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Some Ideas For 2 New Classes To Add To Wynncraft

Discussion in 'General Suggestions' started by Justice, Jul 28, 2019.

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  1. Justice

    Justice Obliterator of Grooks VIP+

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    This is just a post of just 2 classes I think would be great additions to Wynncraft as the game seems to be missing them to me.

    Soldier/Commander(VIP) This class would use a sword and shield as its main weaponry. It excels at lots of defense but lacks at magic casting

    -Sweep Attack, this skill is essentially like the move you can do with a sword in normal Minecraft where you do a sweep attack if you time your attacks right.
    -Grade 1(lvl. 1) Causes a single sweep attack
    -Grade 2(lvl. 16) Causes a double sweep attack
    -Grade 3(lvl. 36) Area of effect of the sweep attack increase slightly and does more damage

    -Shield Charge, this attack is similar to the charge attack of the Warrior but it more or less will plow enemies to the side and damage enemies in the path of the shield charge.
    -Grade 1(lvl. 11) Causes a charge with the shield and goes 10 blocks
    -Grade 2(lvl. 26) Shield Charge adds the damage the shield can do and deals it to the enemy and now has a range of 12 blocks
    -Grade 3(lvl. 36) Enemies in the way are pushed to the side and damage of the charge increases by 50%. Range is increased to 14 blocks

    -Shield Bash, this spell would be used to damage enemies with your shield while also pushing them away certain blocks amount of blocks depending on what grade it's at.
    -Grade 1(lvl. 21) Enemies are knocked back 3 blocks and enemies are damaged based on the damage of the shield
    -Grade 2(lvl. 36) Enemies are knocked back 5 blocks and the damage is increased by 25%
    -Grade 3(lvl. 56) Enemies are knocked back 7 blocks and the damage increases by another 25%

    -Intimidate, this skill would be used to give you and allies around you increased resistance but this would also give you a thorns and reflection boost while getting nearby enemies to go towards you rather than going towards other players.
    -Grade 1(lvl. 31) Thorns and Reflection increased by 50% for 10 seconds while enemies within a 9 block radius are drawn towards you. Adds 25% resistance to you and your allies and lasts for 2 minutes.
    -Grade 2(lvl. 46) Thorns and Reflection increased by 100% for 10 seconds while enemies within 12 blocks are drawn towards you. Adds 30% resistance to you and your allies and lasts for 3 minutes.
    -Grade 3(lvl. 66) Thorns and Reflection increased by 125% for 10 seconds while enemies within a 15 blocks are drawn to you. Adds 35% resistance to you and your allies and lasts for 4 minutes.

    -Shields, This is an item that I think should be an item that has a specific damage but its effects are only applied to the attacks shield charge and shield bash. It should also allow the use of elemental defenses and give health much like armor but not as much as what armor would give. The shield can act like a weapon in the fact that it can have any of the elemental damages that are only used on spell attacks but have elemental defenses and health much like armor. As far as powders goes though, it should have powder slots but their special abilities are the ones in armor when applied.



    Summoner/Conjurer(VIP) This class would use a book as its base weapon and attacking with it shoots of a magic missile or some projectile to hit at enemies, much like what wands do. It also comes with the ability to have pets to attack your foes with spells that you cast would boost there resistance, damage, and/or speed.

    -Call to Arms, This spell will shoot out an attack similar to the War Scream from the Warrior class but with a smaller range and gives allies, your pets, and you a short boost to resistance.
    -Grade 1(lvl. 1) Shout is limited to 5 blocks and gives a resistance boost to you, your allies, and pets a 15% resistance boost for 10 seconds.
    -Grade 2(lvl. 16) Shout is increased to 7 blocks and its damage is increased by 10% while you, your allies, and pets get a 20% resistance boost for 10 seconds.
    -Grade 3(lvl. 36) Shout is increased to 9 blocks and its damage increased by 20% while you, your allies, and pets get a 25% resistance boost for 10 seconds.

    -Swift End, This spell will allow you to jump back from a battle much like what the Archer class does but it doesn't you don't jump as high. It also gives a short boost of speed to your pets, allowing them to attack and move quicker for a short while.
    -Grade 1(lvl. 11) Jumps the caster back 6 blocks while you, your allies, and pets get a +1 tier to attack and a 15% walk speed boost for 10 seconds.
    -Grade 1(lvl. 26) Jumps the caster back 8 blocks while you, your allies, and pets get a +1 tier to attack and a 20% walk speed boost for 10 seconds.
    -Grade 1(lvl. 46) Jumps the caster back 10 blocks while you, your allies, and pets get a +1 tier to attack and a 25% walk speed boost for 10 seconds.

    -Rally, This spell will launch enemies around you away causing the enemy to take damage upon landing and gives you, your allies, and pets a damage boost for a short while.
    -Grade 1(lvl. 21) Enemies are launched back 5 blocks and take damage while you, your allies, and pets get a 15% damage boost for 10 seconds.
    -Grade 2(lvl. 36) Enemies are launched back 6 blocks and land with an extra 25% more damage while your allies, and pets get a 20% damage boost for 10 seconds.
    -Grade 2(lvl. 56) Enemies are launched back 7 blocks and land with an extra 50% more damage while your allies, and pets get a 25% damage boost for 10 seconds.

    -Enrage, This spell will cast a projectile that explodes upon hitting a surface or enemy. This attack will also give your allies, pets and you a damage, speed, and resistance boost but for an even shorter period of time than the other spells.
    -Grade 1(lvl. 31) Projectiles range is limited to 10 blocks and you, your allies, and pets get a 15% resistance boost, 15% walk speed boost, 15% damage boost, and +1 tier attack speed for 5 seconds.
    -Grade 1(lvl. 46) Projectiles range is increased to 12 blocks and you, your allies, and pets get a 20% resistance boost, 20% walk speed boost, 20% damage boost, and +1 tier attack speed for 5 seconds.
    -Grade 1(lvl. 66) Projectiles range is increased to 14 blocks and you, your allies, and pets get a 25% resistance boost, 25% walk speed boost, 25% damage boost, and +1 tier attack speed for 5 seconds.

    -Pets, This is a thing only exclusive to the summon and pets the person can summon (like wybels, rats, fire dragonlings ect.) will attack enemies. Each pet is affected based on what the stats of the summoner is like strength will affect earth type pets, intelligence affects water type pets, and so on. The higher your strength, the more earth defense and earth damage an earth type pet will do. Now I think the game should come with a few pets you can summon, one for each of the elements giving you 5 in game pets. Now more powerful pets can be attained like the ones from the store or the wybels you get from the crates and those pets should do more damage and have higher defenses than the base 5. Each pet I think should start at level one but will gain levels and experience through the enemies you and your other pets kill. Every 15 levels after level 25 you should get a new pet until you reach level 70 where you have 5 pets then.


    These are just some ideas I came up with and I don't think any of these will really be added but I still think it's cool enough to post and if you have better options just comment.
     
    YoshisWorld, StormKing3 and Asthae like this.
  2. alcoholic femboy

    alcoholic femboy i will kill again HERO

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  3. RedMonkeyFace

    RedMonkeyFace "Ill make my application next week" VIP+

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    Assassain started out as a class you could get with a rank and was changed because EULA so it cant be a vip kit.
     
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  4. Lbolt

    Lbolt Master Procrastinator

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    sexy jutsu
     
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  5. Asthae

    Asthae ... CHAMPION

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  6. StormKing3

    StormKing3 Famous Adventurer

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    I've always really hated the idea of pets and VIP only content XD.

    Although, I do like these classes quite a lot, and surprisinly they're balanced. Although soldier looks really, really similar to Warrior tbh
     
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  7. PurpleAdventurer

    PurpleAdventurer Well-Known Adventurer

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    Hey Justice,
    your idea is really cool.
    However, then the problem would be the Summoner afk and still kills monster.
    Such a thing is of course extremely stupid because you rise without making something level.
    you'll be surprised, but you're not the first to come up with an idea for a Summoner, Nerkromancer, etc
    Every week you get a new idea for a summoner to hear.
    As for the commander: cool idea for a class.
    But the commander should not be quick in my opinion because he can ward off more bad and live a bit more.
    my question währe which points the class would be good. (So if you select the classes you can see in which the class is good)

    Kind regards

    E.LUCA
     
  8. Justice

    Justice Obliterator of Grooks VIP+

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    Thats a pretty good question, you could have the summoner use less mana on their spells maybe and do less damage on melee attacks but idk. As for the soldier I would say that it would be more of a tank and wouldn't do as much damage on attacks like the warrior. This I think would make it distinct from the warrior as it doesn't do as much damage but it can have more armor and health. I'm just throwing the idea out there as I've only played wynncraft for 9 months now but the shield has been around since the combat update which was 2016 which to me means that it should have been a thing that at least you would see the guards or monsters have. An interesting idea for the shield is putting the banner of your guild on it but that might be used for custom built shields. This post is just to throw some ideas out there and maybe get some ideas into the developers.

    Thanks
    Justice
     
  9. PurpleAdventurer

    PurpleAdventurer Well-Known Adventurer

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    hey justice,
    the problem with afk farming,
    I think I know how to solve it.
    to a despwawnen the minions if you are afk longer.
    In addition, the minions of seconds to lose seconds of life this can only be cured with the left-click on the Minions.
    Minions could exist without the cure
     
  10. Justice

    Justice Obliterator of Grooks VIP+

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    I think I get what you're getting at. I think the pets should despawn after a while if you aren't moving around or attacking. I do think that at least one pet should stay around but should have a limited range like maybe 5 blocks just in case a wandering monster tries to get you.
     
  11. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    I'd like to thank you for going into more detail than the vast majority of class suggestions. However, the first thing that pops up to me is that class is very similar to Warrior.

    this is warrior's line
    you said it yourself
    bash
    better warscream
    warrior melee
     
    Last edited: Jul 30, 2019
  12. Justice

    Justice Obliterator of Grooks VIP+

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    I can see how you think it's similar like the charge spell and it being tankie but i would say that it is more defense orientated than combat unlike the warrior which is kind of like a 50 50 split of defense and combat. This post is just to give ideas to developers if they're thinking of new classes in the next update.
     
  13. Justice

    Justice Obliterator of Grooks VIP+

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    Yeah you are probably right that it is similar to the warrior with the shield charge and shield bash but I probably should've explained that Intimidate isn't an attack and doesn't attack at all but is more of a buff instead while the sweep attack is an attack that has an arc of effect and doesn't go in a strait line like bash or uppercut and it doesn't extend out as far.
     
  14. V077

    V077 The Potato Overlord CHAMPION

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    I believe they meant as the alternate name, like dark wizard for mage
     
    Justice and brokenmotor like this.
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