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Info Mythic Changelog & Small Psa

Discussion in 'Wynncraft' started by Selvut283, Dec 16, 2017.

?

Do you think this will affect positive changes for the game?

  1. Yes!

    60 vote(s)
    42.9%
  2. Probably.

    39 vote(s)
    27.9%
  3. Maybe.

    17 vote(s)
    12.1%
  4. Probably not.

    8 vote(s)
    5.7%
  5. No!

    11 vote(s)
    7.9%
  6. Not sure.

    5 vote(s)
    3.6%
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  1. Major_Lue

    Major_Lue Famous Adventurer HERO

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    The base damage got nerfed by 100 (was 1000, now 900) as it was doing way too much damage. In addition, the speed and health regen negatives got slightly worse.
     
  2. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    now I'm dead.PNG now I'm ded
     
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  3. orange0404

    orange0404 corkus is actually here HERO

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    nice 1 hp LOL earth powders
     
  4. Cosomos

    Cosomos Well-Known Adventurer

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    Well this was interesting atleast, I am glad I can finally come out and explain what I have been doing...
    Maybe I can finally ask people what they think of the changes...
    https://forums.wynncraft.com/threads/the-making-of-the-item-system.106300/
    all you needed to do was a bit of digging...
     
  5. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    That doesn't show us the curve though. It only shows that they want items of every element in every (or almost every) level range. Doesn't show what the balance this group of lovely individuals is using to base their buffs and nerfs on. So, yea. SHOW US THOSE CURVES!
     
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  6. 297 others

    297 others hi VIP+

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    best poison build :D:D
     
  7. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Mind the spreadsheet above that one.
     
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  8. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    [​IMG]
    How do get curve from dis? This gives the scale factor for HP and damage (based on class type) the player should have on average. For example: does the 189.72 in column 'I' row 23 show the 'target avg mage dmg' at lvl 100 (your curve for the top end of mages [with high modifying values like bonus damage] at late game), or is that just scaling the weapons (a level 100 mage's weapon [no modifying values like bonus melee or spell % or otherwise] should do ~189.72 dmg/(time[dps]? attack[alpha strike]?) )?
     
  9. OGK

    OGK The Grader CHAMPION

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    ...yes these are words that I totally understand... plz help
     
  10. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Exactly. I'm sure some people look at this graph and understand it easily, but Salted even said it in the post:
    "Warning! We are now entering one of my design documents. They are usually fairly messy, you've been warned."
    then accompanying the image: "This is a MASSIVE spreadsheet I've made with every answer about Wynncraft. This is what we use to make sure the items we create are balanced. This is the average health, DPS, and much more, that every player should have at every levels. We don't have the time to go and manually test every weapon, armour, accessory, mobs and XP in-game to make sure that they work, so we use this."
    [can't quote locked threads ;(]
    so what exactly does this mean? It says avg health, dps, and much-more, but most people get well well well above 189.72 dps with any weapon at lvl 100. this is just confusing and needs greater explanation #sendhelp
    ________________________________
    I guess I'll direct this question to @Selvut283 since this is still kinda your thread and pertains to how the mythics are balanced along the curve with every other item too ;)
     
  11. OGK

    OGK The Grader CHAMPION

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    ....I totally understand....
     
  12. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    :saltedhigh:
     
  13. Kraby

    Kraby *insert clever meme* VIP+

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    nirvana got a pretty harsh nerf (after its initial buff) personally I think you guys should have only nerfed the health bonus the damage was finally good like its meant to be , now its back to meh . (if you are looking for a suggestion bring the damage up to at least 360-500)
     
  14. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Nirvana was very strong even before the buff, this makes it even more powerful. Increasing its negative health bonus just infringes on another mythic dagger's territory and it shouldn't do high damage on single hits, it should be able to spell cast extremely fast with slightly lower damage (which it currently does). That's the point of nirvana.
     
  15. Kraby

    Kraby *insert clever meme* VIP+

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    atm its just better making a spell build with weathered thats the problem
     
  16. Major_Lue

    Major_Lue Famous Adventurer HERO

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    no it's not

    I can destroy things much more easily with nirvana than I could with weathered.
     
  17. Kraby

    Kraby *insert clever meme* VIP+

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    weathered has way higher dps than nirvana and since there are so many mana regen/agility items its easy to achieve high mana with it which is how you get much higher dps with it than nirvana (in addition to the fact it has a lot of walk speed bonus)
     
  18. Golfbawl

    Golfbawl [] CHAMPION

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    You also have to take into consideration the curse and concentration bonuses that are given by using Nirvana over Weathered. Without these buffs, Weathered is definitely better than Nirvana in terms of DPS. With these buffs, I think Nirvana is better.
     
  19. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Weathered has way higher single hit damage than nirvana*

    Nirvana can easily maintain constant spellcasting without nearly as much effort as weathered. This isn't mentioning curse and concentration (which alone gets me 10k spins). The items you'd use to build mana on weathered can be used to build damage or survivability on Nirvana.
     
    Last edited: Dec 22, 2017
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  20. Kraby

    Kraby *insert clever meme* VIP+

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    I see your point and ok I agree on the matter however weathered being better in terms of spell build wasnt my only reason asking for a nirvana damage buff .

    take every mythic dagger (excluding archangel for obvious reasons) and look at its average damage , every single other mythic dagger has a higher average damage than nirvana and most of them dont have the negative health bonus , the negative health bonus basically tells everyone who look at nirvana "this is a glass cannon dagger" however compared to other mythics who do not have the negative health bonus (not counting cataclysm in this part here) nirvana has way lower damage . now you might say that its fine because nirvana can spam spells but the truth is that spamming spells comes at the cost of nirvanas melee who is useless and the other mythic daggers have in addition to their spells to make up for not being as spell spammy as nirvana
    basically I think the damage nirvana had before the nerf was good and finally made it be on the same lvl as the other mythic daggers (especially after most of them were buffed) and nerfing its minimum damage by 90 (80 mybe? im not 100% sure how much it was before) and maximum damage by 10 after buffing the rest of the dagger's damage made it so nirvana is having a hard time competing with them
     
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