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Pvp Campaign, Section 3. Thom's Party

Discussion in 'Forum Games' started by ThomAnn100, Apr 20, 2018.

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  1. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Well I was in the back but some I hipe that one of them will miss because of the cloak of displacement
     
  2. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    That was with the cloak's disadvantage
     
  3. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Can I atlest hellish rebuke on first attack?
     
  4. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    What does that do?
     
  5. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I can cast it as a reaction to do 2d10 fire damage but as a trifling I get it once a long rest and can obly cast it at 2and lvlv dealing 3d10
    Dex save for half damage
     
  6. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Yes, roll for damage. But this guy has an ability with dex saves, succes is no damage, fail is half damage.
    Dex save: 13+3=16, half damage
     
  7. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    7+3+8=20 so he takes 10
    ________________________________
    Also I'll try to use strength of the grave here's what it does
    Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 Hit Points, you can make a Charisma saving throw (DC 5 + damage taken). On a success you instead drop to 1 Hit Point. You can't use this feature if you are reduced to 0 Hit Points by radiant damage or by a critical hit.

    After the saving throw succeeds you can't use this feature again until you finish a Long Rest.
    So I'll pray for crit
    19+10=29 so I faill
     
    Last edited: Apr 25, 2018
  8. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    That fails since you took 72 damage.
     
  9. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Yeah but I dont lose anything by trying to survive
     
  10. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Just roll for death saves, the fight's probably gonna end soon.
     
  11. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Ill role 1 because I could get healed
    18 so I save
     
  12. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Bandit leader 2 uses multiattack on Daniel.
    To hit: 6+5=11

    Second attack: nat 1

    Third attack 16+5=21
    Damage: 2+3=5
    @Tree_Legacy
     
  13. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    I can use Rebuke the Violent as a reaction. It's basically the same thing but radiant damage, he makes a Wisdom saving throw, and he takes 72 because that's how much damage he dealt.
    ________________________________
    For my turn, I'll attack with my club. 12+4= 16 to hit.
    5+4=9 bludgeoning plus 6 radiant.
     
  14. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Hector : "Red Friend down ! GGGRRRRAAAAAHHHHH !"

    Hector uses Action Surge on Bandit Leader 1 :

    1st Slash (Wounding) :
    Hit : 9 + 4PROF + 5STR = 18
    Damages : 7 + 3BF + 5STR = 15

    2nd Slash (Normal) :
    Hit : 11 + 4PROF + 5STR = 20
    Damages : 4 + 6BF + 5STR = 15

    3rd Slash (Wounding) :
    Hit : NATURAL 20
    Damages : 8+ 6BF + 5STR = 19 // 19 * 2 = 38 (This slash actually did max damages with a CRIT ... x))

    4th Slash (Wounding) :
    Hit : 10 + 4PROF + 5STR = 19
    Damages : 4 + 2BF + 5STR = 11

    5th Slash (Wounding) :
    Hit : 6 + 4PROF + 5STR = 15
    Damages : 2 + 1BF + 5STR = 8

    6th Slash (Normal) :
    Hit : 19 + whatever
    Damages : 4 + 4BF + 5STR = 13

    Total damages : 15 + 15 + 38 + 11 + 8 + 13
    100 DAMAGES !

    Oops...
     
  15. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I didn't get picked up so I'll role another death save
    13 another success

    Also question since I get +1 to all saving throws does that also include death saves?
     
  16. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Sure
    ________________________________
    Bandit leader down.
     
  17. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Bandit leader 3 uses multiattack on Daniel.
    To hit: 13+6=19
    Damage: 6+3+21=9 slasing and 21 poison damage

    To hit: 6+6=12
    miss

    30 Damage
    ________________________________
    Knaal attacks bandit leader 3.
    To hit: 15+5=20
    Damage:3+3+2+1=9
    He falls to his knees and is knocked unconcious.
    Btw bandit leader 1 would've been unconcious too but he died to hard.
     
  18. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    @BlueSlimerino roll your death save.
    Bandit leader 2 multiattacks Daniel.
    To hit: 18+5=23
    Damage: 3+3=6

    To hit: 18+5=23
    Damage: 4+3=7

    To hit: 13+5=18
    miss

    13 damage

    @Tree_Legacy your turn
     
  19. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    I'll attack bandit leader 2 with my longsword.
    I get a natural 1 however, I just realized/remembered I have Extra Attack as a class feature do i get to attack again.
    15+3=17 to hit.
    9+3+1= 13 slashing plus 8 radiant.
    I'll also expand a level 2 spell slot to use Divine Smite so I get to add 3d8 to my damage. 3+6+6= 15 radiant.
     
  20. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    12+1=13
    3rd success so im stable
     
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