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Game Design Serious Issues Plaguing Wynncraft Items Late Game

Discussion in 'Feedback' started by Takaragomy, Apr 2, 2019.

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Which points do you agree with? (choose all that aplly)

  1. Show dropped item rarities

  2. Legendaries are losing value

  3. Adding something between Legend & Mythic would help

  4. Mythics should not be made more obtainable

  5. Crafted items are the solution

  6. Legendary drop rates should not be nerfed

  7. Several Legendaries need to be buffed/rebalanced

  8. Legendary Accessories should be more obtainable

  9. Wynn 1.8 is perfect the way it is

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  1. Takaragomy

    Takaragomy Well-Known Adventurer HERO

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    Minecraft:
    First here are a few of the issues:
    • Some time back (when I wasn't playing) the content team removed the ability for mods to let you know the rarity of dropped items, and I have not wasted my time grinding mobs since. It does not make sense how this is an "Unfair advantage" considering the mod does not effect FPS whatsoever, so anyone who wants to can use it, but if you won't change your mind on the mods, please integrate this into the server. Grinding for drops without this feature is not worth anyone's time, no matter how much you rework the drop rates. Please integrate a feature to the server similar to the mod that lets you know the rarity of dropped items without having to go through thousands of worthless items to find one descent one. The other option of course would just be to re-enable the feature for the mod.
    • Secondly, I find that I am finding way more legendries now that I ever did back when I used to grind. I am not sure how much the drop rates were improved, or if it just has to do with Trade market making them so abundant, but legendries have began to feel worthless unless you have a *really* good roll. I find myself throwing out legendries at time to make room for 1 or 2 star crafting materials, which is just ridiculous when they are supposed to be some of the most rare and valuable items in the game. Even the few that were valuable (ex. Rarity) have been farmed using exploits to the point where they hold a fraction of the value they used to. Mythics are as rare as ever, and that I don't have a problem with, but with how worthless legendries have become, maybe it is time to add something more rare than a legendary, but more obtainable to the average player than a Mythic.
    • Some people may argue to that point that Crafted items were made to fill that gap, but unfortunately at level 100, the average player is not going to be able to craft level 100 items because the system was designed with the idea that people would craft as they leveled up, but they left no incentive for low level players to actually use crafting, since crafted items are pretty average until end game, and most of the players who were already level 100+ don't want to go back and spend days trying to get a single skill high enough for it to even be usable.
    • One final note back on topic with the Legendries: I said that "most legendries" felt useless, but this isn't completely true, There are several good items from Legendary Island, or other vendors that are still very useful. The legendries that drop from mobs on the other hand, are generally the same as what you would get from chest running, but more limited, less efficient, and usually end up going to the blacksmith anyway.
    And how can these be reconciled?
    • As for the dropped items, the team could either integrate this feature into the server, or add re-enable these features for the mods, and either redirect players who are interested in having this feature to the mod page, or create their own mod with these features and post it on their website.
    • To fix the issue with the overabundance of legendries, I feel like the only option would be to add something higher tier above them. Legendries don't feel special anymore, but most players will never see a mythic. If they just nerf legendary drop rates, then it will just hurt new/returning players because the value has already gone down so much, that getting a valuable item would become even more difficult, and Increasing the drop rates of Mythics would result in extreme backlash from the players who payed stacks of liquid emeralds for a single item that is becoming increasingly common.
    • There are already plenty of suggestions on crafting, so I will leave this point to others to come up with suggested fixes for.
    • Finally for the last point, I think it may be a good idea to add a new wave of end game legendries, giving players more options, and making sure they are properly balanced in beta server, before actually releasing them, as well as buffing several of the current legendries that are either useless, or extremely niche. It would also help to make legendary accessories more obtainable to the average player, but in a way that does not increase the overall drop chance of legendries.
     
    Iboju, rainbow_elite_7 and Awsomeguy like this.
  2. Shamos200

    Shamos200 Famous Adventurer HERO

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    iirc they removed the mod thing because they didnt want people playing on modded having a "different experience" to those on vanilla
     
    Lord_He1mchen likes this.
  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Regarding new legendaries, it definitely seems to be a point of focus. Note in particular the recent addition of Quinque and Event Horizon, and the steady stream of new legendary accessories.

    I definitely wouldn't say crafting is meant to be done while leveling combat. It's far more efficient to do it once already at level 100.

    Re: Tier between legendaries and mythics, I agree. I haven't really noticed legendaries becoming any more common though.
     
    RazorGuild, A Human and trex1611 like this.
  4. Takaragomy

    Takaragomy Well-Known Adventurer HERO

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    ******bump
     
  5. Rocket4221

    Rocket4221 Well-Known Adventurer CHAMPION

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    I can agree with the sentiment on crafted items. It feels like I put all this time into gathering, refining, and making gear out of materials, and they end up being inferior to rarity items almost always.
     
  6. Altakar

    Altakar former 1000+ day counter moth Item Team

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    Minecraft:
    You sure 'bout that? Here's this 36%+ Walk Speed Jeweling recipe.

    [Lunar Charm] [Stolen Pearls]
    [Iridescent Elytra] [Iridescent Elytra]
    [Iridescent Elytra] [Iridescent Elytra]

    36% to 48% Walk Speed
    36% to 52% Air Defense
    -52% to -44% Earth Damage

    -296 Durability
    108 Agility Minimum

    I highly recommend you play around with professions on paper and see what kind of crazy stuff you can make. I think it's pretty nuts.
     
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  7. Rocket4221

    Rocket4221 Well-Known Adventurer CHAMPION

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    I'll admit it looks good, but the agility minimum is very high, and it looks like it uses end-game materials. I'm talking more like crafting in the early-mid game.
     
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Early game crafting is useless I agree, midgame is alright, endgame is good. I have a post in the works addressing this actually, though I need to get back to a computer to finish it up first.
     
    RazorGuild likes this.
  9. Takaragomy

    Takaragomy Well-Known Adventurer HERO

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    The problem with crafting though as a *solution* would be that a lot of players just refuse to grind it because of how boring it is and how much time you have to waste on the useless junk before you can ever make anything usable (around level 70), and even then it can be quite expensive, or a major grind to get the materials you need to craft endgame items, when you can get a descent legendary for about the price of a single 3 star ingredient. Players who can't afford/don't have time to grind for mythics are just kind of soft capped at legendries which basically become fodder late game. Anything I get that isn't 70% or higher goes straight to the blacksmith unless it has a single overpowered stat like Diamond Dust, Bad Wolves, Jera, etc.
     
  10. Asthae

    Asthae ... HERO

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    'Wynn 1.8 is perfect the way it is'

    hold u-
     
  11. tig

    tig "Because EO parkour killed my grandma, OK???"

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    the problem with this is that a new rarity eould require likely thousands of new items from the IMs, and they cant really just do that, a better solution is what you suggest later of just adding more legendaries
     
  12. rainbow_elite_7

    rainbow_elite_7 Well-Known Adventurer VIP

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    It definitely would not be thousands as the amount of legendaries in the game is 443 and the amount of mythics in the game is 34 so you would have to choose a number between those 2 numbers, I can't deny however that it will still take a very long time to do and i'm not really for a new item tier myself to be honest.
     
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  13. tig

    tig "Because EO parkour killed my grandma, OK???"

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    shit, my bad, i confused it with something else
     
  14. Takaragomy

    Takaragomy Well-Known Adventurer HERO

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    I feel like the biggest issue is the rarity of Mythics in general, but for what they are, they shouldn't be more common. I have been player for 5+ years, and have never had one drop, but at the same time, I am long past the point where Legendary items have basically become worthless to me to the point I will just throw them away without identifying because it is a waste of money. I already have god rolls on all the legendary items that I care about, but grinding 10+ stacks for a mythic is completely unrealistic for a casual player with a full time job & college. I don't see any way they could fill the ridiculous gap between legendary and Mythic without adding a new tier of item.
     
    NicBOMB, trex1611 and Druser like this.
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