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Game Mechanics Small buff to charge so Warrior can actually do its job

Discussion in 'General Suggestions' started by Potatomancer, Aug 7, 2021.

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?

Yes?

  1. Ye

    7 vote(s)
    53.8%
  2. No

    5 vote(s)
    38.5%
  3. It needs changes

    1 vote(s)
    7.7%
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  1. Potatomancer

    Potatomancer Budget Wither

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    So I remember a couple suggestions that asked for one of Warrior’s spells to give so sort of sustain so it can actually tank damage without having to use potions every 10 seconds. The main argument to this was the fact rally exists, so putting sustain on any spell would make rally useless. Although I don’t think restricting classes to one build is how you play the game, nearly everybody thinks that so I’ve come up with a compromise.
    Charges first spell upgrade, inspired, gives a 50% damage resistance everytime you hit a mob with charge, increasing the duration by the amount of mobs you hit. However, from my experience, this either doesn’t work or it lasts to short. I propose that instead of this, you gain health regen every time you hit a mob, the regen getting stronger and longer the more mobs you, capping at 5% of your health every second for 10 seconds, after you hit about 15 mobs. This way warrior can get some sort of sustain and actually be tanky, while the sustain is still somewhat weak enough for rally to still be useful. Also, the new inspired and rally would not stack.
     
  2. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

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    New warrior strategy: Charging passive NPCs to regain health.
     
    Potatomancer likes this.
  3. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    Imagine not already doing that with life steal weapons
     
  4. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

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    Imagine having to have lifesteal on ur weapon to not die.
    Haha mage op.
     
  5. Ninja_VK

    Ninja_VK RainbowsRcool VIP+

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    Imagine taking dmg
    Haha archer speed 3 some agility and standing 50 blocks away op
     
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