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Small Change To Cib/ib

Discussion in 'General Suggestions' started by 182 others, Dec 27, 2020.

?

Good Idea?

  1. Yes

    75.0%
  2. No

    25.0%
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  1. 182 others

    182 others Well-Known Adventurer VIP

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    So this is a small suggestion, but don't make the Shade of Theorick be based off of elemental weakness abuse, but make him like an actual boss with decent HP and basically a weaker version of Theorick (If that's how it was intended). Archer/Mage have a stupidly high advantage against it so with this suggestion being implemented Archer/Mage will be more balanced to fighting Shade of Theorick so he's more of a challenge.


    Edit: Wtf why did someone vote no
     
    Last edited: Dec 28, 2020
  2. quick007

    quick007 Master Adventurer

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    what is shade of thorick
     
  3. 182 others

    182 others Well-Known Adventurer VIP

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    It's the 3rd Mini boss you encounter in CIB/IB iicr.
     
  4. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    You are correct, it basically has a ton of HP at Lv 45 or a ton of HP in CIB, and the only way to kill it is to use fire or Earth weapons.

    I think Shade of Theorick should just be a third of how strong Theorick is.
     
  5. quick007

    quick007 Master Adventurer

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    oh that dungeon, I've never done it lul, I grided for a lot on a few other ones, then jut went to CUR
     
  6. NotFunny

    NotFunny Well-Known Adventurer VIP

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    Shade of Theorick is honestly the worst mini-boss in the game. At times, it feels like this miniboss is way harder than actual Theorick, because of his offensively massive hp bar for his level (seventy-five THOUSAND hp... for a level 40 miniboss? Comparatively, the actual Theorick has 14.5k hp) I know you can easily use earth/fire weapons to quickly finish him off, but imagine you're a new player who's never done the dungeon before, and you don't have an earth-fire weapon. The fact that his earth/fire weaknesses are so huge is also a really bad way of implementing elemental weaknesses, and can mislead players into thinking elemental weaknesses/defenses are everything. And not only that, he spams teleport and vanish, trademarks of an annoying mob.
     
    trex1611 and 182 others like this.
  7. 182 others

    182 others Well-Known Adventurer VIP

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    You can use weapons with neutral damage (On Shaman spell conversion for earth goes to Uproot only (iicr), and Uproot has very little % damage so you'll actually need to do Earth damage) or slap an earth t1 powder (assuming you have powder slots on your weapon left, otherwise you have to waste time and money to remove powders, put an Earth powder, and then remove that and put the powders before on). If you don't have powders on your weapon and don't have neutral/earth damage, you're kinda screwed.

    Also mob ele defs matter on some bosses like Hive Bosses (Some reason Oceanic Judge has like 3k+ water defense) and Collosus as of now in Hero Beta, and also if you're with a class like Mage/Archer. Not aware of other bosses so I can't tell if their ele defs would be something to worry about.
     
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