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Guide Mythic Stat Order Guide

Discussion in 'Wynncraft' started by 1+1=3, Sep 23, 2022.

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tomato or potato?

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  1. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Hi everyone, I'm LegoBoyWelly, or you might know me as 1+1=3 from The Marketplace.
    My last stat order guide was extremely outdated and needed a lot of fixing up, so me and some friends got together to create the 11th iteration of the mythic stat guide, but this time we also added the weights (how important) the mythic's stats are.
    The weights provided will be used to determine the #1 mythics, which are shown on this thread.
    Before I get to listing all the mythics, I'd like to remind that this guide cannot take into account every single people and builds on wynn. This means that is based on what the majority of people use, therefore the stat orders may not necessarily reflect what you're looking for. However, they should still be correct for a large majority of players.

    The weighting system is used mainly to give you an idea of how effective your mythic is.
    It is also used to determine the ranking of mythics.
    I wouldn't explicitly recommend you take the weighting as a way to compare how much more important a stat is compared to another.

    To calculate the overall score of your mythic:
    1. Take the WYNNTILS % of the stat, and multiply by the weighting.
    2. Repeat this process for all the stats in the stat order.
    3. Add all the numbers together.
    4. This will give you a score (out of 100) for your mythic

    Az (Levelling): 1st spell cost (75%) > xp bonus (20%) > fire damage (2.5%) = water damage (2.5%)

    Az (Endgame): 1st spell cost (80%) > fire OR water damage (whichever one is higher) (20%)


    Freedom: mana regen (60%) > health (27.5%) > walk speed (7.5%) > spell damage raw (5%)


    Grandmother: health regen raw (50%) > spell damage % (35%) > health regen % (15%)


    Ignis: health regen raw (40%) > health (24%) = health regen % (24%) > 4th spell cost (10%) > fire damage (2%)


    Divzer: mana steal (65%) > life steal (30%) > spell damage raw (5%)


    Spring
    : mana regen (79%) > water damage (20%) > thunder damage (1%)


    Stratiformis: walk speed (65%) > health (30%) > spell damage % (5%)


    Epoch: main attack damage raw (60%) > life steal (35%) > walk speed (5%)


    Apocalypse: life steal (60%) > health regen % (30%) > exploding (if over 100%) (10%)


    Hero: walk speed (80%) >health regen % (20%)


    Guardian: health (65%) >health regen raw (35%)


    Alkatraz: earth damage (50%) > main attack damage % (47.5%) > exploding (2.5%)


    Idol (Combat): spell damage (52.5%) > mana regen (32.5%) > 2nd spell cost (10%) > reflection (5%)

    Idol (Lootrun): 2nd spell cost (60%) > mana regen (27.5%) > spell damage raw (7.5%) > reflection (5%)


    Thrundacrack: 3rd spell cost (55%) > thunder damage (25%) > water damage (15%) > health regen % (2.5%) = walk speed (2.5%)


    Collapse (melee) (assuming exploding is over 100%): main attack damage % (80%) > mana steal (20%)

    Collapse (spell) (assuming exploding is over 100%): mana steal (80%) > main attack damage % (20%)


    Convergence: 3rd spell cost (70%) > health regen % (20%) > earth damage (7.5%) = thunder damage (2.5%)


    Pure: spell damage % (60%) > mana steal (30%) > xp bonus (10%)


    Lament: water damage (60%) > mana steal (25%) > 1st spell cost (15%)


    Gaia (melee): main attack damage raw (80%) > main attack damage % (15%) > poison (5%)

    Gaia (spell): spell damage raw (45%) > 4th spell cost (40%) > main attack damage raw (7.5%) = poison (7.5%)


    Monster: health (40%) > mana steal (20%) = fire damage (20%) > heal (10%) = life steal (10%)


    Singularity (spell): spell damage raw (55%)> walk speed (35%) > spell damage % (7.5%) > health regen raw (2.5%)

    Singularity (hybrid): main attack damage raw (35%) > spell damage raw (30%) > walk speed (25%) > main attack damage % (10%)


    Fatal: spell damage % (50%) > 1st spell cost (27.5%) > 2nd spell cost (20%) > walk speed (2.5%)


    Warp: walk speed (32.5%) > 2nd spell cost (27.5%) > health regen raw (25%) > mana regen (10%) > health regen % (5%)

    Warp (combat): walk speed (32.5%) > health regen raw (28%) > mana regen (25%) > 1st spell cost (5%) = air damage (5%) > 2nd spell cost (2.5%) > health regen (2%)


    Quetz: spell damage raw (50%) > life steal (30%) > walk speed (15%) > jump height (5%)


    Aftershock: health (72.5%) > earth damage (20%) > 4th spell cost (7.5%)


    Olympic: jump height (45%) > walk speed (25%) > air damage (15%) > 1st spell cost (10%) > 2nd spell cost (5%)


    Hadal: spell damage % (35%) > 3rd spell cost (30%) > mana regen (25%) > 4th spell cost (10%)


    Sunstar: main attack damage (50%) > thunder damage (25%) > life steal (15%) > water damage (5%) = thorns (5%)


    Toxoplasmosis: poison (75%) > loot bonus (15%) > mana steal (5%) = life steal (5%)


    Fantasia: 3rd spell cost (30%) > mana regen (25%) > spell damage % (20%) > mana steal (15%) > 4th spell cost (10%)


    Absolution: water damage (42.5%) > mana regen (25%) > health (20%) > 1st spell cost (7.5%) = fire damage (5%)


    Immolation: fire damage (25%) > air damage (25%) > health (20%) > 3rd spell cost (17.5%) > health regen % (12.5%)


    Archangel (Levelling): walk speed (40%) > health (30%) > health regen raw (20%) > health regen % (10%)

    Archangel (Offhand): walk speed (80%) > health regen raw (12.5%) > health regen % (5%) > health (2.5%)


    Nullification: life steal (45%) > mana steal (40%) > reflection (5%) > elemental defences (2% each)


    Cataclysm: health (80%) > thunder damage (20%)


    Grimtrap: life steal (45%) > mana steal (25%) > 4th spell cost (22.5%) > poison (7.5%)

    Grimtrap (Cherry bomb): 4th spell cost (50%) > mana steal (30%) > life steal (17.5%) > poison (2.5%)


    Weathered: air damage (45%) > walk speed (35%) > mana steal (20%)


    Inferno: main attack damage raw (35%) > fire damage (25%) = health (25%) > main attack damage % (10%) > health regen % (2.5%) = walk speed (2.5%)


    Nirvana: mana regen (40%) > spell damage % (32.5%) > health (25%) > mana steal (2.5%)


    Oblivion: mana regen (37.5%) > spell damage raw (32.5%) > mana steal (15%) > exploding (7.5%) > 2nd spell cost (7.5%)

    Oblivion (melee): exploding (40%) > mana steal (35%) > mana regen (25%)


    Discoverer: loot bonus (99%) > xp bonus (1%)


    Crusade Sabatons: health (85%) > health regen % (10%) > walk speed (5%)


    Resurgence: mana regen (50%) > health regen raw (25%) > spell damage % (20%) > walk speed (5%)


    Galleon: mana steal (50%) > earth damage (17.5%) = water damage (17.5%) > poison (5%) > main attack damage % (5%) = loot bonus (5%)


    Boreal: health regen % (50%) > health regen raw (30%) > mana regen (15%) > walk speed (5%)


    Slayer (spell): 3rd spell cost (65%)> health regen raw (17.5%) > walk speed (12.5%) > stealing (5%)

    Slayer (Hybrid): 3rd spell cost (37.5%) > main attack damage raw (32.5%) > health regen raw (15%) > walk speed (10%) > stealing (5%)


    Moontower: walk speed (95%) > air defence (2.5%) = water defence (2.5%)


    Dawnbreak (melee): main attack damage raw (80%) > life steal (10%) > thunder damage (5%) = fire damage (5%)

    Dawnbreak (spell): mana steal (40%) > life steal (22.5%) > fire damage (15%) = thunder damage (15%) > main attack damage raw (7.5%)


    Stardew: mana steal (35%) > spell damage raw (25%) > mana regen (15%) > thunder damage (12.5%) = water damage (12.5%)


    Warchief (earth): main attack damage % (37.5%) > earth damage (35%) > main attack damage raw (20%) > exploding (5%) > walk speed (2.5%)

    Warchief (thunder): thunder damage (40%) > main attack damage % (30%) > main attack damage raw (22.5%) > exploding (5%) > walk speed (2.5%)


    Revenant (melee): main attack damage raw (35%) > earth damage (15%) = air damage (15%) = health (15%) > main attack damage % (12.5%) > walk speed (7.5%)

    Revenant (spell): 4th spell cost (45%) > mana steal (22.5%) > earth damage (10%) = air damage (10%) > health (7.5%) > walk speed (5%)


    24/1/2023
    Changed:
    Convergence: 3rd spell cost (75%) > health regen % (20%) > earth damage (2.5%) = thunder damage (2.5%)
    to
    Convergence: 3rd spell cost (70%) > health regen % (20%) > earth damage (7.5%) = thunder damage (2.5%)

    Epoch: main attack damage raw (65%) > life steal (30%) > walk speed (5%)
    to
    Epoch: main attack damage raw (60%) > life steal (35%) > walk speed (5%)

    Monster: health (40%) > mana steal (27.5%) > fire damage (15%) > heal (10%) > life steal (7.5%)
    to
    Monster: health (40%) > mana steal (20%) = fire damage (20%) > heal (10%) = life steal (10%)

    Singu (melee): main attack damage raw (55%)> walk speed (35%) > main attack damage % (7.5%) > health regen raw (2.5%)
    to
    Singularity (spell): spell damage raw (55%)> walk speed (35%) > spell attack damage % (7.5%) > health regen raw (2.5%)

    Warp: 2nd spell cost (32.5%) > walk speed (27.5%) > health regen raw (25%) > mana regen (10%) > health regen % (5%)
    to
    Warp: walk speed (32.5%) > 2nd spell cost (27.5%) > health regen raw (25%) > mana regen (10%) > health regen % (5%)

    Immolation: fire damage (32.5%) > air damage (30%) > health (20%) > 3rd spell cost (17.5%)
    to
    Immolation: fire damage (25%) > air damage (25%) > health (20%) > 3rd spell cost (17.5%) > health regen % (12.5%)

    Nirvana: mana regen (35%) > spell damage % (27.5%) > health (22.5%) > mana steal (15%)
    to
    Nirvana: mana regen (40%) > spell damage % (32.5%) > health (25%) > mana steal (2.5%)

    Moontower: walk speed (90%) > air defence (5%) = water defence (5%)
    to
    Moontower: walk speed (95%) > air defence (2.5%) = water defence (2.5%)

    Lament: 1st spell cost (55%) > water damage (25%) > mana steal (17.5%) > life steal (2.5%)
    to
    Lament: water damage (60%) > mana steal (25%) > 1st spell cost (15%)

    Idol (Combat): spell damage (47.5%) > mana regen (32.5%) > 2nd spell cost (15%) > reflection (5%)
    to
    Idol (Combat): spell damage (52.5%) > mana regen (32.5%) > 2nd spell cost (10%) > reflection (5%)


    30/1/2023
    Divzer: mana steal (50%) > life steal (40%) > spell damage raw (10%)
    to
    Divzer: mana steal (65%) > life steal (30%) > spell damage raw (5%)
    If you think we had any of the stat orders wrong, please tell us!

    Credits:
    Special thanks to @JuniorSupreme , @Abyssdragon04 , @hothotrod , @GenericnameBot , @kritav , and @JasonScorpio for helping me determine the stat orders and weights!
     
    Last edited: Jan 29, 2023 at 1:22 PM
    luckeyLuuk, Wackolo, Adiad and 14 others like this.
  2. TotemOfUndying

    TotemOfUndying Well-Known Adventurer VIP

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    vote potato
     
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  3. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    I just realised how bad of an idea releasing this just after waking up without proof-reading is
     
    luckeyLuuk and Ingo like this.
  4. JasonScorpio

    JasonScorpio huh HERO

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    i forgive you
     
  5. Endistic

    Endistic Acolyte Enjoyer HERO

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    pog
     
  6. Abyssdragon04

    Abyssdragon04 disc: abyss#4833 CHAMPION

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    let’s go now mythics can be properly ranked B)
     
  7. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    Because of the number of people complaining about the stat orders not taking market prices into account, I'd like to reaffirm that the stat orders are ranked based on the effectiveness and the gameplay, and a lot less based on the price.
     
  8. HerobrineLiu

    HerobrineLiu Well-Known Adventurer VIP

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    Wait don’t most people go spell nirv for acro (good luck landing melee)? For pure spell builds where meleeing isn’t so important would the stat order change?
     
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  9. BlueTheSniper

    BlueTheSniper Founder of Blue's Builds CHAMPION

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    Society if Divzer was properly rated for its melee capability :constructionworker:
     
  10. hothotrod

    hothotrod Skilled Adventurer HERO

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    garbage system idk who signed off on this facepalm emoji facepalm emoji
     
  11. Wackolo

    Wackolo Well-Known Adventurer CHAMPION

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    how is it a garbage system is certain ID's are more important than others ? lol
     
  12. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    that was a joke lmao (they helped me make this)
     
  13. hothotrod

    hothotrod Skilled Adventurer HERO

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    that was a joke lmao (I helped make this)
     
  14. Wackolo

    Wackolo Well-Known Adventurer CHAMPION

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    nooo I got wooshed :(
     
  15. Aemoor

    Aemoor Travelled Adventurer

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    Can you lower or remove water damage & thorns from sunstar nobody uses those Upgrades from the skill tree
     
  16. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    bumpity bump, updated a bunch of things

    least unbiased opinion :saltroll:
    but more seriously no, because the heal from totem still benefits you a lot, and heals more reliably compared to ls
     
  17. Aemoor

    Aemoor Travelled Adventurer

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    But nobody chooses those Upgrades in skill tree its 3 sp for like 100 more heals and mengdu is very far down the tree.

    Please proof me wrong and send me a tree with those
     
    Last edited: Sep 27, 2022
  18. OriTheSpirit

    OriTheSpirit Feesh Time 24/7 CHAMPION

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    haha finally wynncraft player used a useful ranking system

    (good job tho)
     
  19. 1+1=3

    1+1=3 LegoBoyWelly HERO

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    bumpity bump
     
  20. Salami

    Salami Assassin/Assassinself HERO

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    Day 1 of waiting for lego to fix half of the dagger's weightings and stat priorities :skull: