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Dungeons Reworked Antikythera Supercomputor, and Corrupted Fallen Factory

Discussion in 'General Suggestions' started by BabaFisi, Sep 2, 2024.

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  1. BabaFisi

    BabaFisi The Rifted Jack-of-All-Trades CHAMPION

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    I've had this idea for a few minor tweaks I would do to Fallen Factory, along with the Antikythera Supercomputor.
    Along with these, why don't I also give my ideas for Corrupted Fallen Factory?

    The first minor tweak I would make is making the Lava Vat sequence an actual thing that happens.
    To explain what I mean, the Lava Vat at the end of the assembly line had (an I think still does) have a bug where sometimes it will actually throw you in before it closes, meaning you die.

    I imagine this vat as like a smelting pit, where scrap metal is dropped and then melted down to be molded back into usable parts.
    So what I would do is make the vat a lot deeper, and just before you hit the lava, a mechanical arm would grab you (the same mechanical arms that would be dropping scrap metal into the vat) and carry you away into an alternative path for the dungeon, meaning you can skip the Parkour section.

    However, doing this would mean you never turn on the Clockwork Mechanism in the Parkour section, which I think should play into a slightly harder boss fight at the end.

    Regardless, this alternative area would be the "Scrap Pit", where the goal is to find 4 different switches to unlock the door to the elevator to take you up to Antikythera.

    It would be sort of inspired by that one scene in Wall-E, where they're in a junk pit. So, going off of that, I think there would be a few "Scrapper" Robots scavanging through the rusted machinery to find usable parts before they go into the smelting pit.

    There would also be weird Robot Amalgams, which take on different aspects of robots found around Corkus Island. The idea here is that you're rewarded for fighting different robots previously, as you can use these same tactics to beat these Robot Amalgams. There would also be a large claw that would be slowly, but constantly chasing you throughout, trying to grab you or drop junk on you for big damage. Sometimes, maybe the claw could even pick up a functioning robot from the junk, which then tries to kill you.

    The 4 switches to get the elevator running would be found in different parts of the scrap pit. So it'd be like a fun puzzle thingy, instead of a really big parkour section. I think though, it might be weird to have an alternative path that's decided by a bug, so maybe I'd make it so that theres a way to get into the smelter pit to go onto the alternative route.

    Regardless, you find the 4 switches, and get to the elevator. Here, I think it would be cool if while going up the elevator, you go through this big, open section where other elevators with Robots come to kill you.
    So the idea is you have like 60 seconds to survive the oncoming onslaught on elevators (platforms) that come and go. When one elevator full of robots fail, another one appears in it's place.

    When the onslaught is over, I think it'd be funny if the extra elevators still left over crash into the roof on your way up. After that, you enter the room just before the boss, and you have the whole exchange with Wynnston.

    After this though, would be the Reworked Antikythera Supercomputor.

    Design wise, the arena would get some changes. The sides of the arena would have valves, steampunk gizmos, whatever you could think of, all running at full capacity. I've always been a fan of watching the innerworkings of a machine, so the idea is that here, in the boss room, is the main control center.

    The Antikythera Supercomputor boss fight would take place only in the room with the screen face. No going to smash the face and go and fight the brain or whatever. This fight would involve hordes of robots going out, and throughout the fight, 3 different bosses would appear, all being the 3 "Cores" of Antikythera, renamed to Mech PL-1A, PL-2A, and PL-3A respectively, giving a bit of foreshadowing to A Hunter's Calling w/ mech PL-4A.

    Along with these, various other robots would be sent in to help the PL mechs. So think of the fight as an "enemy rush", kind of like the old Charon fight, but with way less waiting.

    After each PL mech, a subphase would start. After PL-1A, there would be a warning about the cooling system being damaged, so fire would slowly start appearing around the arena. After PL-2A, a subphase with falling debris from the roof would start happening, as a little spoiler for the Eye fight, where eyeballs drop from the sky there. Finally, during PL-3A, the steam valves and machinery of the sides of the arena start blowing up, throwing debris from the sides, and essentially making the sides of the arena a damage zone, and thus, making the arena smaller. The idea here is that Antikythera Supercomputor can't compute with the concept of being beaten by a human, and thus, after each PL mech defeat, Antikythera, and by extention, the Fallen Factory itself, starts to crumble down.

    After all 3 PL mechs are defeated, Antikythera Supercomputor's screen explodes with spectacular fashion, ending the dungeon.

    Now, onto Corrupted Fallen Factory.
    My idea here is that Corkus was eventually caught in the Corruption, and Antikythera starts creating Flesh-Robot hybrids. So maybe there could be some references to Doom, with the cybernetic demons and such.

    The Assembly Line would have added parts to be more gross and grusome, showing how Antikythera makes the "Flesh Robots". The Parkour section would start falling apart as you go through it, showing how much time has past. The big arena place before the boss door would be a reference to Doom, by throwing a "Cyberdemon" at you, which would just be a reference in name.

    The Smelter's vat route would take you to a Scrap Pit, now infested with vicra, gore, and corruption. The elevator section would occasionally have the Elevators break, and drop down, adding a little more danger to standing on one elevator for too long.

    And finally, the Corrupted Antikythera Supercomputor fight would have some slight changes, but be vertually the same until the end, where you beat Mech PL-3A. Antikythera would freak out, and do a little reference to Omega Flowey in Undertale (doing a little troll face) before a big corrupted Robot-Demon creature bursts through the screen, this being Antikythera's new form. This would be sorta like the Icon of Sin from Doom II, where you'd have to find a way up to deal damage to it, all the while, more mech-demon hybrids come to attack you.

    Once beaten, Antikythera goes limp, and the dungeon ends.

    Let me know what you thought of my ideas!
     
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    this is...not too bad! I really like the boss fight rework.
     
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