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World Nerf Loot Bonus On Chests [well Jp Did Exactly What I Posted So Good Job Dev Team :)]

Discussion in 'General Suggestions' started by Whimesy, Nov 28, 2017.

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Should loot bonus stay the same?

  1. Yes-they are fine now and the amount of items is just right

    70.4%
  2. No- they should be nerfed but still affect chests +1 supporter

    18.5%
  3. No- loot bonus should not affect chests at all, just like before the update

    11.1%
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  1. Whimesy

    Whimesy Roses are blue VIP

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    Yes, I understand that our favourite admin has just fixed loot bonus such that it affects loot chests now, but things are seemingly going out of hand. With the new changes, people with loot sets are getting half- fully filled chests of items, as compared to the 1-2 items in the past.


    Impacts
    - Indirect nerf to grinding
    people no longer see the incentive of getting good items through grinding, but will now choose to go on loot runs that will reward them much more as compared to grinding.

    - Upset the economy
    while some might say it is inevitable with every change that the economy is gonna be affected, this small fix has a massive impact on the current wynn economy. Imagine people now getting 5-10x more loot as compared to before, mythics are gonna become so common that almost anyone would obtain 1. Firstly, market prices will drop severely - items that were once sought after would become so common that the prices will plunge by a massive extent. People will buy items at a much cheaper price now and most average stats items will just go to the item buyer. Items with godly stats will be selling for much cheaper and any average player will be able to obtain them.

    Solution
    While this isnt a one size fits all solution, i think this could help stabilise the market while yet allowing loot bonus to function in the game.
    I propose that loot bonus be nerfed quite severely. While still being the same to mobs, loot bonus should not have such a large impact on chests such that players only rely on chests for a source of emeralds and items. Perhaps make loot bonus only 30% of what it is at this point in time would be a good value. This would not create a huge change in economy and yet still make loot runs a viable source for items and money
    ________________________________
    Give feedback pls thnx
     
  2. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    Why do we want to keep the economy how it is atm? It's dead right now, and although people who have good loot bonus will get more money, and lb items will be more in demand, it means there's more items around in general, yes, including Mythics. The best way to a sort the issue with Mythics is to make them all Untradable, imo. I know people find ways to get around this, but if there it's easier to find Mythics then it won't be as much of a problem.
     
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  3. Mettymagic

    Mettymagic she/her HERO

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    The problem with the economy is how easily available everything but mythics are, making every legend (with a few exceptions like Prism) dirt cheap, while mythics are pricy as fuck. The only way to become rich is to get a mythic because nobody wants to buy legendaries that are useless compared to it.
     
  4. Zepic

    Zepic I Don’t Know What to Put

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    Loot bonus was always intended to affect loot chests but a bug prevented it from actually working. And the thing about loot sets is the ability the survive. Loot bonus sets usually give -Health regen with little to no health. An example is Old Keeper's Ring which gives a huge amount of negative health regen
     
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  5. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    I think either a nerf to loot chests in general or a buff to mob drops would be better, rather than nerfing the crap out of a viable loot source.
     
  6. Tekenen

    Tekenen Professional Loser VIP+

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    am I the only one who voted yes cuz they thought it was ''yes I agree'' and then saw the real answers ?
    *can't change it now*
     
  7. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    pretty sure most people did loot runs before anyway :/
    ________________________________
    i say more items=stimulates economy xD
    no rly tho, the biggest problem rn i think is just the massive difference between mythics and legendaries. the cheapest mythics (not including pure) are like at least a stack or too
    the most expensive legendaries rarely go over a stack, only the rly gud ones like (rlly) high sp blue masks or like perfect sp prisms and that kinda stuff
    i guess flooding the market with more stuff doesnt rly fix the problem, but imo its better to have stuff be super cheap than super expensive :/
    anyway, as you said, a lot more people will actually be trying to grind and get stuff (thus boosting the economy lol)
     
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  8. Whimesy

    Whimesy Roses are blue VIP

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    Yea thats what i meant in the post, only nerf loot chests
     
  9. Dr Zed

    Dr Zed Famous Adventurer

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    The major problem with the economy is the rapid rising of prices due to inflation. Mythics suffer the most from this, and since there aren’t any good money sinks, increasing the supply is the best option. It’s about time loot chests lived up to their name by giving tons of loot.

    Idk why people think that grinding should solely outweigh loot chests or that this is going to make grinding obsolete. You don’t gain xp from loot chests, so people are still going to have to grind in between levels or do a dungeon. Besides that, Wynncraft isn’t developed enough to make grinding fun or engaging. Repeating the same spell or training (Not practicing) is very tedious, while making loot chests worth it, yet surprising is more exciting to players.

    Overall, why not let people play the way they want to? Loot bonus still affects mob drops, so essentially they are both equal now. Sure most good loot bonus items have health drawbacks, but when you’re just grinding the same mobs, it’s not that big of a deal if you have the right build. If you don’t like doing loot chests, then just grind then. This gives people another option now.
     
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  10. Thunder

    Thunder Chief Thunder HERO

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    - Upset the economy
    More items flowing into the economy is great! It will allow players to find the items they want easier and allow for players to change up their builds and experiment. Market prices for items in general will fall as time progresses, but prices for items with really good IDs will dominate the market. Really gets the frozen emeralds flowing... :)
    More emeralds flowing will create an incentive to re-identify items. Rolled an item too many times and it's too expensive to re-identify? Just buy another one for cheap and hope for better luck next time.

    This is a change the economy needed for a long time.
     
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  11. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    The current issue with Wynn is Item Inflation.
    Legendaries and Rares are dropping like hotcakes currently, so only the really good stuff sells for a decent price.
    What we need is an extreme nerf to item drops and an equally extreme buff to emerald drops.

    Explanation?
    Drop rates scale to level, the higher the mob the more the drops.
    But at level one, a level one mob will drop the same amount of emeralds as a level 100 mob when you're level 100.
    (Even if I'm wrong, tell me, can you tell me how many the difference is between the literal beginning and ending? Not that much, is it?)
    However, items are much more scarce at lower levels, and there are more as the level goes higher, leading me to believe items increase rather than emeralds.
    (I may actually be wrong here, since as you get higher you do more grinding, therefore more items enter the system regardless).
    This is wrong.

    Even the questing emeralds scale to level differently.

    Emerald drops need to scale at higher levels in a much more extreme way.
    Item drops need to remain the same for all levels.

    This will increase the emerald flow of the market, while decreasing the major inflation of items over time.
    While most of the damage is irreversible through this method, eventually some of it may be diverted, as items leave the system.
    (Lookin' at those super rich people to buy and item buyer mass amounts of things if this happens).

    Item appreciation and prices will go back up, but we'll have money to afford them.
    However looking for that perfect item for your set may be harder, this only decreases the amount of highly powerful builds, shaking the playing field up a bit.

    (Maybe we'll revive the nether a bit?)
     
  12. Dr Zed

    Dr Zed Famous Adventurer

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    This will create the opposite effect you intend. Inflation of emeralds, not items, is the major problem of the economy.

    People complain how mythics are so over priced, so increasing the supply of items will help lower costs. This doesn’t decrease the number of powerful builds; it just allocates them to richer people who can afford the higher price.
     
  13. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    90% of the wealth belongs to less than 5% of the people
    we need communism guys
    ________________________________
    upload_2017-11-28_22-27-13.png
     
  14. highbread

    highbread highbread

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    seize the means of production

    wait that's us

    seize them anyway
     
    Last edited: Nov 28, 2017
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  15. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Emeralds aren't the problem though.
    It takes a ridiculous amount of time compared to items to generate any significant amount of emeralds past the 64LE you get from quests.

    Mythics are another problem entirely.
    Mythics were a mistake.

    We're talking base economy here, not upper 5%.

    Also.
    This is literally the item inflation I just spoke of in my original comment.

    This is an mmorpg, not everyone needs a pure godly build.
    That's something we try to avoid because it dulls the content and makes gameplay less challenging.



    As to the mythic problem.
    The only foreseeable fix is to add another item tier as a stepping stone to mythic.
    Optimal rarity would be exactly between mythic and legendary.
    This makes the 1% ladder a little easier to climb.

    Lets take a real ladder for example
    (Rungs are not scaled to actual rarities, just approximate estimations).

    Normal is the first rung

    Unique is the third rung
    Set is the fourth rung


    Rare is the seventh rung







    Legendary is the fifteenth rung

    Mythic is the 150,000th rung

    Try climbing that ladder.
    No way you can reach the top, not without the rng helicopter.

    Now imagine there was one more rung at the 75,000thish mark, and you had a grappling hook.
    It would be slightly easier to climb.
    Still not too easy, but definitely a lot better.
     
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  16. Dr Zed

    Dr Zed Famous Adventurer

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    People can easily gain emeralds by just selling items, decreasing the supply of items and drastically increasing the supply of emeralds. That’s why Item buyers exist.

    Players should be as powerful as the amount of time and effort they put into the game. If people want to grind two classes to lvl 90 just to wear 2 hive items at once, let them. Pvp is so broken that it needs a drastic overhaul.

    As for the mythics, I do agree they never should have added them. I get why they wanted to add variety to the game, but making that variety unbalanced and inaccessible to most players through RNG wasn’t the best way to do it. That’s why they should increase the supply of mythics so that way more people can find them and they don’t just fall into the hands of people who had 90 stacks.

    Idk about creating a whole new tier though. It doesn’t really seem to fill a niche, both stat wise and rarity wise. Having another tier just to fill a gap is kinda odd, and the easiest solution would be to increase mythic drop rate (which they essentially did with loot chests).
     
  17. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    looks pretty good in general, but i'm probably missing so much...
    Also i'm going to quote a really dumb answer

    Ok i'm maybe not the most objective guy because I own the biggest working mythic shop as of now....

    But seriously...

    First of all it would make abuser of the untradable much stronger, but think a bit about it...

    "Oh no, more legendaries are coming, to fix the market, we need to make legendaries untradable!"
    "Oh no, more rares are coming, to fix the market, we need to make legendaries untradable!"
    "Oh no, more common are coming, to fix the market, we need to make legendaries untradable!"
    "Oh no, more stuff are coming, to fix the market, we need to make legendaries untradable!"
    "Oh no, there's nothing more to trade, welp, let's let everyone do there quest and then leave because they don't have anything to do anymore :D"
     
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  18. BrickBuilder03

    BrickBuilder03 A penguin that likes turtles. VIP

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    Fix that poll.
     
  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    yea cause that is what we SHOULD have been getting XD
    Yea because sitting in a corner firing arrow bombs at mobs or just sitting in a horde of mobs clicking the floor with your wall breaker build is much more engaging than going from chest to chest getting phat loot from the 220% LB set you painstakingly got 4 patches ago before you knew that chest-LB was broken.
    YES THAT IS THE POINT!!! Items like this were supposed to be slightly more common than previously. There are people that have played 10xMY PLAYTIME and not gotten A SINGLE MYTHIC ITEM. THAT IS F-D UP. Mythics were completely down to RNGESUS. That is no way to play a game.
    No, IT WOULD RUIN LOOT RUNNING AGAIN. going from +200% LB to +30% is like a being hit in the balls with a spoon till you die. This patch LITERALLY JUST got released and people are losing their marbles faster than a kindergartner who has an eating small spheres addiction ffs. Everyone needs to just take a moment to realize these changes WILL have a major impact on the game in terms of restoring BALANCE to the game. Invincible Warriors, Loot Bonus, ID Rounding, and other Quality of Life Changes have been made. hakuna your ta-ta's, take a chill pill, it is just a game, why you heff to be mad? This will all become normal in a few months. Let everyone at least try the patch for a month before saying "blanket changes are necessary after this string of patches". Now time to write a profile post on this one too ;)
     
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  20. TMoney1909

    TMoney1909 Well-Known Adventurer CHAMPION

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    This post is not correct. Loot bonus is added to the game for that purpose. Help people get items. So what the chests are full.
     
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