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World Selectable Respawn Menu

Discussion in 'General Suggestions' started by Fleega, Jun 13, 2020.

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  1. Fleega

    Fleega Sleeping Ultimate Chimera

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    Dying, who doesn't hate it (Don't answer that), you can lose items, you lose Soul Points and you respawn at the nearest town...
    "Respawn at the nearest town."

    Except Wynncraft has suddenly been convinced that apparently, some Wynn town (or whatever random place you're at now) is right beside that Gavel town you died outside of (or wherever the heck you were before you now got shoved halfway across the world for literally no reason), despite it having absolutely no relation to where you just were just a moment ago.

    It gets worse; when you're doing a quest and have to take off to some special area outside the map (where the team can build this new area with content which wouldn't fit anywhere else), and it just so happens to be quite far away from where the teleport point to it from in the map is, forcing you to respawn; for all you know, anywhere in the entire world at all.

    Now you have to walk all the way from this new location, which could very well be hundred of blocks away, back to the area that takes you back to where you want to be, just to try what you were doing one more time (and if you die, you go through the same song and dance again)

    <Suggestion bit starts here, past all the prefacing>
    So a little while ago, I came up with the idea that on death, an inventory menu (Named like, [Respawn Menu]* or something) or such, could show up with two options, [Respawn at Nearest Safe Location]* and [Choose Where to Respawn]*

    Choosing "Respawn at Nearest Safe Location" would use the current system for respawning, where the game will attempt to locate the nearest town or whatever to spawn you at and put you there (Still prone to misplacing you).

    However, choosing "Choose Where to Respawn" would bring up another menu, with a list of all the places you have been (or just all of them, with unvisited locations having a red name, doesn't matter) which would allow you to decide precisely what location you want to go to.
    However, doing this would cost even more Soul Points, (so you can't just like, fast travel literally everywhere) and may also have a cooldown (again, for balance). Maybe it can cost like another 2, 3 or 4.

    *Names could be better, I'm no good at this whole suggesting thing.

    {Very, very bad concept images}
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    This is a good idea (I think... {In my head it is}) but I've just described it disgustingly poorly, lol, I probably look like I sent this through google translate or something, but I haven't.
    I did say I thought of this a while ago, I wasn't going to post it until I mentioned it on the WC Discord and someone said I should, I'm actually oddly scared of these forums for some reason...? 3.png It's 2:45PM now
     
    btdmaster and H0Y like this.
  2. AmbassadorDazz

    AmbassadorDazz Discord Killjoy Staff Member Moderator

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    This is actually a neat idea, since ToA on some occasions decided to put me in Lutho instead of Lusuco (wtf?!). This may apply to other quests as well.

    Also I agree with punishing /kill fast travelling, add an additional SP penalty (up to 3?) for respawning in a certain area, based on distance.
     
  3. suzukzmiter

    suzukzmiter Well-Known Adventurer HERO

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    i had a similar problem, but a lot worse. if i died during DnD in molten heights instead respawning in rodoroc/maex or eltom i was respawning in..... ternaves. fucking 2 thousands blocks
     
  4. Aya

    Aya Very Serious Gensokyo Journalist

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    At least you didn't respawn in the tutorial area
     
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