cost armor and pair it with a -20% spell cost armor you can refer to the chart with -10% spell cost.
    Also you wouldn’t normally have +spell cost armors in a good spell build unless your weapon has it
     
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  12. BqwaOLD

    BqwaOLD Famous Adventurer

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    *Becomes AIn member*
     
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  13. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Some of my experiments with this have been counterintuitive. Wynndata is probably right but I would recommend testing ingame to be sure.
     
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  14. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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    tldr throw me a wynndata build instead
     
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  15. Saya

    Saya you win at uwynn HERO

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    honestly this is more of a guide on which slayers and demon tides are worth less than others for what reason
     
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  16. one_ood

    one_ood c lown VIP

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    time to throw out all those shitty slayers
     
  17. Tejanth

    Tejanth Well-Known Adventurer

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    wait what's wrong with the profile pic?
     
  18. Sar

    Sar The Fire Archer CHAMPION

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    imagine having a godly slayer and demon tide, just spamming 3rd spell like no tomorrow without having any intell
     
  19. Saya

    Saya you win at uwynn HERO

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    you only need the slayer, check the chart for what becomes 1mana :o
     
  20. Sar

    Sar The Fire Archer CHAMPION

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    yea but that is only on the first spell, you need 100% if you want an infinite 1 mana
     
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