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World Nether Server To Match Gameplay Update + Nether Feedback

Discussion in 'Feedback' started by Twin Lotus, Oct 2, 2016.

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  1. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    So most of you probably know about this feature of PvPing for a long time, and most of the time it does not completely update to the newest patch, upon patch release. This thread serves as a reminder that the Nether may need some updating.

    Why update the Nether?

    1. Because you may end up with accessories being thrown out of your inventory.
    [​IMG]

    2. Equipment from the newest Gameplay update patch does not work at all, it does not serve any new stats, whether negative or positive.
    [​IMG]

    3. Through using the current Nether with the newer normal servers, there are small exploits here and there, and I know one once I just joined, and it's not ultimately game-breaking, but it can serve as something mild. Just in case, I'll only show it to staff who PM me.

    4. I see people wanting the Nether server to be updated for the longest time. I have no actual picture of this (other than myself saying "Yes" to it), but the Nether people's most inner desires want to show off their build to the Nether. It drags back some players back onto Wynncraft like this.




    Alright, that's probably not enough to cover for. Even though the Nether server is made to match the Gameplay update, I still have some suggestions for the (upcoming) Nether server.


    - Turn down thorns/reflection % efficiency towards players a little more.

    - Make it so poison is 50% less efficient towards players, and barely any poison knockback, other than it making you stutter a very little bit. (Dude, 11k poison builds of the new update sound terrifying + Poison literally launches me over a lava river most of the time)

    -Potions have no use in the nether. I know those buff potions are super powerful and can be used every time you join the Nether because the Nether player's inventory is always linked with the inventory of the same player on a normal server, so maybe trying to consume potions do not actually do anything (This is not that bad of an existing feature, though.)

    - FIX INTELLIGENCE! The way that intelligence still does not effect how much mana is used in a spell makes it hard to make plays (Well, it can also be an intended feature to decrease use of OP spells, but I personally prefer intelligence to make a comeback).

    - Weapon powder spells or armor powder passive spells in the Nether will actually be very cool, but even without it, the Nether is fine.

    There are probably lots more suggestions for the Nether, but I picked these four because they are mostly on my mind when I think of the Nether. Some people may not agree with these suggestions, some people will. This is merely just an opinion and nobody even saw the upcoming Nether yet.




    Or just bring back the old Nether, it fixes all problems and even relates to the WC Help Nether section. I'd love something where everything is balanced.
    [​IMG]
     
    Last edited: Oct 2, 2016
  2. KabalUT

    KabalUT RETIRED Detlas Janitor

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    Who goes to the nether tho
     
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  3. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    People who want to PvP with others.
     
  4. Thunder

    Thunder Chief Thunder HERO

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    Do you mean the never ending killing loop?
     
  5. xKindredKinesis

    xKindredKinesis .[_]. VIP

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    Also can Thorns not be ungodly overpowered as in it kills me in one attack even though I have diamond armor and am a level 78
    thanks
     
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  6. JuicedBananas

    JuicedBananas Famous Adventurer HERO

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    Nether currently is not fun because your stats matter, making it a competition of who can afford a mythic instead of actual skill. It would be good if they made IDs and skill points not work again and everyone had 10HP and all attacks did the damage of your starter weapon, like it was before Gavel.
     
  7. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Yeah, I totally agree with you there. People that use Mythics take over the Nether. It's more luck and cheese than actual skill, and as well as that one stat we all know as Agility. Some have 80% dodge at like, 200% walk speed, so I feel quite bad for everyone that uses a slow, earth build. Heh.
     
  8. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    As a person with 66% dodge and 100% walk speed, I disagree. You're actually rather fragile and can easily be OHKOed by literally everything.
     
  9. Thunder

    Thunder Chief Thunder HERO

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    I stopped going on the Nether server when I realized that I could one shot almost anyone with Az. :/
     
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  10. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Strange enough, nearly everyone in the Nether suffers from this "one-hit KO mayhem". Even tanks! Nearly everyone I see in the Nether now can deal up to 15k damage in nearly an instant. A tank's maximum health is not so far away from being totally diminished by somebody.

    So sure, I can agree with you PvE-wise that people with walk speed/agility builds can be easily killed due to their low maximum health. But in terms of it being PvP, you have much more control and survivability when it comes to fighting one another, no? You have a decent walk speed enough to dodge a swift of a bomb arrow, ice snake, very hard normal attack, or a spin attack. Even if you do get hit, according to your agility dodge %, you still have a chance to not receive any damage at all. And coming back to the topic of immense tank vs. agility user (read above this text), rather take several, damaging hits or receive several more chances to dodge an attack?

    (EDIT - Well, maybe you were actually disagreeing with how a super-fast movement speed player with tons of agility can still lose to a player with a slow earth build. I am pretty sure someone like a super-fast movement speed player can outrun a person with a slow earth build by a ton because of their chances of survivability and DPS. Let's think about it this way; say I use a slow earth build, and I try to hit you every 3 seconds. You can easily outrun me if you were to back off, right? But even so, I try to hit you, but what is supposed to be my "super-slow-yet-powerful-hit" did not hit you. Why? Cause agility. While you can beat me up pretty quickly, cause I may not have as much agility as you and you probably can hit faster than me.)
     
    Last edited: Oct 4, 2016
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  11. Golfbawl

    Golfbawl [] CHAMPION

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    Nether should just be balanced. It's obvious that the developers don't have the time to fix the glitches and update the place, so why bother? If Nether was balanced, then it wouldn't have any of these problems in the first place.
     
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  12. captainganon

    captainganon God of k | Derpalope VIP+

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    oh man the current nether reminds me of Classic Nether


    good old warrior tanks being immortal
     
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  13. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Nope. Spin attack and Ice snake shut us down completely, Bomb and Bash cripple us pretty badly, and Multihit is a force to be reckoned with. Also poison shuts us down so if you're a posion assassin, archer or warrior and spam multihit, arrow storm or war scream, we crumple pretty quickly.
     
  14. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Okay, poison is no doubt the most BS thing ever, so I have to agree with you there. Everyone with all sorts of health is affected when it comes to poison (cause it deals immense damage overtime + can't dodge it.)

    But moving on to crowd-control abilities that induce slowness or a complete stop to movement, yes it is true that you can be quickly killed if you do not move in that position (unless you are one-shot, just like you said. You can still quite predict those spells when you know who's in the Nether.) You still have other forms of escape, like the right-right-right or left-left-left abilities. And you can completely counter those effects by fighting back with another ability (spin attack/uppercut/ice snake/arrow shield,) which gets you back on the road with your high agility and walk speed.


    And for this, you have not solely seen the true terror of people with 200% walk speed builds.


    ...
    But moving back to my main point, I am just trying to say that players with higher agility (which tend to have greater walk speed) may have a sort of DPS advantage over players that use very slow, earth builds (or fire defense builds, which tend to have slower walk speeds and less agility.) I feel like agility dodge % at greater levels of SP is a little OP, so that is why I believe this.
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    nope. Bomb and Spin both shut down Escape and Charge, vanish is shut down by any AoE, leaving Teleport, and spin attack actually KEEPS you frozen if you use it, AND you can't see anyways, Arrow shield is countered by Bomb, Uppercut, Bash, and Smoke bomb, as well as Outranged by spin
     
  16. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Personally escaping for me is relatively easy (I know my vanish very well), but your logic is quite correct when it comes to other classes.

    hehe you forgot uppercut


    ill just stop here before I dig a deeper hole for myself and this thread
     
  17. Pretzule

    Pretzule eats pretzels HERO

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    Thank you for your feedback, the bugs are fixed on our end we just have to push it to the main game which will be most likely next update.
    The nether is something that is not currently our main focus right now we want to take care of the store and cleaning the code before we move onto something like the nether.
    Just to restate we know the issues of the nether and we want to change it, however it is not our main focus right now so we're waiting until the right time.
     
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