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So, why did Set Items get 'removed'?

Discussion in 'Wynncraft' started by culpitisn'taword, May 6, 2026 at 2:32 PM.

  1. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Honestly, it seems... kind of not a worthwhile change? No mechanics changed. The only thing that happened was that it's now harder to pick out set items from the regular mass of nondescript, worthless unique and rare boxes, and you don't have the aesthetic pleasure of the same color on every item from the set. Now my build is all ugly pink and blue instead of unified green (Morph Cascade user vindicated by update). I don't think I could do another Morph collection run without Wynntils and keeping it constantly in mind exactly which boxes of which colors, contents, and levels could contain a Morph item. Before, I could tell immediately from box color, aside from Morph-Gold boxes being the same type as Adventurer's Boots.
     
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  2. Melkor

    Melkor The dark enemy of the world

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    I think it was because they added a bunch of new sets (and there were already a few existing sets that weren't labelled as set items) and wanted them to not all be set items.

    I'm not massively against this, but watching morph change from an accessible-but-not-amazing build that the average new player could use to something incredibly expensive for a new player to get on the trade market and only for use by experienced players leveling a new class is kinda depressing. I was never a fan of "just use morph" as a guide for every new player, but the lack of a fallback with at least usable stats is pretty disappointing; it definitely increases the demand on the player to either be able to make a build or to use a meta build (so effectively the same thing as "just use morph" but without it being as accessible).

    It also doesn't solve the issue of sets being seen as a set that's meant to be used together, and arguably makes the issue of "anti sets" worse, because it now implies that they are meant to be used together, as opposed to just not mentioning it.
     
  3. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    ...I'm still upset about having sold my Morph-Topazes at around an 80% markdown because of flat disbelief that Morph prices could have jumped so high.

    I mean, jesus. The cheapest one on the market is over 5 LE - and that is a level twelve ring! How did it get screwed up this bad? I can't really imagine a way to fix it without at least partially rolling back the change (which would be the effect on, for instance, tagging set items in boxes with green while keeping the box a normal tier color).
     
  4. Beanie Boi

    Beanie Boi Well-Known Adventurer

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    part of it is probably cuz set items were way too common(morph stardust moment) and also to make the unknown/hidden set bonuses more obvious i guess
    also just making every hidden set bonus item set rarity wouldnt work since that would jsut mean u get a million of those instead of other pieces and would lead to all the new set items becoming as annoying as moprh stardust used to be
     
  5. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    I wonder if it could've been tuned to make set items secretly appear as part of a different rarity's pool... might be possible now?? Re-tag the items as set but now they don't appear in their own category and thus be too numerous?
     
  6. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    I think it might be because the "set" attribute on items was a rarity tier, and that it probably shouldn't be a tier on the rarity scale? Since it kinda vaguely implies that all set items are of the same rarity in terms of how often you find them (Which isn't true I don't think?) At least now with items having its own rarity with the "<Set> Set" below their name instead their (functional) rarity's a lot clearer
     
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