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Quest Counter System

Discussion in 'General Suggestions' started by Nin, Nov 29, 2016.

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  1. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Note that this is a grind-able quests type, not storyline quest like in the current game.

    What is this suggestion? You ask, it's quite self-explanatory but if you want more detailed explanation then sure.

    There should be a NPC scattered in every city or if not, most cities and minority of them can locate outside of cities like in front of dungeon. Quest separates to 3 category which is: Fetching, Delivery and Hunting, now lets go to further detailed explanation about it.


    1 ) Quest Counter
    • Each time you start a quest, whether it failed or succeed, you will lose a quest point and it will recharge over time but cannot exceed the quest point limit, quest point limit must be consistently be the same in all levels.
    • Quest will automatically show in the list if you have the required level or criteria.
    • In the quest list, the quest name will be gold if you have less than 5 level over the quest level and the quest name will be white if you have less than 10 level over the quest level, beyond that the quest will be grey due to high level difference.
    • Quest must be listed accordingly from highest to lowest level, assuming that high leveled players normally does not do low leveled quest.
    • Quest can be initiated anywhere, cancelled and rewards can be claimed in anywhere, assuming you done the quest and must be the same NPC type.
    • Some quest may be NPC specific but that is up to the administrators.

    2.1) Fetching
    This involves a player to first get the quest item from one NPC and deliver it to another NPC.
    Reward depends on location, difficulty of path passed like if you have to travel in a place with full of level 50 monsters for consistent 20 minute, the quest level is either 40 to 60 depending on environment there, either very hard and risky for a short time/consistent difficulty for appropriate time/easy but relatively time consuming. This type of quest mainly gives high amount of emeralds, with less amount of experience.

    2.2) Delivery
    Not the most appropriate name for this one but if anyone can suggest a better one then go on.
    This type of quest simply involves of you giving item that is a misc/junk drop from monsters and give it to quest counter NPC. This type of quest normally gives balanced amount of emeralds and experience.

    Could also potentially serve as a another type of market, if players want to complete the quest and purchases they could buy the item out from other players which has slightly higher price than the reward yield.
    The purchaser completes their quest and receives experience at the cost of slight emerald which is lost to the seller, also needs player-owned stall shop for this to be more effective.

    2.3) Hunting
    Pretty much you need to defeat specified monsters within the set time, simple and straightforward quest.
    This quest mainly gives high amount of experience, with less amount of emeralds.


    tl;dr version
    Add a NPC who gives grindable quests, not storyline quests.
    There are 3 quest which is:
    Fetching: Get a quest item from a NPC and give to another NPC
    Trading: Hunt items from monsters and give to the NPC
    Hunting: Kill monsters
     
    Last edited: Dec 3, 2016
  2. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Eh, bumping this up.
     
  3. Madsi6

    Madsi6 The Derpy Man Of Derpness CHAMPION

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    Minecraft:
    So basically in a nutshell this is missions redone to quests, with a few new things? I like the idea but i think staff got more priority with other stuff, but i like the concept.
     
  4. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    Guild:
    Minecraft:
    Trading=Fetching
     
  5. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Kind of but don't forget this is grindable, players can earn emeralds/experience with this repeatdly but as player progress to higher level, rewards get relatively lesser to balance things out.


    Technically, but you actually have you get items from monsters and by that means, you hunt them down.

    Not exactly sure about the name.
     
  6. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Minecraft:
    Generally it's termed a fetch quest.
     
  7. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Ok, switched names around and hope this will suit them better.
     
    captainarcani likes this.
  8. captainarcani

    captainarcani That guy that creates crazy WynnCraft theories

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    Interesting although it would be better if they didn't have a time limit.
    ________________________________
    Great idea though
     
  9. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Majority of the quest should have moderately appropriate time limit and this also creates another type of difficulty if the time is short enough.
    Short time limits also forces player to choose shortest path for fetching items from one NPC to another and forces player to choose nearest quest counter NPC to the hunting location.

    Though time limits should always be cleared as marked as done if the quest is successful and players can claim their reward at any time or alternatively, time limits should be cleared and marked as done upon reward claiming which also forces player to find nearest quest counter NPCs.
     
  10. captainarcani

    captainarcani That guy that creates crazy WynnCraft theories

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    What
     
  11. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Ok, all simple short.

    - Relatively shorter time limit increases difficulty in some way
    - Shorter time affects fetch quests by forcing players to choose shortest path
    - Shorter time affects hunting quest by forcing players to find nearest NPC to the hunting place
    - Time limit will be cleared after finishing quest requirements OR player needs to talk to NPC after fishing quest requirements to claim their rewards and marking their quest as finished
     
  12. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Bump to 1st page.
     
  13. Gigavern

    Gigavern Giant Fern VIP+

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    The deliver info is titled fetch and vice versa i think
     
  14. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    At least you would still get the main idea of it, eh will fix it soon.
     
  15. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    Ummm, so a revamped quest book? Lotem already made one.
     
  16. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    I really hope you did read the suggestion, especially the note with bold font and right alignment.
     
  17. *EpicJay*

    *EpicJay* Newbie adventurer VIP+

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    Minecraft:
    Umm cant understand
     
  18. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Now, read tl;dr version.
    If you can't understand then I would not be able to help you, unfortunately.
     
  19. *EpicJay*

    *EpicJay* Newbie adventurer VIP+

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    Minecraft:
    Oh now I understand thx
     
  20. Nin

    Nin Well-Known Adventurer

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    Minecraft:
    Bumping this thread back up.
     
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