In Recovering the Past, it is implied that the player character doesn't really have a past. This is most likely just the game poking you and saying "of course you don't have a past, you're the player," but what if it's being literal? What if the player wasn't born, but created? So here's what I got from running with this idea: The player is a golem-like being created by the Fruman royalty. What sets you apart from other creation is that you are the first to successfully be given an artificial soul. This allows you to act like a normal human (for the most part, at least). Your purpose is to spy on the other provinces (they can watch through your eyes), and you play the part of a hero in order to earn other's trust and gain access to important information and secrets. The player being artificial could explain your enhanced strength, stamina, and abilities. It could even explain why you never sleep or need to eat. I know these are just standard video game mechanics, but there being an in-game explanation for them would be a cool twist. And it wouldn't be the first time: Beyond the Grave works as an explanation as to why you can come back to life after dying, and Point of No Return implies that the player's soul is the narrator, so it's possible that other in-game mechanics could be given explanations too.