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Reworked and New Major IDs Ideas

Discussion in 'General Suggestions' started by Iknow8lot, Sep 20, 2022.

?

Which Major Ids should be added to the game.

  1. Arrow Rain

    71.4%
  2. Meteor Shower

    57.1%
  3. Heal Aura

    42.9%
  4. Foe Haul

    42.9%
  5. Implosion

    100.0%
  6. Life Line

    57.1%
  7. Final Hope

    71.4%
  8. Bravery

    71.4%
  9. Sneaky Escape

    57.1%
  10. Cursed Heal

    42.9%
Multiple votes are allowed.
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  1. Iknow8lot

    Iknow8lot Travelled Adventurer

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    Minecraft:
    I wanted to remake and add some of the previous Major IDs from the last post because there where some errors to the Major IDs that the community pointed out. This will be the final discussion I will have on the Major IDs ideas.

    Arrow Rain: Arrow storm will shoot one arrow. When the arrow hits an enemy, it will summon a cloud of raining arrows on the enemy. The cloud has a radius of 3 blocks.

    Meteor Shower: Meteor Shower will summon 3 meteors that does 70 percent of the meteor's damage.

    Heal Aura: Heal Aura will heal allies 50 percent of your life steal in a 20 block radius. One can be affected by one heal aura, so it doesn't stack.

    Foe Haul: Haul will haul near by enemies by your totem in a 10 block radius to your totem and damage them 2 percent more with your totem damage.

    Implosion: Any explosion done by your explosion Id will pull near by enemies together.

    Void Warp: Teleport will summon a void hole from where you teleported, pulling near by enemies together, and doing a 100 percent of your teleport damage.

    Life Line: Under 25 percent hp, increases movement speed by 50 percent and attack speed by 1 tier.

    Final Hope: Under 25 percent hp, increases regeneration by 50 percent and base resistance by 10 percent.

    Bravery: Under 25 percent hp, increases damage by 50 percent and grants immunity to knockback.

    Sneaky Escape: Escape will make you invisible for 10 seconds, but decreases your damage 30 percent.

    Cursed Heal: Heal instead will heal enemies and the healing wave effect lasts 2 times longer, but when the effect is over, all healing will convert to damage 300 percent to enemies.

    Riptide: Under 25 percent hp, create a shield around you that blocks all attacks for once. When the shield is broken, 50 percent damage that the shield took will reflect back the damage to the enemies around you. (30 second cooldown). (This Major ID is not on the poll.)
     
    Last edited: Sep 21, 2022
  2. meef

    meef Well-Known Adventurer

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    Minecraft:
    sneaky escape is op the rest seem good
     
  3. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    BlueTheSniper try to respond to lists in chronological order challenge (impossible)

    I like the idea but I don't think it'd be worth adding - too similar to Shrapnel Bomb.

    This is cool. Would be cooler in the Ability Tree since we already have Explosive Impact and Fission mIDs.

    I like this one.

    Cool concept: again better suits an Ability imo. Mind you, I don't think this should ever be added. Theoretically speaking though, to balance I'd slap a ton of -%damage on it.

    Redundant thanks to that one Light Bender ability.

    Saviour's Sacrifice moment. I'm not opposed to giving this sort of opportunistic ability to other weapons, though.
     
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