Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Shadestepper consistency fix

Discussion in 'General Suggestions' started by CashorCard, Sep 5, 2024.

?

Should this be added?

  1. Yes it should

  2. No, it’s shouldn’t

  3. Maybe?

  4. Yes but needs changes

Results are only viewable after voting.
  1. CashorCard

    CashorCard Apotheosis

    Messages:
    179
    Likes Received:
    333
    Trophy Points:
    69
    There is a major problem with shadestepper, even with recent boosts like shadow siphon, and that’s the fact major abilities like silent killer, and harvester are quite useless since they require a kill, which makes them almost impossible to pull off in boss fights, especially ones that don’t constantly summon little enemies. To make this issue significantly better I propose a new skill

    (located next to violent vortex, but it could be located anywhere)

    Shadow dummy

    Holding shift while casting smokebomb will send out a Shadow Dummy.
    A Shadow Dummy has 80k health, and will follow you around, however it will deal no damage.
    The Shadow Dummy is treated as a hostile mob
    when a Shadow Dummy dies, regain 6% of your health.
    You can only spawn up to 1 shadow dummy at a time.
    Shadow Dummy decay after 40 seconds.
    Shadow dummy cooldown is reset once the shadow dummy is dead
    (40 second cooldown)
    (2 ability points)

    Edit: Removed the ability to summon multiple at once that can cause lag, removed the ability to reset cooldown on ANY mob kill
    Reduced the health gained on shadow dummy death to 6% (from 8%)
    Reduced Shadow dummy health to 80k (from 100k)




     
    Last edited: Sep 19, 2024 at 1:34 AM
    Elysium_ and Elytry like this.
  2. Elytry

    Elytry Currently Spiralling (depression) VIP

    Messages:
    764
    Likes Received:
    953
    Trophy Points:
    96
    Guild:
    Minecraft:
    can you kill the dummy and does that proc silent killer and harvester?
     
    CashorCard likes this.
  3. CashorCard

    CashorCard Apotheosis

    Messages:
    179
    Likes Received:
    333
    Trophy Points:
    69
    Yes! It would allow you to activate those abilities more consistently, it would be treated as a hostile mob
     
    Elytry likes this.
  4. CashorCard

    CashorCard Apotheosis

    Messages:
    179
    Likes Received:
    333
    Trophy Points:
    69
    Bump + Added Poll
     
  5. MaizePizza37556

    MaizePizza37556 Assasin that make some ideas

    Messages:
    22
    Likes Received:
    11
    Trophy Points:
    30
    It looks like a nice thing to add but isn't 100k health to much?
     
  6. Galaxias

    Galaxias wybel collector VIP

    Messages:
    299
    Likes Received:
    1,281
    Trophy Points:
    60
    Guild:
    Minecraft:
    yet another summoner archetype that will have more summons than summoner...
     
  7. Elytry

    Elytry Currently Spiralling (depression) VIP

    Messages:
    764
    Likes Received:
    953
    Trophy Points:
    96
    Guild:
    Minecraft:
    nightcloak knife doesn't really act like a summon (it's like guardian angels and ophanim orbs: they follow you and don't do much besides extra damage)
     
  8. Galaxias

    Galaxias wybel collector VIP

    Messages:
    299
    Likes Received:
    1,281
    Trophy Points:
    60
    Guild:
    Minecraft:
    not nightcloak knife, the shadow dummy
     
  9. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

    Messages:
    1,114
    Likes Received:
    695
    Trophy Points:
    75
    Guild:
    Minecraft:
    no need to call op dummy, they didnt know you were talking about the shadow!

    /j
     
    CashorCard, Elysium_ and Elytry like this.
  10. Elytry

    Elytry Currently Spiralling (depression) VIP

    Messages:
    764
    Likes Received:
    953
    Trophy Points:
    96
    Guild:
    Minecraft:
    i'm aware (shadestepper just doesn't have anything else that could be considered a summon)
     
  11. Galaxias

    Galaxias wybel collector VIP

    Messages:
    299
    Likes Received:
    1,281
    Trophy Points:
    60
    Guild:
    Minecraft:
    there's no limit on how many you can summon in the post
     
  12. Elytry

    Elytry Currently Spiralling (depression) VIP

    Messages:
    764
    Likes Received:
    953
    Trophy Points:
    96
    Guild:
    Minecraft:
    i thought that you were simply referring to types of summons. Okay then. Let's math
    You can get a maximum of 6 effigies with triple totem, 14 (are these per totem? i don't think so) puppets max with maxed summoner ATree. With Aspect of the Beckoned Legion (+3 Puppets) and Summoner's Embodiment of the Omipotent Overseer (+16 Max Puppets from Sheperd), you get a grand total 39 summons with summoner.
    Shadow Dummies shall require more mathing. They disappear after 3 minutes, so the max you can create (assuming you can manage to kill two enemies consistently and send out a dummy in two seconds) is 180/2 which equals 90. However, you need to be in a situation where you have an infinite supply both of thingies to kill and of mana, which is... impractical?
    also, using the numerical values means that trapper (which can only summon 7 summons) has less than summoner.
     
    Elysium_ and CashorCard like this.
  13. Galaxias

    Galaxias wybel collector VIP

    Messages:
    299
    Likes Received:
    1,281
    Trophy Points:
    60
    Guild:
    Minecraft:
    mb
     
    Elytry likes this.
  14. CashorCard

    CashorCard Apotheosis

    Messages:
    179
    Likes Received:
    333
    Trophy Points:
    69
    thank you for letting me know, going to edit some values to there is a limit to the amount of shadow dummies, my bad!