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New Identification Ideas

Discussion in 'General Suggestions' started by kokonut_pi, Feb 1, 2016.

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  1. kokonut_pi

    kokonut_pi ( ~ ' - ' ) ~ HERO

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    Just some new Identification ideas.

    Polarity
    Purifying
    Camouflage


    Polarity allows you to pick up items from further away. It is a percentage value and +100% will make you be able to pick up items from twice as far as normal. This would be useful in Item Bombs or grinding. Some items with high Polarity can be Lightningrod, Electrocharge Greaves etc.

    Purifying allows players to recover more quickly from negative effects. This is also a percentage value, +50% will make negative effects last only half as long as normal. In order to have higher than 75% Purifying you would need to specifically build around this. Most Purifying items will have drawbacks, with the most common being lack of / low number of powder slots. Some items with Purifying can be Pure, Crystal etc.

    Camouflage is a identification that helps hide you from enemies. It is a base value. If you have +12 Camouflage it will reduce the follow range of all nearby hostile mobs by 12 blocks. The range of Camouflage also increases with the player's level. It is equal to ( level * 2 ). So if you're level 100, it would reduce the range of mobs in 200 blocks by 12. This is useful for travelling if you want to avoid fights. Items with Camouflage would tend to reduce walk speed and reduce your defenses. Some items Camouflage can be Marsh Waders, Assassin's Hood etc.
     
    Devourer, CookedPelvis and Wynslow like this.
  2. TrashcanMan

    TrashcanMan Hello I am here

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    Interesting ideas, though Purifying seems a little OP past around 30% even with the debuffs. Also it would be useless for Mage, since Heal takes away all negative effects at Grade II. And Camouflage's range increasing with level feels a bit overcomplicated, just set a default maximum for everybody.
    I might contribute a few ID's of my own if I can think of any.
     
  3. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Understand that I find this a cool idea- I'm just pointing out some bad things.
    Polarity
    This seems all right, but in an item bomb a player could easily steal everyone's items. I don't have too much trouble with this except for that.
    Pure
    It seems not bad either, but it seems a bit overpowered and reduces the effects of the Spin Attack and Heal's effect destruction.
    Camouflage
    This just seems like an easier way for ranged classes to grind. I don't really like the sound of this one.
     
  4. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    Polarity seems pretty much useless, not much good besides getting a few extra items from bombs.
    Purifying sounds pretty good, despite being basically useless for mages.
    Camouflage is also cool, but maybe something more like more confused mob AI instead of just ago range reduction. Also 200 blocks of range sounds pretty OP
     
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