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Second Origin Spells [+13 Support]

Discussion in 'General Suggestions' started by Eula, Jan 31, 2018.

?

Thoughts?

  1. I want it (+1)

    13 vote(s)
    56.5%
  2. Maybe (explain)

    5 vote(s)
    21.7%
  3. I don't want it (explain)

    4 vote(s)
    17.4%
  4. Interesting concept; bad idea (explain)

    1 vote(s)
    4.3%
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  1. Eula

    Eula "Video" "Editor"

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    Second Origin is just a reference to Fairytail. Sounds cool to me and is the only thing that can come to my head. Name can be changed obviously.

    So, these "Second Origin Spells" are basically new spells that can be unlocked at level 100 and can replace the current spells by going to a "Second Origin Spell" villager, possible on Legendary Island or somewhere else in Corkus. When you go to the villager, you can switch spells for your current class for a select amount of LE (maybe around 10-20). I'm not 100% certain on prices though since it's been awhile since I've done anything regarding Wynn, so they can be changed. And of course, if you want the original spells back, you can buy them back at the villager for the same price.

    These "Second Origin" spells are somewhat opposites of the current spells but still have something similar. If you look at my example below, you'll see some differences and similarities. Like Arrow Storm » Arrow Shotgun. With Arrow Storm, it shoots a long stream of arrows for x seconds, where as Arrow Shotgun shoots them all at once in a less accurate fashion. However, they both shoot a mass amount of arrows that cover a wide area.

    These spells can be unlocked through completing of a level 80 quest explaining the background of these spells. The origin would be something along the lines of that all people from Fruma have some version of Second Origin, designed by fate. The player was of course given Second Origin spells that they could use in the war against the corruption and based off their class (because they were fated to be a knight against the corruption and of the class that they chose). However, even though everyone from Fruma has these, only a select few who prove themselves worthy can actually be able to use them to their full extent. This is where you go through "trials" of sorts to prove that you have what it takes.

    After you complete the quest, you'll be able to switch freely between the two spells at a "Second Origin" villager that could be placed either somewhere in one of the major cities. Note that you don't have to change all if you don't want to. You can change only one or two spells and keep two original at the same time if you want. For example, having a spell set of Arrow Shotgun, Escape, Bomb Arrow, and Arrow Vortex. However, you can't have the Second Origin version of a spell at the same time as the original one, like having both Arrow Shotgun and Arrow Storm in the same set.



    I'll give examples of Second Origin Spells for Archer since it's the class I'm most familiar with.

    *elemental damage for all spells are same as original spells

    Arrow Storm » Arrow Shotgun
    - Hunger: 4
    - Damage: 25% per arrow
    - Description: Launches a barrage of arrows (20) all at once in front of you.
    - Arrows shot in a cone shape that expands by 1 radius every block (like a beacon tower but horizontal) until fall.​
    - Visual: Same particles (flame)

    Escape » Grappling Arrow
    - Hunger: 2
    - Description: Launches you straight up in the air (8 blocks) and allows you to pull yourself to another location.
    - While in air, you can shoot and arrow that pulls you (at the same velocity as Escape) towards where it lands (you don't ha ve to shoot it though).
    - If you hit an enemy, it pulls you towards it but deals no damage.
    - Can only be activated on or near the ground.
    - Grants same effects (speed on activation and Surprise Strike wherever you land).​
    - Visual: All particles are the same (activation and Surprise Strike)

    Bomb Arrow » Sniper Shot
    - Hunger: 8
    - Damage: 350%
    - Description: A arrow fired in a straight line from where the shoot is looking.
    - Pierces through multiple enemies (5 max)
    - 50 block range (not affected by gravity)
    - Instant damage (like mage's primary attack)​
    - Visual: Straight line of critical particles.

    Arrow Shield » Arrow Vortex
    - Hunger: 10
    - Damage: 50%
    - Description: Surround yourself with a vortex of arrows (20), swirling enemies caught in it around you, and finally throwing them all out when the vortex ends.
    - Enemies trapped in vortex take damage for every arrow that hits them.
    - Arrows hit enemies for every 1/4 of a second they're in the vortex.
    - Multiple enemies can be trapped at once, but it takes out arrows faster.
    - Arrows still in the vortex after 10 seconds will disappear.
    - After all arrows are gone or after the 10 seconds, any enemies or arrows left in the vortex are thrown outwards in an explosive fashion.​
    - Visual: Arrows swirling around user midair.
     
    Last edited: Feb 2, 2018
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  2. China

    China you used to call me on ur banana VIP+

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    weeb10char
     
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  3. highbread

    highbread highbread

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    its all fun and games until you accidentally drag in a group of ranged mobs and get raped by a kpjillion projectiles
    might wanna change it a bit
     
  4. (Meric)

    (Meric) No longer edgy

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    Interesting I like it

    Sniper Shot I disagree with infinite range. this means that the shots might never go away since someone can spam it into the air and lag out, or some random palyer walking by will see a arrow zoom by and kill mobs. Infinite range I disagree. Perhaps at some point hte arrow explodes into shrapnel
    So like if it misses a mob and hits a block it explodes into small pieces, allwoing for some minor AOE damage and making it so arrows go away faster
     
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  5. highbread

    highbread highbread

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    its infinite attack (which means it just hits instantly) as well
    like i sorta imagine a laser beam or something
    sort of like how it says "mage's primary attack"
    and it could just be infinite range "for all meaningful usage", like not infinite, but it might as well be for what it is used for.
     
  6. Eula

    Eula "Video" "Editor"

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    Indeed.

    Yeah, never thought of that till now. I'll make it to where it throws all the enemies a certain distance when all arrows are used up.

    Well, I don't think lag will be an issue because the projectile itself is just a particle, but I do think infinite range is a bit unnecessary.

    Well, the reason I gave it such a high damage multiplier yet no aoe is because I wanted it to differ from Bomb Arrow a bit and make it more reliant on aim. Sort of like trading out Bomb Arrow's strength against numbers for Sniper Shot's strength against stronger enemies (but in less numbers).

    It's still something to think about though.
     
  7. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    I like the concept and I've been meaning to make a thread on it for some time.
    However my idea would have made the spells more powerful as well and limit it to one spell (out of the 4).
    And you'd switch spells by doing specialized dungeons obviously.

    That said, wasn't it called second core in fairytail?
     
  8. Eula

    Eula "Video" "Editor"

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    Interesting. Would support.

    In the dubbed it was called Second Origin. Not sure about the Japanese.
     
  9. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    sounds like a great money sink and the spells ideas are super fun! I really like the grappling hook
     
  10. Eula

    Eula "Video" "Editor"

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    Money sink wasn't the original idea for this (though it sort of is one), but now that you mention it, it is something I want to think about for another idea.
     
  11. Mqttitude

    Mqttitude Goofy Goober

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    I definitely think this would be a fun idea, except the part when you buy the spells. I think that the way that you have it is a big money waster. I feel that these should be unlockable in the sense where you can switch between second origin and the given ones. Say that you buy arrow shotgun and then realize that you want to use arrow storm for a particular boss. You should be able to switch between the two without paying the fee as you have already unlocked both spells.

    If this were to be added, I feel like it would be cool to have a quest at lvl 50 kinda explaining second origin and how to harness it. From there they can access the lvl 50 second origin merchant where you can purchase and mix-and-match spells. At lvl 75, there would be another second origin merchant at which you can purchase upgrades for the lvl 50 spells as well as mixing-and-matching your purchase ones. Same thing for lvl 100
     
  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    I see I watched subbed.
     
  13. Eula

    Eula "Video" "Editor"

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    Yeah, I was debating with myself whether it should be buyable or unlocked through a quest explaining what they are. I think I have an idea though.

    Imo, the quest should be a little higher level, but not as high as level 100 so people can actually use them against bosses they have yet to fight (I’ll have to change the thread). Maybe around 75-80. In this quest, it’ll explain the origin of the spells, like you suggested. What I'm thinking of the origin story on a basic level is that everyone from Fruma has the Second Origin spells, but only a select few who are able to prove their worth are actually able to use them. And then, throughout the quest, it just sends the player through a multitude of difficult tasks.
     
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