1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Post 1.20.4 thoughts on Wynncraft

Discussion in 'Wynncraft' started by TravusThaSlime, Sep 27, 2021.

Tags:
?

Do you agree with this?

  1. Nearly every single one, yes.

    44.2%
  2. Some of it.

    47.5%
  3. No, you are wrong mostly.

    8.3%
Thread Status:
Not open for further replies.
  1. Hams

    Hams Content Team Manager CT Manager Support Team Community Manager Builder

    Messages:
    318
    Likes Received:
    2,563
    Trophy Points:
    111
    Creator Karma:
    Minecraft:
    To me apparently, when you work on the content, it's difficult to remember the public names sometimes, i still call dungeons by their old names or locations for example, jungle, silverfish, spider, zombie, ocean etc
     
    ThedumbOX, Sar, fishcute and 3 others like this.
  2. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

    Messages:
    3,080
    Likes Received:
    6,093
    Trophy Points:
    217
    Guild:
    Minecraft:
    I think everyone still calls dungeons by their old names, or I do at least.
     
    ThedumbOX likes this.
  3. Samsam101

    Samsam101 Star Walker GM CHAMPION

    Messages:
    3,922
    Likes Received:
    11,872
    Trophy Points:
    217
    Creator Karma:
    Guild:
    Minecraft:
    i call them by the new names but if i have played when they had the old names i'd probably have used the old names
    i joined in the update that they got their new names in
     
    ThedumbOX likes this.
  4. SirCmt

    SirCmt SirCmt CHAMPION

    Messages:
    53
    Likes Received:
    80
    Trophy Points:
    51
    Guild:
    Minecraft:
    Also forgor to talk about Hunted and PvP because I was typing about guild stuff for so long my brain went numb.

    My experience with Hunted is mainly Frozen Fort, Church, Scrapyard, wherever people are having fun, I am there ruining it. Also do a bit of trolling to proffession players when DXP weekends are on. Here are my thoughts on Hunted and PvP right now:
    Poison and "1-hit wonder" weapons reign supreme, PvP Damage (territory bonus) feels busted (also the scaling is stupid (sidenote the scaling is like +5% up to level 5 (+25%), then it goes to +40% at level 6, +65% at level 7, and +80% at level 8)), and /friend add and /friend remove spam to get enemy outlines just ruins the entire experience. Current meta favours instantly killing people with stale gimmick weapons and surviving nuclear strikes with infinite healing. Hunted as a whole feels pretty dead and finding a person in Hunted outside of a grind or prof spot is like looking for anyone who likes toxo users: impossible.

    Okay now I'll do like a thing where I take what you said and like respond idk
    I think balancing for PvP should be made with Hunted gameplay in mind first and foremost. Hopefully future balancing to PvP is tested in Hunted and it isn't just /duel, and actual ways of getting community feedback / testing are used rather than slapping it on the Hero Beta (which in my opinion tends to act more as a pre-alpha server where feedback falls upon deaf ears) and saying "this is how it is now" before pushing to live.

    Definitely would like to this as it actually gives a reason, but there'd need to be substancial changes to the benefits of Hunted to actually get the server past hero beta average player count (0), and again, you'd need to make Hunted balanced, fun and skillbased rather than higher agility = win.

    Okay now some changes I guess lol
    - Make poison less effective: Poison was obviously designed with mobs in mind, but obviously no care as to how it would work in PvP. Getting hit once inflicts full poison damage onto you regardless (unless you successfully dodge each of the three poison ticks (which are all calculated individually)). Flatly reducing damage dealt by poison in PvP would be a right step.

    - Make healing less effective: Mage and Shaman healing is far too high for the fact that each other class completely lacks and sort of healing, to the point where Mage can tank a full mana bar worth of damage without any form of consequence for sitting there and spamming heal. Again, flatly reduce the amount you heal yourself and other people. Also, possibly heal the player if they kill someone for a percentage of the health of the person they killed (e.g. like kill someone with 10k hp, heal 2.5k).

    - Make assassins slightly visible in vanish: Assassin is one of the more fun classes to play against, but having absolutely no clue other than sounds (which just playing without music makes boring) is a bit pain. Either add a particle to signify that the player is there, or have a translucent effect (like /teams modify teamName showFriendlyInvisibles). Make it worth being in vanish, but not impossible to fight someone in it.

    - Make current equipped items not drop: Probably one of my more controversial takes, but equipped items should not drop. This limits the meta to untradables and mythics (yet another mythic requirement floor for endgame content). Exceptions to this would be crafted items, which should drop as normal.

    - Fix outlines: Make /friend add require both people to have each other friended for the outline to show. Too often do people /friend add you to see you through walls. That's not skill, it's just xray. Also, possibly add a red outline around people who you are in combat with. Being sniped and having no clue is not fun.

    - Fix scaling on PvP Damage territory bonus: Why does it go +5% for 5 levels, then just go +15% for the remaining 3? Have it at a flat +5%/level.

    - Add a reward for Hunting: Going to be harshly honest here: Why do you expect players to just play Hunted mode in the current state? The mode has been poorly balanced and pretty much ignored since the release of 1.19 (only really being fixed when people actively and maliciously abused bugs in it). There is literally no reward for people who are not XP or GXP grinding to use Hunted? Add some sort of reward! Maybe Loot Bonus, Loot Quality, more Health, more Damage, special Major ID??

    There's my suggestions lol I guess like do something with them or not idk up to you guys but hope you fix hunted because hunted is currently meta dogwater. these are opinions cope seethe time to farm likes
     
    MineMasterRC likes this.
  5. Dr Zed

    Dr Zed Famous Adventurer HERO

    Messages:
    5,153
    Likes Received:
    6,471
    Trophy Points:
    194
    Minecraft:
    That’s like saying there’s no reward for people who work not for money. Loot bonus and quality would just be broken and affect the trade market negatively, and having more hp or damage would be pointless because literally everyone else in Hunted mode would have the same boosts then.
     
    Last edited: Oct 20, 2021
  6. SirCmt

    SirCmt SirCmt CHAMPION

    Messages:
    53
    Likes Received:
    80
    Trophy Points:
    51
    Guild:
    Minecraft:
    Then what point is there in having a Hunted gamemode lol. As I said, there is pretty much no one playing Hunted outside of XP and GXP grinding. More reward = more people hunting. Have enough reward to entice people to play it. Don't really get the analogy considering you're basically agreeing with what I'm saying. Killing people provides no reward other than the dopamine hit from partaking in a slight amount of tomfoolery. There is no reward for people who don't work for money. There is no reward for people who hunt for fun. Add a reward for people to use Hunted will have the effect of adding a reward for the people hunting them.
     
    MineMasterRC likes this.
  7. Dr Zed

    Dr Zed Famous Adventurer HERO

    Messages:
    5,153
    Likes Received:
    6,471
    Trophy Points:
    194
    Minecraft:
    My point is that you’re acting like there’s practically no reward when xp and gxp bonuses are some of the best bonuses in the game. Nothing else comes close to it as a flat bonus you get immediately in the early game and stays permanently. Of course there isn’t a reward for something if you completely ignore the rewards it has, that goes for everything regardless of how good or bad they are.

    The reason why more people don’t do Hunted mode isn’t the lack of rewards; it’s due to its inherent accessibility. PvP being absolutely jank is one reason of course, but the even bigger one is that most players, especially casuals, don’t replay games once they’ve beaten them in general. And given that Wynncraft isn’t the best at replay ability, that’s why more players don’t go onto Hunted Mode. And why adding more bonuses won’t change anything because you need a vast systemic change that makes Wynncraft more replay able. If Hunted Mode was an available option for every new player then you’d see more people do it.
     
    Last edited: Oct 21, 2021
    ThedumbOX and MineMasterRC like this.
  8. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    153
    Minecraft:
    The reason why you would want to play hunted should be for fun but as many have pointed out, PVP in Wynn is a lot of things but fun is something it absolutely is not.
     
    ThedumbOX and starx280 like this.
  9. Sugo

    Sugo Tired Tryhard CHAMPION

    Messages:
    187
    Likes Received:
    263
    Trophy Points:
    67
    Minecraft:
    What do you mean? Hunting is extremely fun when you're not hunting with a toxo or hunting a player who clearly doesn't know what they're doing. It's fun when you are in hunted fights against actual hunters who know what they're doing and it's fun and thrilling to hunt or even defend or coordinate in teams while hunting. Ask anyone who hunts frequently and they'll tell you it's one of the only fun endgame content (again, due to being playerbased) but yeah.
     
    ThedumbOX likes this.
  10. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    153
    Minecraft:
    I'm sure if I ask the tiny group of people who hunt frequently they'll tell me that hunting is fun but that's called sampling bias and isn't a good way to come to conclusions. Also, hunters are most active during DXP weekends when people are grinding professions, a lot of those people are using toxo or some other mythic weapon so I don't think I even agree with your point at all since based on my experiences the vast majority of hunters don't even agree with you.
     
    Ninja_VK likes this.
  11. ron111701

    ron111701 proffa CHAMPION

    Messages:
    1,476
    Likes Received:
    1,252
    Trophy Points:
    130
    Guild:
    Minecraft:
    rather than adding direct rewards like an XP bonus or whatever, id like to see it become an ffa pvp sorta deal that has weekly seasons, where you can earn rewards and such. id remove all xp/gxp bonuses from the mode in this case, and id also remove the increased chance to lose items. (basically the old nether situation but instead its across the entire overworld)

    adding more rewards to hunted like how the xp/gxp boost is implemented would be a bad move IMO.
     
    ThedumbOX and Sg_Voltage like this.
  12. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

    Messages:
    1,406
    Likes Received:
    2,299
    Trophy Points:
    153
    Minecraft:
    The idea that you can lose items at all unless they're actually valuable (or are quest related) is already idiotic, if you're suggesting drops are an issue you should really just pitch removing dropped items entirely. The player mentality between the situation where you have a high or low chance to lose a good equip doesn't really change because the risk of losing gear will never outweigh the reward you could potentially earn from scoring a kill so it really makes no sense to sit on the fence for something like this.

    Also banning mythics and untradable items from PVP entirely would be a wonderful QOL change, though that would also need to come with a 0% chance to drop items or else it would be horrible.
     
    ThedumbOX likes this.
  13. ron111701

    ron111701 proffa CHAMPION

    Messages:
    1,476
    Likes Received:
    1,252
    Trophy Points:
    130
    Guild:
    Minecraft:
    i dont think you should drop items but thats more of a soul point issue more than anything. going into hunted shouldnt give you a higher chance to lose items like it does currently (and maybe one day soul points will be fixed to not be stupid fingers crossed)
     
    Sg_Voltage and ThedumbOX like this.
  14. MineMasterRC

    MineMasterRC Skilled Adventurer VIP+

    Messages:
    125
    Likes Received:
    407
    Trophy Points:
    43
    Guild:
    Minecraft:
    literally nitpicking and biased
    also bump

    also totems bad,literally more p2w than champ
     
    Last edited: Oct 26, 2021
    cmosier and ThedumbOX like this.
Thread Status:
Not open for further replies.