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Media New Sp System Poll

Discussion in 'Wynncraft' started by FlamingPinecone, Aug 23, 2016.

?

Do you like the New (1.14.1) Soul Point system or the old one?

  1. New System

    80 vote(s)
    42.8%
  2. Old System

    107 vote(s)
    57.2%
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  1. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    I agree here, the system now will be much more punishing and unfair.
    What happens if you're going back from a loot run and just found a mythic, but get stuck in a wall, then /kill and lose the unidentified mythic?
    The bad part about this scenario is that you could have 10 soul points and think "Oh, it's fine if I go on a loot run, I have enough soul points to not lose anything important," but then a BUG could cause you to lose an item with a 7/1000000 drop chance.

    There isn't even a good reason for this change either, the current soul point system works fine. It keeps players from constantly dying, yet doesn't punish them for dying once or twice. Now every time you go out, you have to worry about a chance of losing your spoils, and potentially your hard-earned gear.
     
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  2. pretzellover33

    pretzellover33 Eater of pretzul- ahem, Pretzels HERO

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    Scrolls do exist.
     
  3. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    we're not gonna have a stack of scrolls for every town with us at all times, now, are we?
     
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  4. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

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    most people that said yes never explained how the new system is going to make the server any better... or how its specifically a good idea.
     
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  5. FourthHero

    FourthHero Well-Known Adventurer

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    I think it makes the game a little harder which is something I appreciate.
     
  6. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

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    Well, the thing is. Theres a level of hardness, wynncraft in general is hard and doesn't need more challenge since it would be seem like unnecessary. Lets take lets say, death mountain from Zelda II, its a hard but well respected game. HOWEVER, death mountain was considered too hard and it may go over the limit due to bad placing of enemies, being early in game, and just being overall unfairly hard. Or it can be the quick man stage from mega man II, one of the worst stages in mega man history from one of the best mega-man games, it was just lazy stage design when there were luck-based insta-kill whatever you call thingies that pop up and kill that requires tons of trial and error FOR A GAME THATS A PLATFORMER! But this case i feel like is also unnecessary difficulty, not buffing enemies difficult, but throwing in losing random items for no reason which I wouldn't call a proper way to balance a game, especially as a consequence for dying. Making the consequences based off rng that can affect your inventory, in an RPG is unacceptable and is ruining hard work when there are other ways to make wynncraft harder.

    And again, its not like wynncraft needs to be any harder from what it already is due to hard bosses, lag, etc. And the new update should be fixing the things that made wynncraft tedious like slow leveling which may make it a bit easier, but in a good and justified way along with sprint bars, it enhances experience over things that would be much more fair and balance, this new system... is not at all fair or balanced.

    And therefore, there is a lack of reason for people to support the new system since the whole idea will most likely explain itself on how it works and whatever we think about it is what we will think about it once it gets released.
     
    Last edited: Aug 24, 2016
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  7. OrientGamer

    OrientGamer Veteran Writer - Artist - OG memer - Doge VIP

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    Honestly, I don't really have an opinion on this change. I don't really see the point of it, but I do think people should give it a chance, since the only people who know how it works as of now are the people who made it. In that sense, I think it's far to early to judge the system.

    I may be a little biased, since I am a very safe playing player who rarely ever dips below 10 soul points, but I honestly think it can't be that bad of a change. And who knows, maybe it could help the economy a little bit (everyone dying and losing their sht). Hehe.

    Btw, this thread looks flammable, let's try not to let it catch fire 0.0
     
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  8. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    In my opinion, there is a very easy compromise that we are missing here.

    If two additional soul points were added at levels 90 and 100, then this whole situation would be better, but that would only help higher level players.

    Instead you could do something like this:
    2 SP regenerate every day. (4 if your SP bonus activates)
    Deaths take 3 SP
    You start the game with a max of 16 SP, and gain 2 maximum at levels 15, 30, 45, 60, 75, 90, and 100 for a total of 30 SP.
    Scrolls only take 1 SP.
    Using /kill with full health takes only 2 SP (Full Health to ensure players don't combat log like this)
    Other functions that use SP (Guild creation, Guild leaving, Stat Resets) would also be modified.
    Getting below 5sp would still give you the same chances of losing certain items.

    I think this would provide the best compromise, because using /Kill to escape glitches and scrolls would be less punishing, but the new system would still be in the game. Also, I am not very good with number balancing and stuff, so if these SP values seem off, that's my fault. Its really just a concept.
     
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  9. OrientGamer

    OrientGamer Veteran Writer - Artist - OG memer - Doge VIP

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    If that were the case almost no one would ever reach 5 sp. Having 20 sp would be the most reasonable amount possible in my opinion. Having 2 sp regen everyday, with 1 extra every hour, and the chance of FOUR is already quite immense.

    Intriguing concept however.
     
  10. FruiteyLoops

    FruiteyLoops Well-Known Adventurer HERO

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    Definently better tbh, it gives you more chances and is overall more balanced. While the below 5sp thing is still a bit of an issue not because there are any flaws of your idea, but its just the fact that original soul points were fine and didn't need to be fixed and were unnecessary that most likely caused some minor delays in the update release date, but if they really had to change it to under 5 sp makes you lose items... I would have it work like this then I wouldn't complain as much for how awfully putted together the new system is.
     
  11. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    Yeah, this is why I'm not a GM.
    I think the whole 5 SP deal was added to make it more interesting: do you take the risk or not, but really, most people aren't.
     
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  12. Turtlebomb

    Turtlebomb idk VIP+

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    You just need a scroll to a town with a bank, you can bank the items and go back. And I don'the think I've been "stuck in a wall" once in my entire Wynn experiance, combined with the very small chance of dropping one of your identified items at five soul points which is difficult to reach, it's not that bad.
     
  13. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I'm a mage and the teleport spell regularly gets me stuck in blocks.
     
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  14. Turtlebomb

    Turtlebomb idk VIP+

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    You could try aiming at open areas; it sounds like what you should be complaining about is a problem with the teleport spell.
     
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  15. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    it happens with teleporters in quests too
    and whenever a quest breaks and you fall out of bounds, you have to /kill too if you don't have a scroll or if you're in such a small area it won't let you use a scroll
     
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  16. Turtlebomb

    Turtlebomb idk VIP+

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    That has never happened to me.
     
  17. Oculus27

    Oculus27 World Record OJ Chugger, 1/25/15-9/7/22 HERO

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    How about wait until full release, and then debate about which system you prefer.
     
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  18. Mettymagic

    Mettymagic she/her HERO

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    >player under 5cp gets stuck in wall and suffocates
    >items drop inside of hollow wall, unobtainable
    >fucking fair

    like make lower sp reduce mob damage or reduce your defenses or something, notlikethis


    wonderful idea, lets just die over and over again until our legendaries and mythics are lost forever so we can form an educated opinion. genius.
     
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  19. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Either change it from losing items randomly or just revert back to the Old System.
    We don't have to be playing the beta to know full well what the implications of the New System are.

    Because losing items at the whim of RNG doesn't help anybody.
    It harms the player, and it's gonna waste a lot of brain cells & time for everyone else when angry inexperienced players lose their favorite weapon without knowing what happened to it, and their reason for being at fault is because they wanted to play the game.

    I don't understand why Soul Points have to be used for everything, from leaving a Guild, to using a Scroll, to using /kill to get out of a wall.
    If the issue is that guilds can be formed and left easily, then set a cooldown, add/increase the price, or get kicked out. It's the same thing as waiting for your Soul Points to regenerate.
    If the issue is that scrolls can be spammed, then increase the price or set a cooldown.
    If the issue is that /kill can be abused to get to places you need to be, that's not game breaking, and the risk is far worse than the issue.

    Something as simple as Soul Points shouldn't be so complex in that they somehow make the game more intuitive.
    Because they don't.
     
    Last edited: Aug 24, 2016
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  20. Devourer

    Devourer Lava Warrior VIP+

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    I'm just going to clear up some things.
    Yes, you CAN lose items at higher than 5 soul points. Lotem confirmed this on the main thread. However, you can only lose JUNK ITEMS AND EMERALDS. Basically, it actually helps dying with higher soul points, because it clears your inventory. And if you really wanted that rotten flesh for some reason, it will probably still be there, because nobody would have picked it up. And even then, it's likely to be a low chance that these drop.
    What about being stuck in a wall? Just go on the forums for a while. Or even, go on something else. Or even do something in real life! (Whatever that might be, don't ask me).
    And losing your build you bought with a few stacks of le? At 5 soul points, you lose 3% of your build. That means you might not even lose anything.
    ________________________________
    Okay, I'll give a reason.
    If you die at 2 sp, you won't lose all your items.
     
    Last edited: Aug 24, 2016
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