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Game Mechanics PvP rework sugestions

Discussion in 'General Suggestions' started by N1ckohn, Apr 22, 2023.

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your opinion (carefull only one vote and its permanent)

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  2. disagree

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  1. N1ckohn

    N1ckohn Newbie Adventurer

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    the current PvP system works via a command, that manny people dont know and as it is a command it is hard to randomly discover if you are not looking for it, and the PvP itself is nothing more than a simple PvP fight with no variation.



    My recomendation is making the soul point item act the way the compass or the rulebook on the personal island does (opening a menu.)

    pulling the menu up via the soul point item would make the system more easy to discover yourself.



    The PvP_menu could be made up of diferent options for PvP that you would set yourself as standard options for when you chalange someone.

    These could contain options like for example:

    >isolate players: this could either bring them to a seperate location without enemies or just take away theyr ability to harm or be harmed by monsters.
    >PvP+: acting like the search system in the auction house this option would let you use the chat to type the number of max players that can participate in the fight/it could also be a item that you cicle through with left and rightclick.

    >even grounds: in consideration of player progress you could limit expand or just not change the available progress for participating fighters, this option pulls up a menu where you can set a level limitation as well as armor/weapon limitations that both players would have to abide by.
    >rules:
    these could make the fight more interesting by affecting both players in the same way like: a random ability/effect getting locked for 10 seconds (this rule would lock a new ability periodicaly,) the players getting modifications to theyr health/damage like x0.5/x2/x4, the players healing the damage they deal to the enemy or the players taking more knockback the lower health they have (i would have recomendet players dealing more damage the lower health they are if it wasn´t already an archetype(please exclude any mechanics that are specifically focused on by certain archetypes as it could take the fun away from those players.)) a rule could also be friendly fire for team members(if true team members will still receive reduced damage from each other.)
    >fight:
    this is less of a option and more of a improvement to chalenging someone to PvP it would pull up a gallery of the players that are in range for chalenging them.



    Further sugestions and additions to the concept

    1.make it so players can accept PvP by clicking on the request in the chat.

    2.make the start timer for PvP longer (make it like 2-5 minutes or maybe even infinite for a even grounds aspekt) but make it so if all players do /start it will reduce the timer to 10 seconds (in rounds with more than 2 max players make it so every time someone joins the timer resets)

    3.all players currently waiting for PvP to start can invite people to the round.

    4.MAKE IT SO PARTY MEMBERS CAN ATTACK EACH OTHER if they are not in the same PvP team.

    5.in PvP rounds with more than 2 players the people can chose teams a team needs at least 2 players and the team cant contain all players of the round also players who did not join a team will be solo.

    6.have three ideas for the even grounds mechanic two of wich would propably require more effort on your end (remembering in what order the player skilled theyr tree and using that to make even grounds limitations work) and the one that feels easyer to impliment (give the players the apropriate skill and stat points for the set PvP level so they can invest those in a temporary system right before the PvP starts)

    7.give players a menu to choose temporary armor, acessories and weapons apropriate for the even grounds level limit.

    8.once the round is over dont make the players auto leave, instead make a longer timer start for them to decide if they want to stay or leave.



    ENDGAME

    the PvP aspect can also be made into a nice endgame aspect.

    my personal sugestion is having a coliseum with participation limited to max level players in wich duels are held without special any of the prior sugested improvements, but rather a pure 1v1 of max level players, in this the players would enter a loading zone and get matched with a random player (this would work best if players could automatically switch over to different WCs to findcompetitors faster)

    It is also easy to expand upon this by implementing bets (participants have to pay a reasonable amount of emeralds up front and the winner takes all.)

    or more compettiveley players could compete on PvP leaderboards through the coliseum.

    All this could also have class specific/arcetype specific categories to get a more skill based evaluation.
     
    Elysium_ likes this.
  2. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    I like this, though I think that the start time should be customizable. 2-5 minutes seems like a while for two people to just have a friendly murder session. I think this whole thing would add a lot, nice suggestion. Although others will see issues that I don’t, I think this is a great idea.
     
    Endistic likes this.
  3. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

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    pvp needs a lot more thought as a whole tbh
     
    Deusphage likes this.
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