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Revert Half-moon Island Back To What It Was

Discussion in 'General Suggestions' started by StormKing3, Jul 14, 2019.

?

Should we go back to the old island / add the old island back in

  1. Yes

  2. No (Reason nice, but not needed)

  3. Unsure

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  1. StormKing3

    StormKing3 Famous Adventurer

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    The new half moon island is just plain bad. Nothing notable about it, whilst the old one had a mini dungeon, boss and a unique item. Also, the new one isn't really in the shape of a half moon, which kinda defeats the point of the name.

    I can't see any argument to the new island being better, and I have no idea how drunk the devs were when they made this change, but that's their business.

    I don't even care if it's not reverted, but the old half-moon island should exist as well imo

    Thanks for reading
     
  2. <div>

    <div> i will kill again HERO

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    I hope to god this thread is some bizarre attempt at making a joke, but in case it isn't:


    Hmmm...
    [​IMG]
    Also this moon statue at the very top:
    [​IMG]



    Developers have nothing to do with what's built, designed or changed in the map. Also, offensive.


    Yeah, well, except for the up-to-date builds with actual exploration value instead of a rough pile of grass, a bunch of new well designed mobs instead of 3 generic vanilla ones with no design at all, a handful of cool hidden secrets instead of one, and quite a lot of gathering spots.
    [​IMG]
     
    Last edited: Jul 14, 2019
  3. TheEpicCajun

    TheEpicCajun bee HERO

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    tbh the only good thing about Half Moon Island was the Spider Chamber from 5-ish years ago, which was incredible for levelling in mid 30's when there were little to no quests. New version is better in pretty much every other way, especially with less grinding mid-game.
     
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  4. StormKing3

    StormKing3 Famous Adventurer

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    I liked the neat comparisons you did, the new island is quite moon-shaped after all, but you don't realise it whilst walking on, with the old one I remember going up to it in a boat and thinking "wow". Don't get that feel with this generic one tbh.

    "actual exploration value" - The old one had lots of exploration value, lots of chests a temple and a tower.

    "3 generic vanilla ones" - There was actually seven different types, more than double what you apparently stated:
    https://wynncraft.gamepedia.com/Half_Moon_Island

    "a handful of cool hidden secrets" - I couldn't find any, so perhaps my thread is a tad biased.

    "Developers have nothing to do with what's built, designed or changed" - Completely untrue, I'm afriad

    "Also, offensive." - Funny how someone gets offended on their behalf, like a dog defending their owner. I meant it as a joke.

    "quite a lot of gathering spots." -Has nothing to do with the island, they could have easily added spots like that on the old one.

    Thank you very much for replying, I feel like a lot of what you said had a lot of value behind it, and the comparisons were really cool, thanks!
     
  5. <div>

    <div> i will kill again HERO

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    The wiki is outdated, incomplete, and currently the page for Half Moon Island is a hybrid between the old and new ones. The lunatic mobs are all exclusive to the new island, and the Death Oni is a singular boss mob. Technically, since Oni shaman is a singular mob as well, that leaves a total variation of 2 mobs roaming around the island - A skeleton and a zombie with the most basic behaviour set possible, directly resemblant of their vanilla counterparts. As for the new Half Moon Island's mobs, here's some notes I made from a single visit alone:
    Lunatic devote [Lv. 32] - Passive
    -Dressed as a cultist.
    -Acts with mild hostility and creeps slowly towards you if attacked.
    -Turns super hostile if health is drained.

    Lunatic devote [Lv. 32] - Aggressive
    -Dressed as a separate, evil version of passive one.
    -Has several variations of itself.
    -Grabs either an axe or a sword as opposed to the passive one.

    Lunatic Remnant [Lv. 31] - Aggressive
    -Visually, is a group of translucent glowing red eyes.
    -Has access to vanish spell, to completely hide itself and creep up behind you.
    -Follows you at sonic speed and has the ability to hover. Fucking terrifying when encountering for the first time.

    Lunar Possessed [Lv. 36] - Passive
    -Runs after you super quickly if you attack it.
    -Spawns a Lunar Parasite if killed.

    Lunar Parasite [Lv. 36] - Aggressive
    -Modeled into a ghost of the fallen mob.
    -Stops to shoot ethereal orbs at you.

    Lunatic interloper [Lv. 34] - Aggressive
    -Can cast a teleport spell.
    -Blinds you upon impact.
    -Summons a horde of Lunatic Remnants against you upon death.

    Lunatic Squid [Lv. 38] - Aggressive
    -Surround you as a swarm if you go into the waters around Half Moon Island.


    I was in the CT for 2,5 years, you'd expect me to know these things better than someone who's making things up and claiming it as facts. I also like how you cut off an integral part of that quote, and it still holds true to reality.


    Just because it's directed at someone I know and care about instead of myself directly, it doesn't mean I have no word to say about it. Attempting to emphasize your points at the cost of other people's reputition is not only pathetic, but also rude, regardless of if it's a joke or not. This isn't helped by how you've made fun of mental illnesses such as dementia to ridicule the people behind Half Moon Island's redesign in the past either.


    1. There was no tower on the original island. You might be misremembering it or confusing it with something else.
    2. The old island only contained 2 places in total, both of which had a single preset path through it, and which you had to complete in a single preset order; The temple and the cave. Meanwhile, the new island has various branching paths, basements, towers, camps, shipwrecks, ruins and native houses that piece together the island, which hosts some powerful exclusive crafting ingredients. This allows players to feel rewarded for their own ingenuity, instead of their ability to follow directions.
    3. The new island has loot chests much like the old island, so that's not really an argument for the old one being better. If anything, their rarity and placement is more thought-of instead of randomly slapped around the place.


    "Woah, this cylinder of grass is so cool!"
    "Ah hell nah, this creatively pieced together island with it's unique theme and layout, and one exclusive building style is so generic!"
    As for the moon theme, the shape isn't all there is. The shape is anamorphic (perspective based) for the sole purpose of showing up as a half moon on maps, not to give itself away during gameplay. Every mob the island hosts has moon as their theme (lunar), and as I already mentioned, the island has a large moon statue at it's grand peak. It's executed in a more subtle manner instead of being shoved down the player's throat. As for the old island, there isn't really anything moon themed on it. Its shape is merely representative of an old Disney fantasy styled crescent moon, not an actual half moon, and Onis don't actually have anything to do with moons, as far as their Japanese origins go.


    Damn, this is surprisingly wholesome after everything else that was said.
     
  6. StormKing3

    StormKing3 Famous Adventurer

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    "This isn't helped by how you've made fun of mental illnesses such as dementia to ridicule the people behind Half Moon Island's redesign in the past either." - I would never ever mean to make fun of mental illness, considering both my Grandparents have dementia be sure I would never mock that too, memory I might make fun of, but never dementia.
     
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  7. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    I also campaigned to keep Half-Moon's old design focused around a singular dungeon; I find that kind of singular challenge interesting and fun to design around, and it took me a lot of time to warm up to the new Half-Moon island, but having to make mobs for it in the Eco update really helped with that opinion changing.

    I still do think a more concrete objective to the island would help with the replayability; sure there's a good amount to explore but in my opinion even after the work I put in there's not much to really FIND. I want to do more with it...also, for the record:

    -Lunatic Devotes
    There's technically four of these guys. The two neutral ones that split into either the axe-wielders(who have less health, higher vision, and take more knockback) or the sword-wielders(who have more health and a higher attack rate, but less damage). They're actually very strong enemies for the level, most of the ones on the island are. This also means they have a high XP yield. The hostile ones have a much lower chance to spawn than the neutral ones.

    -Lunar Possessed
    These ones split into the Lunar Parasites. A design philosophy I wanted was for the island to feel foreign and hostile without having every mob out for you immediately, so by having very few standard mobs, such as the Devotes splitting into another form instead of just being neutral with high health, and the Possessed running after you so quickly if enraged(along with being weaker than the Parasites) I felt this heightened the feeling of foreignness.

    -Lunar Parasites
    These are probably the most standard mob in the whole island, being just a plain endurant ranged mob with Weakness. Important to the feeling of otherness, but not much to say about them.

    -Lunatic Interloper
    These mobs never attack. Ever. They're support-type, so they'd normally shoot projectiles, but they have an attack rate of 0. So all they do is run around and follow other mobs, but since they have a spell on them in the form of the damaging Teleport, they're still capable of causing collateral damage and are a task in of themselves to kill since they'll run to follow another mob, along with splitting into Lunatic Remnants if you do take down their health pool. Isn't that sort of odd? What this could mean is something free for conjecture.

    -Lunatic Remnant
    Another ridiculously nonstandard enemy. They have low amounts of health compared to other enemies on the island(read: a standard amount anywhere else) but regenerate completely, float without obeying gravity, attack very quickly, approach rapidly when hit Vanish constantly, float above you constantly due to their high vision(they could be anywhere), and occasionally Teleport(which brings them closer to the ground)...but they run when hit, meaning a lot of times due to their high speed and Teleportation capabilities they'll run off into the sky and disappear when attacked instead of sticking around and dying.

    -?

    -Lunatic Squid
    These guys are the least notable mob on the island. They're just squids with a moon name. They can use Charge, but all the island Squid mobs can.
     
  8. StormKing3

    StormKing3 Famous Adventurer

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    I agree, I'm not sure why we can't have both islands tbh
     
  9. Lego_DW

    Lego_DW yeppers HERO

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    half moon island has always been one of my favorite islands, i think the changes were great and only.made it better
     
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