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Respawn In Safe Zones As Oppose To Towns.

Discussion in 'Feedback' started by CostDeath, Oct 6, 2018.

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  1. CostDeath

    CostDeath Well-Known Adventurer VIP+

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    In Wynncraft, currently if you die you just respawn be it a safe zone or not. This is really annoying as people who suffer from lag (which is common for us in the EU) can die and be dying as soon as you respawn.

    Another example where the current respawn system is annoying is that if you need to do something asap and you think it won't take long so you decide not to disconnect, you might just go to the nearest house and hope you'll be safe. If a mob enters the house (which is possible because this has happened to me) you will be killed for being afk and might end up respawning and dying over and over, essentially leaving all your stuff. Such an incident made me rage quit Wynncraft for the second time (first was went my hotel internet speed made my accidental dagger drop be like 10 blocks away from me and fall onto a hopper) and was very painful to recover from.

    Potential fixes:

    Prefered:
    Make respawns for safe-zones only. Towns such as Ragni, Detlas and Llevigar all have guards and are good places to spawn. Lexdale, Efilim and Ternaves aren't due to their lack of guards.

    Alternative:
    Make every town have guards, making every town a safe zone.
     
    WilsonKry likes this.
  2. A Human

    A Human Definitely not an alien. VIP+

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    I am not understanding what you’re suggesting - when you respawn you only respawn in the nearest city/major safe area. Also when you AFK, it is recommended to do /class and wait there, since mobs can and will spawn/get into cities.
     
  3. CostDeath

    CostDeath Well-Known Adventurer VIP+

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    It respawns you at the nearest city not necessarily major safe area. Lexdale for example has been killing me recently as I respawn there to find I'm being spawn-killed. About being AFK, I thought it wouldn't take more than 1min and ended up taking like 1h so I thought I'd be fine without doing /class. It's just a pain in the bum to respawn to spawn-killing and I'd love to have it fixed. Also you said mobs will spawn/get into cities however that is not true on major cities (Cinfras, Ragni, Detlas, etc.) as they have guards unlike smaller cities.
     
  4. A Human

    A Human Definitely not an alien. VIP+

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    Yes, it would be better to respawn only in safe areas, and I really do want the spawn system to be fixed I support this. But about the other part, that mobs don’t spawn in major cities - I have multiple times seen hostile mobs spawn inside the cities due to how the spawning system work. Some just get past the guards, some spawn there. (Yes inclusing all of the following: Detlas, Ragni, Rodoroc, Almuj, Ahmsord, Nesaak, Llevigar, etc.)
     
  5. Wetterquarz

    Wetterquarz Travelled Adventurer

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    How about you are invulnerable until you move after respawn saving you from being spawn killed.
     
    Tsukiji likes this.
  6. Eterlore

    Eterlore Yeeet HERO

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    I agree whit you, because:
    1. In Cinfras, you can be killed by some mobs (drunked man, airbase key guards, etc)
    2. In Ragni, you can be killed by Bob The Zombie (Idk the full name)
    3. In Rodoroc, you can be killed by Fallen factory key guards.
    Etc etc.
    And in cities like Lexlade or Gelibord, you can be killed by EVRYTHING.
     
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