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World Rather Large Nether/tournament/emerald Sink Idea!

Discussion in 'General Suggestions' started by TheDesk, May 5, 2016.

?

This is bad right?

  1. Sorta, I liked the Nether changes only.

    2 vote(s)
    22.2%
  2. Sorta, I liked the Bidding/Tournaments only

    3 vote(s)
    33.3%
  3. Yes

    2 vote(s)
    22.2%
  4. No, I liked all of it.

    3 vote(s)
    33.3%
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  1. TheDesk

    TheDesk Good luck.

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    Alrighty. Lemee start this off by saying that I’m fairly certain this hasn’t been posted before. And before you go and say “Breh, look at that tournament suggestion over there!”, yeah, I’ve seen it. This is different. Read it through (still may be the same lol).

    So, as of now, my favorite part of Wynncraft is the Nether. And as we all (at least most of us know), the Nether PvP is kinda really broken.

    In there, you will die in 1 of 3 ways 95% of the time.
    First, cactus build.
    Second, poison knockback into lava after killing cactus.
    Third, insta-killing spell that did 20k + dmg b/c OP build.

    So obviously, there are a few major problems with this.

    One, cactus dominates, as unless you’re going against a tank, KDR will always be at least neutral, because regardless of skill, all damage will most likely be instakilling to both parties.
    Two, the poison’s knockback is a bit more than insane, and chucks you into the lava upon respawn. Fix pls.
    Third, its 1 shot territory. If you can’t one shot, you will be one shot yourself. Very rarely do my Nether 1v1 battles last more than 6 seconds of us two seeing each other.

    So, those are the problems of the Nether, but it has little to do with my second topic, tournaments.

    Tournaments and betting. Two things that have been suggested before right? Well, not exactly. I’m going to talk about these two things in relation to the first problem of the 3 ways to die.

    Well, there are a few ways to combat the problem. I’d like to state that although in-game battles are also kinda bland, I feel that the Nether could benefit with these changes the most.

    1. All spell damage in the Nether is reduced to 10-20%. This way, your 60k uppercut only does 6k. Naturally, all elemental defense and healing will be scaled down as well.
    2. All melee damage will be reduced to 50%. This encourages the use of melee attacks, which don’t tend to insta-kill. This makes a much more intense fight, as players have to actually aim.
    3. Cactus’s reflection will only reflect 25% of the damage from spells/melee.
    4. Archers are extremely powerful b/c of their long range. Dunno if possible but either decrease the range of their attacks until its 2x-3x mage range, and/or make escape take much more mana. (only in Nether I guess) Maybe make staying in a 5 block radius (5by5 area) for more than 5 seconds do slow incremental damage to prevent camping.
    5. Make /kill possible (sucks to waste 20 secs waiting for lava to fully consume you)

    I’m pretty sure these are extremely hard to implement because they’re drastic changes in a certain environment. But I can still pray :3

    Alright, enough nerfing!

    So tournaments are something that start every 2 weeks-1 month. To enter, a player must have 20 master tokens, which were like the coins given out for the victory of a Nether match a long, long time ago. There are 64 available slots on a first come, first serve basis. 8 2v2’s and 16 1v1’s

    Yes, this means that it is difficult to enter without being decent at the game.

    20 tokens is 100 minutes, but remember, they don’t disappear if you haven’t used them. This is to allow less active players to join and it will prevent some people from partaking in every fight. There will be others competing, and maybe this will give incentive to people who don’t usually PvP to play in the nether.

    I guess there will be a new command that simply asks if you would like to join 1v1 or 2v2 (with the class, the current slot you’re hovering over and current set. You will be asked to confirm this) /tells you how many tokens you have.

    Upon joining, it will tell you when it will happen (Most likely a weekend). Hopefully this changes every time so that it can accommodate most time zones. All players must start their match within 10 minutes. Failing to do so is a forfeit.

    Its a 1v1 or 2v2 with same nether changes above.

    The tournaments are best out of 5, and have a small portion of the nether map for their specific battle.
    Do /tournament to view the upcoming tournament.


    It will bring you up this kinda interface:
    DISCLAIMER: I DON’T KNOW HOW TO DO THE FANCY INVENTORY STUFF THE OTHER GOOD SUGGESTIONS HAVE.

    https://gyazo.com/4116eb85d1a4dd522fae82f93eb86169

    So, I suck at minecraft, so I don’t know how to make the sheep’s wool have a special name or anything, but basically it will say:
    Battle X (1v1/2v2)
    Status: Started/Starting/Waiting/Finished
    Started will be signified with a Green Checkmark. Starting will be a Yellow Checkmark. Waiting will be a grey checkmark, and Finished will be a Red Checkmark.
    Click for bidding or spectating. There is a day of bidding where all battles are marked with the grey ‘Waiting’.

    Upon clicking, you will be given the option to bid or to spectate. When you bid, it is like bidding on a horse race. You cannot bid on your own battles, and you cannot bid on both parties at once.

    It will look something like this:
    https://gyazo.com/ecae484c1cf8656bde3281138892ea23

    If you hover over the Green Clay Blocks, it will tell you the player name, and basic stats (Level/Class), how many people have bid on the person and the award total and an option to click.

    Upon clicking, it will open your inventory that will display the user’s equipment and accessories, looking like as if you’re wearing it. You can check the item stats ect.

    Back to the betting(you can only bet on the ‘waiting’ fights):

    You can choose to bet for either player by putting increments of 1 LE into the player you’re betting on’s side. The people who put money into the winning player will receive the opposing better’s money is distributed proportionally according to how much they bid and how much was bid on the opposing player. Their proportionally gained wealth (not including the 1LE) is taxed 25%. 5% goes to winner, and 20% goes into the void (yay for emerald sinks!).

    This may be explained pretty badly, so I’ll give an example.
    Bob and Bryan bid 5 and 10 LE (respectively) on Bill. Sam bids 21LE on Daisy. Bill wins the round.
    Bob gets 7LE before the ‘tax’ while Bryan gets 14LE. Bob gets 5.25 LE and Bryan gets 10.5 LE after the ‘tax’. Bill gets 1.05 LE.


    The emeralds will show up in a small bank GUI that you can’t put anything into after doing /bid.

    The entire thing will last around an hour. The person/team that wins the first round moves up to fight against the winners of their own round, until it comes to finals. The betting increment will be 5LE, to spice things up.

    Finally, rewards. I’m not very good at making these, so feel free to suggest.
    1v1 winner: Pls suggest
    1v1 second place: " "
    1v1 third place: " "
    2v2 winning team: " "
    2v2 second team: " "
     
    Last edited: May 5, 2016
    IreczeQ likes this.
  2. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    In other words, a normal, NOT game breaking spell is reduced to literally 500 damage. Thanks, Trumpbama.
     
  3. Golfbawl

    Golfbawl [] CHAMPION

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    I'd like to start by pointing out a few things that need to be fixed along with the stuff you mentioned (in my opinion):
    ○ First priority for fixing is intelligence skill. The glitch ruins my Ninja build ;-;
    ○ Defense skill should give elemental defenses as well. I'm tired of having archers oneshot my 150 def, 17k health knight.

    To be honest, I think the cactus builds are fine. Even though they are unstoppable in certain aspects, they completely wreck archers, which wreck every other class.
     
    Andy0132 likes this.
  4. DirtyDoge

    DirtyDoge Master Procastinator HERO

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    I believe this is against the EULA.
    I think the EULA states that you cannot achieve a hard currency (purchasable currency.)
     
  5. TheDesk

    TheDesk Good luck.

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    So... you're telling me that 60k dmg in a single hit is NOT really broken. okeeeee. And its not a nerf. Its a total scale down. EVERYONE is going to be affected by it. I don't think you're understanding what I meant by that.
    Alright, I'll change it. Thanks for telling me!
     
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  6. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    The thing is, only some certain builds can get 60k damage. For me, and a lot of other people, we can only do upward of 2500-3000 damage total. What you're suggesting is basically making many, MANY builds useless just to nerf a select few builds.
     
  7. TheDesk

    TheDesk Good luck.

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    Well, my point was to scale everything down, for longer and more strategized fights. You are right that not everyone can do 60k. But most people do 10k-30k, damage values that are able to one hit many players. The meta right now is hard hitting or cactus. If you can’t keep up with it, you may not be the best contender. This is meant to be more end-game geared. If you’re doing 3.5-4k dmg with an end game build, it probably isn’t a build, rather a mix of random armor.
    But that example was kinda extreme. The only build that’s capable of doing such stupidly high damage is attack speed alk, but many end game builds can hit that 10k mark to 1 hit players. . And on top of this, well, that 60k alk uppercut can’t really move and has lowered health as a result of using Mummy’s Rag,putting him at a rather large disadvantage against say a walk speed assassin, or a mage casting meteors. Most extreme damage builds have drawbacks. For example, my Freedom archer can do 25k arrow bombs consistently. Drawback? 7.5k HP, when most other builds easily reach 10k. I can’t tank for my life, and no HP regen (not like it matters in PvP nowadays anyways). My friend uses a tank build with Statue. He can tank a TON of damage, as in, my Freedom bombs do around 4-5k damage, because of insane elemental defense. Drawback? He can barely move.
     
  8. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    A. I'm using a walk speed based build
    B. 7.5k hp isn't usually a problem for archers
    C. I've fought in the nether before, and I'm able to survive a couple of hits, even though I'm only level 80 and have 5.5k health. Either you're extremely unlucky with finding fair fights, or I'm extremely lucky finding them
     
  9. TheDesk

    TheDesk Good luck.

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    5.5 k hp? I get one shot at 7.5 k. Rarely are the damage values less than my 7.5k max. The occasional melee attack will hit me, but its very rare, as spells are centerpiece. Walk speed is a different build altogether, because its agility based and relies on running around everything. But that being said, you should be able to do 6k+ damage at least, as I do 6k with my +1 attack speed Return to Ether with my loot gear set on. After hitting lv 93+ you unlock so many more powerful items that I feel that sub-90s cant compete with. Walk speed builds benefit a ton from Aries and Wind Mimic alone. Both 90+
     
  10. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Huh. I usually can get a few kills before dying in the nether. Luck?
     
  11. TheDesk

    TheDesk Good luck.

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    Agility works wonders. I guess it´s my own personal experiences with that then. You may have your own experiences, and I guess you´re part of the 5% that doesn´t use a pure offensive build or cactus.

    I still hate cactus doe ;-;
     
  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    True dat. The only thing that I actually hate about wynn pvp.
    I'm also one of the 1% of that 5% that succeeds with said build. And I'm one if the 0.5% of that 1% that succeeds with said build despite not using all of it, and substituting a ton
     
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  13. TheDesk

    TheDesk Good luck.

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    Well, cactus wrecks ALL builds, not just Archer. And they're unstoppable unless going against tank, which is pretty rare, as far as I've seen.
     
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