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Dungeons Randomized Rooms Like Sst

Discussion in 'General Suggestions' started by Potatomancer, Mar 23, 2021.

?

Good idea?

  1. Yes

    8 vote(s)
    72.7%
  2. Yes, but not the examples you shown

    2 vote(s)
    18.2%
  3. No >:DDDDD

    1 vote(s)
    9.1%
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  1. Potatomancer

    Potatomancer Budget Wither

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    So in SST, the middle portion of the dungeon is randomized, giving you a different parkour and challenge room each time you run it. Since this is a fun concept and it has been put in raids, I think it would be cool to put them in the other dungeons as well.
    But Potatomancer, isn't that going to ruin party runs?
    No, because just like raids the entire party is teleported to the same room as everyone else.
    So basically, how this will work is that the middle portion of the dungeon will be randomized between 2-3 rooms. The first last, and boss rooms will not be randomized. Also, this will require a lot of dungeons to be split because they are literally composed of 2 rooms. Also, DS is not randomized, because it is the beginner dungeon. However, CDS will.
    Here are some ideas
    The alternate room for the bouncy parkour would just be a dropper. An alternate room with the blood Arachnid things would simply to defeat a miniboss that would drop a token needed to progress. Also if one bouncy parkour is replaced with a dropper, the other parkour is a bouncy parkour
    The survive and miniboss rooms will be connected. They can be alternated with a different room that is basically the room reversed. There will be three killable minibosses that drops tokens that allow you to construct bridges to the next platform. The last room with the giant skull is a survive room where multiple waves of centurions and pikemen try to kill you. You have to survive for 30 seconds for the skull to open.
    This is probably would be the best dungeon to do this with, as currently it is very linear and very long. The conveyor belt part can be replaced with a large elevator. All the way there are robots with push and/or pull that attempt to yeet you off the elevator. You have to get to the very top to progress. Also, the push/pull isn't going to be very strong, it will only punish you for going to the edge. The parkour part can be replaced with a dropper. You drop off a bridge and land on some water at the bottom. You then have to activate the button in the room in front of you, which will turn on the mechanisms in the dropper, close the door behind you, but open the room across from you. There is an elevator in the room which you can use to get back up. Now you have to time the dropper so you don't hit a gear. Activate the button across from you and the door on the top across from the entrance will open. Use the elevator to get back up and enter. The alternate for the siege engine room is pretty much a survive room where you have to avoid invincible (but slow) robots for about 2 minutes.
    So yeah tldr randomize dungeons so they're more fun to do.
     
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Then it would ruin a bit "old dungeons but the Corruption took over" feel
     
  3. alexphilgab

    alexphilgab The Godsent CHAMPION

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    Great thing, at the moment my favorite dungeon is SST: 1st because I like the egyptian style and 2nd because it has so much cool things in it that we need to get in other dungeons. But maybe with some other ideas it will be even better.
     
  4. Potatomancer

    Potatomancer Budget Wither

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    Oh ok, then CDS won't be randomized either
     
    TrapinchO likes this.
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