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New Class Idea - Warlord

Discussion in 'General Suggestions' started by Golurk_, Apr 25, 2016.

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How would you rate this class? Out of 5, 5 being BEST, 1 being WORST

  1. 5 - Great, I love it!

    0 vote(s)
    0.0%
  2. 4 - Its cool, but I disagree with some things

    28.6%
  3. 3 - Cool idea i guess, but I don't like it

    42.9%
  4. 2 - I dislike it.

    28.6%
  5. 1 - No.

    0 vote(s)
    0.0%
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  1. Golurk_

    Golurk_ In Golurk We Trust

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    Hello, I'm Zani_. You probably haven't heard of me, as I am not too active on the forums, but I'm an experienced Wynncraft player. Anyway, I have a class idea that I think could possibly be a cool new thing on the Wynncraft server. I obviously don't expect this would be a new class, as no one would just do that, but I'm bored. Anyway, let's begin.

    STEP ONE - THE STATISTICS.
    Every class on Wynncraft has a total of 13 'statistics', and what I mean by that is, for example, look at the Warrior class. The warrior class has 5 defense, 4 damage, 2 range, and 2 spells. That adds up to 13, along with all the other classes.

    WARLORD'S STATISTICS

    Damage: 3
    Defense: 4
    Range: 2
    Spells: 4

    I feel like these statistics could be cool, although they could possibly use some minor changes with the damage or range.

    WARLORD'S WEAPONS

    Warlord's main and starting weapon would be some form of axe or battle axe. Since there are no vanilla minecraft weapons that you can actually use as a weapon in Wynncraft, I feel like one of the less popular weapons, axes, could be used and be interesting. These axes would not be vanilla textured axes, they would be 3D like the rest of the Wynncraft weapons.

    Axes wouldn't be the only weapon, but most would be. Possibly some small swords or spears could be for warlord, but mostly axes, as I feel like swords don't fit the game Wynncraft itself, and spears are known for being a warrior weapon. I feel like big warhammers could also be cool.

    VARIATIONS OF WEAPONS

    The Warlord's axe weapons could be different variations of axe, like a standard looking war axe, a double-bladed battle axe, a hatchet, some magic axe with leaves on it, really anything. -Warhammers (like Mjolnir, Thor's hammer) can be cool. Also, a legendary high leveled weapon could be Mjolnir, just idea.

    STEP TWO - SPELLS

    Spell One - STOMP (Lv. 1) R-L-R
    Stomp I - Stop hard on the ground, dealing damage to mobs near you with a radius of 7 blocks. The damage is dealt to mobs within a 7 block radius circle.

    Stomp II - Stomp hard on the ground, dealing damage to mobs near you with a radius of 10 blocks. The damage is dealt to mobs within a 10 block radius circle and launches them up 7 blocks in the air, dealing more damage.

    Stomp III - Stomp hard on the ground dealing damage to mobs near you with a radius of 10 blocks. The damage is dealt to mobs within a 10 block radius circle and launches them up 7 blocks in the air, dealing more damage. After being launched in the air, they are thrown back 3 blocks, and when landing on the ground, get a slowness effect for 10 seconds.

    Spell Two - ROPED AXE (Lv. 11) R-R-R

    Roped Axe I - Throw your axe up to 16 blocks (differs with aim), with a rope attached to it, you then instantly get thrown torwards where your axe has landed. Axes can only be thrown on ground to be effective.

    Roped Axe II - Throw your axe up to 16 blocks (differs with aim), with a rope attached to it. You then instantly get thrown torwards where your axe has landed. Axes can be thrown on ground, and to high up places which will then pull you up. It can only be thrown 10 blocks high, and has to be thrown to land ontop of the block you actually want to get to.

    Roped Axe III - Throw your axe up to 16 blocks (differs with aim), with a rope attached to it. You then instantly get thrown torwards where your axe has landed. Axes can be thrown on ground, andto high up places which will then pull you up. It can only be thrown 10 blocks high, and has to be thrown to land ontop of the block you actually want to get to. If a mob or player (in a duel) gets in your path, you do damage to it, getting it slowed and dealing blindness.

    Spell Three - SEISMIC SLAM (Lv. 21) R-R-L

    Seismic Slam I - Leap into the air (6 blocks ish) straight upwards, on impact to ground, you take no fall damage, and make your enemies take a metric crapton of damage and also get slowness IV for 4 seconds. The opponent takes very little knockback from this attack, leading the Warlord to strike the opponent with their spells or weapon multiple times while the opponent is slowed. Radius is 5 blocks

    Seismic Slam II - Leap into the air (6 blocks ish) straight upwards, on impact to ground, you take no fall damage, and make your enemies take a metric crapton of damage and also get slowness IV for 8 seconds, along with blindness for 8 seconds. The opponent takes very little knockback from this attack, leading the Warlord to strike the opponent with their spells or weapon multiple times while the opponent is slowed. Radius is 6 blocks

    Seismic Slam III - Leap into the air (6 blocks ish) straight upwards, on impact to ground, you take no fall damage, and make your enemies take a metric crapton of damage and also get slowness IV for 8 seconds, along with blindness for 8 seconds. The opponent takes very little knockback from this attack, leading the Warlord to strike the opponent with their spells or weapon multiple times while the opponent is slowed. Radius is now majorly upgraded to 8 blocks.

    Spell Four - SALIRE EXPERTISE (Lv. 31) R-L-L
    (The word "salire" is Latin for "jump," making the spell name mean "Jump or Jumping Expertise")
    Like most classes, this spell gives an effect, along with dealing some damage, although it wouldn't be the #1 spell to use for damage.

    Salire Expertise I - Leap into the air, 4 blocks high, giving yourself and others nearby the Jump Boost II Effect.

    Salire Expertise II - Leap into the air, 4 blocks high, giving yourself and others nearby Jump Boost III Effect.

    Salire Expertise III - Leap into the air, 5 blocks high, giving yourself and others nearby Jump Boost III Effect. On your way down, the impact to the ground does slight damage to mobs within a 5 block radius circle, knocking them back a few blocks.

    Thanks for reading this far!
    If you got here and read everything, thanks and I appreciate your time. I thought of these ideas mostly on my own, no help from any specific people/games. Im not sure if someones suggested a class like this in the past, as I said earlier, I am not active on the forums. Anyway, this took a while to make, so a vote of how you like it would be appreciated and accepted, and please consider this.

    Thanks for reading,
    -Zani
    Proud Adventurer of Wynncraft
     
  2. Untitled Doc

    Untitled Doc 1 man robotics team

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    Couple of things I saw could be improved...

    I would suggest adding specific damage values and mana costs.
    Elemental damage?
    You know 10 blocks is quite a distance... for a radius...
    Isn't stomp like uppercut?
    Spell 4 seems quite a hindrance... there comes a point where jump boost becomes annoying and difficult to parkour with. I would suggest making the maximum tier of jump boost level 2, perhaps add a small speed buff to compensate? Or add some forward velocity.
    Why can't you use roped axe on a wall or ceiling?

    (Oh BTW class ideas have a very low chance of being added)
     
  3. serennata_

    serennata_ Well-Known Adventurer VIP

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    Isn't spell 4 just escape but with jump boost? .-.
     
  4. Golurk_

    Golurk_ In Golurk We Trust

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    I know, its just some ideas, I honestly don't expect them all to be perfect. I had some trouble coming up with new ideas and i was just bored, i don't care if it gets added or not, i honestly believe it 100% won't, as I said, im just bored and stuff. Thanks for taking the time to comment though.
    ________________________________
    No actually, the escape spell launches you a good 15-22 blocks, and this launches you 5-6. It is quite a difference even if it doesn't sound so.
     
  5. serennata_

    serennata_ Well-Known Adventurer VIP

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    I understand, but it's the same concept :/
     
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