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New IDs

Discussion in 'General Suggestions' started by kevix012, Nov 17, 2024 at 7:58 PM.

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What ID would you like to see ingame?

  1. Summon Damage

    1 vote(s)
    25.0%
  2. Healing Capacity

    2 vote(s)
    50.0%
  3. Dosage

    2 vote(s)
    50.0%
  4. Gather Capacity

    3 vote(s)
    75.0%
  5. Catastrophic dmg

    1 vote(s)
    25.0%
Multiple votes are allowed.
  1. kevix012

    kevix012 Well-Known Adventurer

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    Hello, i have some suggestions that could make for new items or renew old items and also balance certain items

    Summon Damage raw/% : as his name says, is a bonus dmg multiplier to the summons that applies dmg, this would be a rare id since it can be quite broken if there are multiple items with this id, i would use this with id to intelligence, strength and/or dextery based equipment (but could have his exceptions) and could be balanced with negative spell dmg, main attack dmg, elemental dmg and

    Healing Capacity: this would be the counterpart of healing efficiency the user will be healed more percentage of the heal, this would balance items with high healing efficiency as a negative bonus so the holder of the item heals more to other players but won't heal as much to others, adicionally, clases like assasin archer or warrior could have this tag (for example with ignis or inferno so you would take that advantage), also this would be added as a negative version to really tank items like Crabs to balance them, in exchange to buff their hp/other tank ids (could be added to agility and strength based items)

    Dosage (percentual poison)%: yes, a percentual bonus for poison could make poison items to shine even more (could be added to dextery and itelligence based items mostly)

    Gather Capacity: a percentual gathering id that would indicate the chance of getting more than 1 material, the negative cap would be -100% (chance of getting none) 0% would be the base (0% of getting double) 100% would be the first cap (100% of getting double of the same quality) and 200% would be the real cap (100% chances of getting triple of the same quality) this would often be acompanied with negative gather spd and less likely with negative gather xp (ingredients would be -1% to -3% for armor and -1% for accesories for balance), for this one i have 1 example:

    Pride of the void (***): drop from rare mob Lost eye (from tna)
    Level 105
    Tailoring
    +3% - +7% Gather Capacity
    -600 - -1300 hp
    +20% air defence
    -160 durability

    Catastrophic dmg (Critical dmg bonus raw): we don't have a bonus for crit dmg, this would be interesting since it would be like dmg bonus but only applied when you do crit, yes it would limit even more a crit dmg build when a negative id is there but also could be added to items that usually aren't used for builds that uses dextery but aren't that much dmg (this could be added to agility based items, but again, exceptions could be made)
     
    Last edited: Nov 17, 2024 at 8:11 PM
  2. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    ... Crit damage is already an id
     
  3. kevix012

    kevix012 Well-Known Adventurer

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    a Raw one? bc i cannot look for it at the market
     
  4. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Not raw, I don't believe. Percent
    Doesn't make sense for raw crit to have that name. Should just be 'Crit damage'
     
  5. kevix012

    kevix012 Well-Known Adventurer

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    wanted to be different , much like thorns and reflection, imagine having melee reflection or ranged thorns hehe
     
  6. Gone2Dream

    Gone2Dream Luto Aquarum enjoyer HERO

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    Minecraft:
    I don't think that crit damage should be boosted too much. Mathematically, dexterity and strength give the same amount of damage increase.

    100dmg+100(.25 crit chance)=125
    100dmg(1.25 str multiplier)= 125

    if dexterity's base multiplier was boosted too much, then it may begin overshadowing strength.