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Game Design Overtaken Resistance Click Sequence is too Fast

Discussion in 'Feedback' started by WitherHall, Nov 24, 2024.

?

Do you find resisting overtaken difficult?

  1. Yes

    3 vote(s)
    60.0%
  2. No

    2 vote(s)
    40.0%
  1. WitherHall

    WitherHall Travelled Adventurer

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    I recently tried out the new parasite phase in Nexus of Light and thought it was very good... except for one small thing: Overtaken. While Overtaken, you cannot control your movement and take basically unavoidable damage. The main way to get out of this state is from other players attacking the parasite, but another way is through Resisting.

    Resisting seems very simple: perform a click sequence in a set amount of time and your free. But if you actually try to resist, especially with high ping and lag from a very particle heavy raid, it can be quite difficult. This usually isn't an issue, but when your trying to solo? Oh boy, it's super annoying.

    First, instead of the usual 3-click sequence, it turns into a 6-click sequence. Secondly, you have around 2-3 seconds to actually do the 6 clicks, which might sound like a lot, but really isn't enough time (high ping). I can't count the number of times I was one click away from breaking free, only to run out of time.

    My suggestion is to maybe give the overtaken player a little more time (1 second or even half a second) to do this sequence. Hell, maybe only give extra time when one player is alive, it would still help a ton.

    Thanks in advance!
     
    Elytry likes this.
  2. Elytry

    Elytry Modern Art (Hats Sold Separately) VIP

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    Guild:
    Minecraft:
    more time.
    more opportunities
    fewer clicks
    i need that