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Problems With Mythics

Discussion in 'Wynncraft' started by cara, Feb 12, 2018.

?

yes

  1. unsure

    16 vote(s)
    30.8%
  2. yes

    36 vote(s)
    69.2%
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  1. Keeko100

    Keeko100 static VIP+

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    I've legitimately found one mythic and have bought and sold multiple and I will say that they are completely broken ATM. So stupid because you need to be lucky with drops or with trades. It's very difficult for players to grind several stacks of LE just for them to get a chance in the market. Even more stupid is the fact that you can just get lucky and get a mythic even though you've only played the game for ~20 hours, and someone else (like @ImTalgat ) has played for many more and not gotten any.
     
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  2. Dr Zed

    Dr Zed Famous Adventurer

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    It’s decent, but then we keep going back to the problem of getting the most powerful items AFTER we finished everything. The whole point of getting better items is to make fights easier so you can A) Get a reward or B) Get a stronger weapon. However, once you beat all of the endgame content, and then you get a mythic, there’s nothing else to fight since you already did it without the mythic. Maybe if PvP wasn’t a mess and there were actual rewards/fame for tournaments or guild battles or mini games then there would be enough stuff in the postgame to justify getting a mythic. But getting the strongest item just so you could re-fight everything again for no real rewards isn’t that appealing :-/
     
  3. Glamazon_

    Glamazon_ *SCREAMS IN HOMOSEXUAL* VIP

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    There's nothing else to fight in general once you've completed the game... One we have finished all the quests, most mythic owners just redo LI for tokens, beat Qira for tokens or dungeons. The point of having a final challenge once you have completed all quests is to prove that you're a real hero of Wynn - therefore the quest being called the 'Master Trials'. An idea is to make the bosses harder than Cybel, and they have to be soloed. Each time, you can either take the current item of reward (maybe a certain amount of LE?), or leave that reward and fight the next boss and the rewards build up to a mythic. It would be a fun idea, especially since a lot of ideas are already taken from The Legend of Zelda.
     
  4. Dr Zed

    Dr Zed Famous Adventurer

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    That’s my point; there should be postgame content besides a signal storyline line. It adds replayability. Other games do it, and it would help retain the player base. That’s how pvp games like Clash Royals, League of Legends, and Hypixel have a long life by making players constantly defend their rank.

    If the bosses have to be soloed and are harder than Cybel, then you would definitely need a mythic anyway, which defeats the whole purpose of going through the quest. Besides, it’s loterally just a copy of LI, not to mention that we have 2 other boss run challenges (Hive and ToA). Given the poor state pvp is in, it could really use some attention more than an endgame quest that’s just a copy of LI.
     
    Last edited: Feb 21, 2018
  5. Glamazon_

    Glamazon_ *SCREAMS IN HOMOSEXUAL* VIP

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    You wouldn't need a mythic; you'd need multiple weapons and superior builds. The bosses will still be 'weak' to certain elements, but it will be much harder to defeat due to their damage output which is hefty and different defences. It's not a copy of LI because LI is token based; and the bosses will be so much harder in comparison, and you'll need to have completed every single quest to do this quest, unlike LI which you just need a token to enter. Unfortunately, these ideas will always be debunked because if this happened, the rich won't feel as superior anymore, and will then have to actually rely on other substitutes to make LE as mythical items would no longer be vastly overpriced to their advantage. All the server needs is to 'reformulate' what mythical items are; I don't believe they should be found in chests like a legendary. It just doesn't make sense to me because weapons which are powerful are never found in a chest, unless it's Call of Duty or a game somewhere along those lines. Mythical items should have a backstory: 'Weapons which are only harnessed by the divine heroes'. The backstory shouldn't be 'this item was found in a T2 chest along with 3 emeralds and a unique helmet'.
    ________________________________
    I forgot to add that defeating a boss isn't always based on your weapon, it's generally based upon skill - weapons just make certain bosses easier to defeat. So 'needing a mythical item' isn't necessarily an excuse. And there should be certain challenges, such as defeating a boss using no armour - that would be interesting to see!
     
  6. Derpy_Watermelon

    Derpy_Watermelon Professional at Getting Lost VIP+

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    Read some but not all of the arguments, and so the TL;DR I got is that essentially, you want to create a socialist-type economy in wynncraft. "Do this, this, this, this, get rid of RNG, and make consistent money".

    First of all, the one thing I love about this game is that it's actually a model of real-world economics and an open market. Yes, people can get lucky, find a strati, and get rich quick, but that doesn't really hurt anyone. It's not like they're taking your money. And it's actually very easy to make consistent money if you just lootrun/grind and sell on the forums. Essentially, you're getting frustrated that people can get lucky and just skip all the hard work you went through, but that's just part of the game. Half of the fun on this server is based off this RNG of item drops and identifications.

    Trust me, if the system became "fair" for everyone, it'd be a pretty boring game.


    Probably didn't see some later arguments, but here are my 2 cents based on what I saw.
     
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  7. Dr Zed

    Dr Zed Famous Adventurer

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    Ok there are subtle differences, but you can still decide to keep or forfeit the rewards for better ones like in LI without having to convert your token into an item. Which is actually kinda worse because you can't chose other items like in LI. Again, it's just a boss rush challenge, which we have 2 other ones already. I'm not completely opposed to gaining mythics via an ultimate endgame quest, just that there's needs to be post game content like with pvp tournaments or guild wars so that way people have more incentive to gain mythics. Balacing mythics in pvp is a totally different matter that's beyond me, but it could work like you could only use mythics in certain high level matches against players with other mythics so that way people without mythics won't be crushed. Again, if we didn't have 3 other boss rush challenges, I'd be for it.

    It sounds like your implying that everyone that disagrees with your ideas is just a rich player out to protect their wealth. I don't even have 10 le, and I've been on this server for 4+ years. Although my highest level class was a lvl 92 archer, I always restarted because the endgame got boring and I didn't want to grind to lvl 100. This is one of the reasons why there needs to be post game content that's replayable because I didn't feel it was worth it to grind LI or or get money or get a mythic just so that I could solo or replay the same challenge as I did before.

    ??? Literally 75% of the legendaries I found were in chests. Loot chests are a huge part of finding the best gear, especially in the endgame. A player I know named Putrid has opened about 65k chests, and he has 27 mythics. I understand if you don't like that, but this is a MMORPG. I do like the idea of mythics having a backstory though. Maybe instead of having just one endgame quest and getting a random mythic, people could do a series of quests that each have their own elemental theme. For example, say there is a quest in Molten Heights that once you complete it, you can choose one of all the fire mythics in the game. Or say it's in the ocean, and all of the mythics to chose from are water-based. That way people could only get one mythic, but they will have a choice about which mythic they want. RNGesus isn't always so kind, so I think it'd be best to let people decide what they want. Imagine going through every single quest and the ultimate boss rush just to get the wrong mythic that doesn't even work with your build...

    @Motoki is the only person I know who is confirmed to solo LI as an archer without a mythic. However, she's the exception, not the rule. Motoki had godly gear to begin with, and at that time mythic bows actually did less damage than legendary bows. Given the recent rebalances too (Like exploding not triggering life steal, defenses fix, etc.) it is impossible for most, if not most players to solo LI without a mythic. Every single LI solo video I saw relied on a mythic. It also depends on using skill pots, but mythics are pretty much necessary none the less. Now if this challenge is harder, not easier than LI, there is no way people can solo this. It doesn't matter if certain bosses have elemental weaknesses; LI has the same thing, and unless if you're a rainbow tank, your build will be worthless against certain bosses. This especially wouldn't be fair to people with potatoe computers that would die of a lag spike...

    Gimmicky bosses like in the example you used sound interesting though, but I don't know if Wynncraft has the ability to pull it off.
     
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