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World New Class Idea - Scientist/mad Doctor

Discussion in 'General Suggestions' started by Holiday Spirit, Jan 5, 2021.

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Do you think this class would benefit the gameplay?

  1. No- please state why

    5 vote(s)
    55.6%
  2. Yes- Feel free to make a suggestion to make it better

    4 vote(s)
    44.4%
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  1. Holiday Spirit

    Holiday Spirit A very tall wybel VIP

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    I think there is now a broken balance with the shaman class added and Wynncraft could benefit from a new close range weapon-smithing user class. I propose the scientist class with his darker premuim counterpart- the mad doctor. The scientist would blend in the land of corkus and his brains will save him from any situation.
    The scientist's main weapon is their gears, wether its a screwdriver, a pipe wrench or a spanner- a true scientist will find a way to utilise it for combat.


    The stats for the scientist class are the following:
    Damage- 3/5
    Defence- 4/5
    Range- 2/5
    Spells- 5/5

    The scientist main spell costs 5 mana and called "Zap Spell". The zap spell will drop a mob-seeking lightning bolt from the sky- hitting hard and electrecuting enemies.

    Grade 1-
    Deals 175% natural damage and 20% thunder damage.

    Grade 2-
    Deals 230% natural damage, 25% thunder damage and with a new 5% air damage.
    +Electric Shock (lightning bolt now slows down mobs by 10% for 5 seconds).

    Grade 3-
    Deals 275% natural damage, 35% tunder damage 5% air damage.
    +The spell now costs 1 mana point less.
    Electric shock now freezes enemies for 5 seconds instead of slowing them down.
    +Blazing Ray (enemies struck by lightning will suffer a burning affect with 10% fire damage for an additional 5 seconds after the freeze is over.)

    For his second spell, the movement spell- the scientist brings his vehicle to help him get going. The "Joyride" spell that costs 3 mana puts the scientist in a freshly summond speedy minecart that drives him in a straight line for any given direction. (The minecart will be able to go on air too so if you're swimming you should be able to ride above the waves).

    Grade 1-
    You can travel for up to 25 blocks and shift to end the ride early. The minecart pushes mobs aside 2-5 blocks away from it.

    Grade 2-
    Minecart reach is increased to 30 blocks max.
    +Trampling (mobs caught on the way now take 100% natural damage and 15% earth damage).

    Grade 3-
    Max distance for the minecart is now 35 blocks, spell cost drops by 1.
    Trampling now deals 120% natural damage and 20% earth damage.
    +Crash (pressing shift to end the ride early now creates an explosion that deals 200% natural damage to nearby mobs and launches the player forward into the air).

    "Alchemy", the scientis't third spell makes him throw a glass receptacle on the ground- leaving an areal harming effect there for the cost of 7 mana points. When the player re-casts the spell, the existing potion pool dissapears.

    Grade 1-
    Mobs caught in the potion effect will suffer 200% natural damage per second. The affect stays for 10 seconds.

    Grade 2-
    +Medical Prescription (pressing shift while casting the spell turns it into a healing potion effect, regenerating the player and his pals 7% of their max health per second).

    Grade 3-
    The effect radius increases by 2 blocks and lasts 15 seconds.
    +Dizlling Fumes (mobs within the harmful potion erea have a chance of getting confused and won't attack- similar to their behavior when you open a loot chest)

    When the scientist reaches lvl 31 he feels confident enough to bring his most valueable creation to the battlefield- his beloved sentry robot. The "Metal Helper" that costs 10 mana summons a robotic companion to help him fight (but only one at a time). Like the shaman's totem, the sentry will stay put where you spawn him and harm enemies in range. What's making the sentry unique? He will spawn on point and wont be launched in the air, he only hurts one mob at a time and dont cause areal effect, and most importantly, he has a heatlh bar instead of a pre-determined life spam that depends on the player's hp.

    Grade 1-
    The sentry has 20% of the player's max hp and it deals 75% natural damage.

    Grade 2-
    The sentry's fire rate increased, its heatlh goes up to 25% max player's hp and he deals 125% natural damage.
    +Missle Launcher (the snetry gains a projectile attack that deals an additional 200% natural damage to the nearest mob wich it shoots every 8 seconds)

    Grade 3-
    The sentry reaches max heatlh at 35% of its owner's max hp and he deals 175% natural damage and 10% thunder damage.
    Missle Launcher now shoots the projectiles at double rate.
    +Crowd Control (if the nearest target is the one's the sentry's attacking normaly, the missle will go to the second nearest mob)


    I would also like to say thanks to all the pepole that help me improve this idea and keep commenting things to make this thing more balanced and achiveable. I realy realy apritiate all the help from you guys! Feel free to keep suggesting improvments. :D
     
    RiderTest101 likes this.
  2. Ankarin

    Ankarin Wise Mystical Tree CHAMPION

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    didn't someone/you post this exact same suggestion before
     
  3. Aya

    Aya Very Serious Gensokyo Journalist

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    PopePurpleTTV, violetlord and Ankarin like this.
  4. PopePurpleTTV

    PopePurpleTTV *:^)=Immortal=(^:* Media CHAMPION

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    You know you can bump post right? But also it appears to be a 100% copy of your old post. (Thanks @Aya )

    And even in that old post you said it was a repost. It's been like a week my guy, just bump lol
     
    Samsam101 likes this.
  5. Holiday Spirit

    Holiday Spirit A very tall wybel VIP

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    i didnt know actually... sorry for the spam
     
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