Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

==new Spells== Something We Desperately Need.

Discussion in 'General Suggestions' started by ExoticWonder, Mar 18, 2020.

Thread Status:
Not open for further replies.
  1. ExoticWonder

    ExoticWonder Newbie Adventurer

    Messages:
    1
    Likes Received:
    21
    Trophy Points:
    4
    I think we really need alternative spells to be added, for example if u wanted too u could swap out mage's "meteor" with a separate spell from the shop called "Hurricane" that would deal more damage to fire enemies, this would be good because you could equip certain spells that you know are good against certain type of bosses. There is no reason why we shouldn't have some extra spells to bring more fun and complex battling into the game, I have talked to many people and they all agree that adding some new spells would help make your character more personal and provide new ways to have fun expand the world. I think you can still have class specific spells, i don't think that the current spells should be shared among all classes, but i think having more options by switching out the spells you have with new ones you find throughout your journey can expand the exploration. I think progression could be felt by maybe starting off your journey with some spells that don't do that much and aren't that impressive but as you level up, or once you go on a themed quest you unlock a new spell would make the impact and characterization of your spells them self way more special. Feel free to expand the idea of this in the replies below, and let me know if you think this would be a good idea and what are some new spells you would want.
     
    Last edited: Mar 18, 2020
  2. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO

    Messages:
    599
    Likes Received:
    3,883
    Trophy Points:
    111
    Guild:
    Minecraft:
    I genuinely like this idea- I've wanted to make a similar post talking about adding new spells that can be swapped out with some sort of spellbook. Essentially this could open up more "classes" without needing to make 200+ new weapons for the new class, and coding-wise, spells are extremely simple to make compared to other parts of the game. A distinction I'd make though is to focus the spells around specific synergies, combining knockback, CC, debuffs/buffs, and damage to make an interesting and complex combat system.

    That being said, I think good steps to just beginning a movement in this direction would be using the preexisting system of major ids to modify spells on specific weapons/pieces of armor (Think Nighthawk with its hawkeye or pure with its 2x faster meteors, but with far more drastic changes.) I'm definitely down for more spells, and I'm glad you made this post since I never got to making my own.
     
  3. MegidoGamerGod

    MegidoGamerGod megido >gamer< god GM CHAMPION

    Messages:
    376
    Likes Received:
    867
    Trophy Points:
    91
    Creator Karma:
    Guild:
    Minecraft:
    While I am not against the idea of new spells, I've always gone with the opinion that they need to be more thought out and planned before added. Simply just throwing in some code and having different particles that deal damage in different ways would be quite boring, each classes ability-set already covers those kinds of needs. Major IDs are a neat way the ct have thought of to add more variety to the build system and combat in general, and I have no direct problems with them.

    Personally, instead of adding new spells I would instead overhaul how combat works in general, perhaps making it interesting enough to where more spells are not direly needed. Soulslike games are a good example of this, the player and enemies both get a basic set of actions they can use and from this you have to use reaction and strategic play to out wit your opponent; because of this, the genre remains interesting throughout, with the spells and abilities used for variety playing in to the core combat mechanics rather than being the core combat mechanics themselves.

    Basically, I'm open to new spells as long as they're implemented well, and flow better within the combat, or perhaps call for a combat update in general. If spells were to be added just for the sake of having new spells, then no, depending on the design of those spells it'd either be redundant and unnecessary, or just not enough improvements made to warrant the effort.
     
  4. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO

    Messages:
    599
    Likes Received:
    3,883
    Trophy Points:
    111
    Guild:
    Minecraft:
    Actually yeah this makes a lot more sense; more spells for the sake of more spells would be bad, they'd need to contribute to a more complex combat system.
     
    MegidoGamerGod likes this.
  5. one_ood

    one_ood c lown VIP

    Messages:
    3,620
    Likes Received:
    6,309
    Trophy Points:
    217
    Guild:
    Minecraft:
    1) all suggestions need a poll otherwise i hate it
    2) ehhh new spells means dev time, also probably not worth
    fixing the current shit we have is better than replacing it imo
     
    Sg_Voltage, TS_potato and TrapinchO like this.
  6. JohanLTU

    JohanLTU Well-Known Adventurer VIP+

    Messages:
    196
    Likes Received:
    107
    Trophy Points:
    69
    Minecraft:
    I've always wanted to suggest alternate spells for each class, I had a slightly different idea, though:
    Spells are unlocked at specific levels (just as our current spells, lvl 1, 11, 21, 31), however, as there are only four possible click combinations, they could be swapped using a new menu in the compass. It would also make a lot more logical sense, because how could one purchase knowledge?
    In general, I completely agree with the idea of new spells, just that they should be unlocked by levelling, and we would need a suggestion with video demonstrations to convince the developer team.
    +1 support
     
    Skrags, That_Chudley and ExoticWonder like this.
  7. Epicness937

    Epicness937 Thesead water god. HERO

    Messages:
    1,889
    Likes Received:
    2,270
    Trophy Points:
    130
    Guild:
    Minecraft:
    I think major ids give alot more freedom for new types of spells and I hope to see some for mage especially in the near future. (flamethrower heals on memewing and a blackhole meteor on event horizon/singularity when?)
     
    starx280, Hesnilo and ExoticWonder like this.
  8. Killerbro360

    Killerbro360 Travelled Adventurer

    Messages:
    3
    Likes Received:
    2
    Trophy Points:
    14
    Minecraft:
    I have a suggestion to build on this, how about players being able to unlock different spells but having to swap out one of their 4 spells, like in Pokémon, and add another npc that could teach you back a spell if you play like 1 stack of emeralds to a stack of liquid emeralds and a few soul points even depending on the spell you want to learn.
     
    Emogla3 likes this.
  9. Emogla3

    Emogla3 az is bad 2: the movie HERO

    Messages:
    1,965
    Likes Received:
    4,081
    Trophy Points:
    164
    Guild:
    Minecraft:
    I like this, but up to a STACK of LE? Most people don't have that much money, even in endgame. Only those who find a lot of mythics or lootrun 24/7 have multiple stacks of LE's.
     
  10. Killerbro360

    Killerbro360 Travelled Adventurer

    Messages:
    3
    Likes Received:
    2
    Trophy Points:
    14
    Minecraft:
    I mean its the developers' choice to add it and decide the cost, also now thinking about it I agree with you a stack of LE is too much, what was I thinking yesterday?
     
  11. Skywalkinerate

    Skywalkinerate For The Wynn

    Messages:
    183
    Likes Received:
    125
    Trophy Points:
    69
    Minecraft:
    Spell swap is a nice idea. I think limiting to the usual Four Spell Syndrome, it forces players to think carefully of their combination. Though that would certainly require some massive remake of combat systems, like what @Kiocifer mentioned. Perhaps it also gives some underrated or unused weapons/items a chance to shine through these new additions.
     
  12. Greedus

    Greedus Knight of Wynn VIP+

    Messages:
    370
    Likes Received:
    572
    Trophy Points:
    85
    Minecraft:
    I do think this is a good idea, maybe instead of 'purchasing' them you could train them? Maybe by completing certain tasks in schools, such as Grookwarts or the Llevigar University?
     
  13. velvet_ii

    velvet_ii Well-Known Adventurer

    Messages:
    42
    Likes Received:
    22
    Trophy Points:
    49
    Minecraft:
    Maybe there could be a different amount of spells for each class, too (ex. mage has more than archer). You'd still only be able to have four equipped at a time, but more options depending on class. The clone classes could maybe also have more spells than the regular classes.
     
  14. Saya

    Saya you win at uwynn HERO

    Messages:
    2,930
    Likes Received:
    6,871
    Trophy Points:
    209
    Guild:
    Minecraft:
    bumping decent suggestions
     
  15. TS_potato

    TS_potato Average kj main VIP+

    Messages:
    1,138
    Likes Received:
    4,594
    Trophy Points:
    164
    Minecraft:
    Now that is kinda p2w
     
    Gogeta, Skrags and Emogla3 like this.
  16. Skrags

    Skrags A human that isn't entirely sane.

    Messages:
    17
    Likes Received:
    13
    Trophy Points:
    48
    Minecraft:
    I like this idea, but a good starter point could be spell combos, kind of like how shaman has some spells depend on totem, except they can be cast separately. I would think something like casting uproot for shaman and then aura to make a sort of firework effect. Or an archer could cast arrow storm then bomb to make the arrows have slightly weaker explosions. You could unlock these as you level up, so you wouldn't be op as soon as you got the spells
     
  17. SKZR

    SKZR Well-Known Adventurer

    Messages:
    240
    Likes Received:
    225
    Trophy Points:
    67
    Sure why not
     
    starx280 likes this.
  18. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

    Messages:
    615
    Likes Received:
    778
    Trophy Points:
    125
    Minecraft:
    This could be interesting, but we'd also need to think of the TYPE of spells. Not the damage type say per say, but their role. CC (Crowd Control), Buff, Damage, or map movement. Each class to my understanding has one of each: a major CC, a buff or heal, a heavy damage, and a movement to get them around/into fights. If it was free spell trading, one could just grab 4 different CC spells, or go full melee attack/dps and go full buff. While the idea is cool, maybe, being able to change the spells we have now would be better: for instance, A thunder meteor instead of a fire one. A damage buff instead of a heal. Elemental arrows on archer, a long af control charge.

    I'm not really even sure how good my idea is (probs pretty bad <3) but I just don't think "spells for spells" is really that nice.
     
    Gogeta likes this.
  19. FreezeSpell

    FreezeSpell Full-Time Idiot VIP+

    Messages:
    38
    Likes Received:
    15
    Trophy Points:
    49
    Guild:
    Minecraft:
    What if instead of purchasing spells, you get a spellbook from a quest and you can get spell scrolls around the world just by doing quests, talking to random NPCs or finding it in certain buildings, and then you can swap those spell scrolls out using your spellbook. For example, you could get a Black Hole spell for mages, and you could put it in the 4th slot, replacing Ice Snake. When you now press RRL, you cast a black hole instead of an ice snake.
     
  20. ___yeet

    ___yeet Travelled Adventurer

    Messages:
    41
    Likes Received:
    8
    Trophy Points:
    16
    Minecraft:
    I don't know. I think the idea of new spells is really good, and should be implemented. I just don't like the idea of "you have to collect spells if you want to use the new ones." Maybe something simpler could work, like just adding a fifth spell to each class (unlocked at level 41 and upgraded like the others) or a fourth spell level to each spell (so each spell goes to Level 4 instead of 3). Just some ideas.
     
Thread Status:
Not open for further replies.